asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 buckler a +0 scale mail +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 hand axe (49, 37, D) the ring of Goxzyp {rF+ Str+4 Dex+2} [ring of protection from fire] rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (unseen) (50, 36, D) a +0 rapier (50, 37, D) a granite talisman (51, 36, D) a staff of conjuration (unseen) (51, 37, D) a +1 long sword of protection (unseen) (52, 36, D) a +0 hand axe (52, 37, D) a +0 battleaxe of freezing (unseen) (53, 36, D) a +0 halberd (53, 37, D) a potion of might (54, 36, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (unseen) (59, 36, D) a +0 war axe (59, 37, D) a +2 rapier of venom a +0 animal skin a staff of cold (60, 36, D) the Elucidation of Familiar Abhorrent Rites Spells Type Level a - Death Channel Necromancy 6 b - Summon Horrible Things Summoning 8 a cane toad corpse (60, 37, D) a staff of cold (unseen) (60, 38, D) a black mamba corpse (61, 2, D) a +0 trident 2 boomerangs (61, 8, D) a staff of air (unseen) (61, 12, D) a +0 rapier a +0 robe a +0 long sword a +0 robe (61, 13, D) a +0 long sword a +0 robe (61, 26, D) a staff of death (61, 37, D) a +1 ring mail of positive energy (unseen) (61, 40, D) a death yak corpse (61, 41, D) a black mamba corpse (62, 1, D) a +0 trident a boomerang a +8 chain mail of ponderousness a merfolk corpse (skeletalised by now) (62, 9, D) a +1 flail of protection (62, 12, D) a +0 rapier a +0 ring mail (62, 17, D) the +1 ring mail of Loblefog {+Blink Fly MP+4 Dex+2} +Blink: It lets you blink. Fly: It grants you flight. MP+4: It affects your magic capacity (+4). Dex+2: It affects your dexterity (+2). (62, 21, D) a +2 great sword a +0 robe (62, 26, D) a +3 spectral giant spiked club (62, 27, D) the +5 halberd "Widowmaker" {speed, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (62, 37, D) a staff of air (62, 39, D) a yak corpse (63, 2, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (63, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 8, D) a +1 hand axe of venom (unseen) (63, 16, D) a ring of wizardry (63, 17, D) a box of beasts (63, 26, D) a box of beasts (63, 30, D) an iguana corpse (63, 36, D) a staff of air (unseen) (64, 16, D) a staff of conjuration (64, 17, D) a +1 scale mail of fire resistance (64, 26, D) a +1 sling of freezing (unseen) (64, 27, D) a +0 buckler of poison resistance (64, 38, D) a cane toad corpse (65, 26, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (unseen) (65, 29, D) a water moccasin corpse (68, 0, D) a staff of death (70, 10, D) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (70, 11, D) a +0 dagger a +0 robe (70, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 36, D) a +4 whip of electrocution (70, 37, D) a book of Beasts (71, 8, D) the +2 robe "Xuocec" {rC+} rC+: It protects you from cold. (71, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 11, D) a +0 short sword a +0 leather armour (71, 16, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (71, 20, D) a +1 hand axe (still there?) a +0 robe (still there?) (71, 26, D) the staff of Daocal {rPois rCorr Earth Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (71, 36, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (71, 37, D) the +7 short sword of the Evening {freeze, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (72, 8, D) a +3 sling of flaming (unseen) (72, 9, D) a +1 vampiric battleaxe (unseen) (72, 16, D) a +8 giant spiked club (72, 17, D) the +1 dagger "Puhug" {protect, *Rage rC- Str+3 Int+9} *Rage: It berserks you when you make melee attacks (+20% chance). rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+9: It affects your intelligence (+9). (72, 20, D) a +5 great sword a +0 robe (72, 27, D) a +2 spear of freezing (72, 36, D) a staff of fire (72, 37, D) the +5 great sword of Lies {heavy, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (73, 17, D) a +3 lajatang of speed (unseen) (73, 21, D) a +0 great sword a +0 robe (73, 26, D) the +3 ring mail "Luxkum" {rC++} rC++: It greatly protects you from cold. (73, 27, D) the +11 falchion of the Tooth {freeze, rC+ rN++ Will- SInv} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. (73, 37, D) the +10 sling of Rocen {heavy, rF+ Will- rCorr Int+6} rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). (75, 1, D) a +0 quarterstaff of pain