asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 kite shield the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman "Gipna" {rElec Str+5} [serpent talisman] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of death (unseen) (49, 37, D) a +0 cloak (50, 36, D) a +0 dire flail (50, 37, D) a Gell's gravitambourine (2/2) (51, 37, D) a phantom mirror (52, 37, D) a +4 chain mail of fire resistance (52, 41, D) a +3 heavy flail a +0 ring mail (53, 36, D) the ring "Kazeeth" {rElec rF- rC+ Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (unseen) (53, 37, D) the ring "Raink" {rElec rF- rC+ Slay+2} [ring of protection from cold] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (54, 36, D) a +0 leather armour (59, 36, D) a +1 whip of flaming (60, 37, D) an amulet of faith an amulet of regeneration a +6 ring of intelligence a +6 ring of intelligence a +0 hand axe of freezing (61, 0, D) a staff of alchemy (61, 8, D) a staff of death (unseen) (61, 16, D) a +2 whip of electrocution (unseen) (61, 26, D) a +2 scale mail of poison resistance (61, 37, D) a staff of cold (61, 41, D) a +0 partisan a +0 scale mail a +0 dagger a +0 robe an orc corpse (62, 0, D) the +4 shortbow of Sharp Tortfeasance {freeze, rF+ rC+ Str+2 Int-4} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). (62, 4, D) a +2 war axe a +0 robe (62, 9, D) a +1 quarterstaff of draining (unseen) (62, 17, D) a staff of conjuration (62, 27, D) a +4 scale mail of willpower (62, 37, D) a +1 partisan of protection (62, 41, D) a +0 scimitar a +0 chain mail a +0 long sword a +0 chain mail an orc corpse (62, 42, D) a +0 scimitar a +0 plate armour a +0 great sword a +0 chain mail (62, 43, D) a +0 dire flail a +0 chain mail (63, 0, D) a +0 halberd of venom (63, 8, D) a +1 heavy longbow (63, 26, D) a staff of death (63, 36, D) a +0 battleaxe (63, 37, D) a +2 plate armour of fire resistance (63, 40, D) a +2 halberd of venom a +0 robe (63, 41, D) a +0 long sword a +0 chain mail a +0 great mace a +0 plate armour an orc corpse (64, 16, D) a +2 plate armour of cold resistance (64, 17, D) a +1 scimitar of draining (unseen) (64, 26, D) a +1 leather armour of cold resistance (64, 27, D) a staff of cold (65, 26, D) a +3 double sword of flaming (67, 2, D) a +0 short sword (67, 3, D) a +0 dagger a +0 leather armour (68, 0, D) a staff of earth (68, 2, D) a +0 hand axe a +0 chain mail (69, 0, D) the +3 great sword "Roteka" {vamp, *Noise +Blink rC++ Str+4} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). (69, 28, D) a +0 trident 2 boomerangs (69, 36, D) the +6 sling of Slow Death {freeze, rF+ rC- Int+4 Stlth+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (70, 8, D) the staff of Lust {Fly rElec Int+2 Necro Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (70, 26, D) a wind drake corpse (skeletalised by now) (70, 28, D) a wind drake corpse (skeletalised by now) (70, 36, D) a staff of air (unseen) (70, 38, D) a +0 hand axe a +0 ring mail a +0 club a +0 ring mail an orc corpse (skeletalised by now) (71, 8, D) a staff of alchemy (71, 17, D) an amulet of regeneration (71, 27, D) the staff "Giuvad" {rElec Conj} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. (71, 38, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (71, 39, D) a +0 scimitar a +0 plate armour a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (72, 8, D) a staff of fire (unseen) (72, 9, D) a staff of alchemy (unseen) (72, 27, D) a +2 long sword of freezing (unseen) (72, 28, D) 3 large rocks a cyclops corpse (skeletalised by now) (72, 36, D) a staff of fire (72, 38, D) a +0 morningstar an orc corpse (skeletalised by now) (72, 39, D) a +0 dagger a +0 mace a +0 chain mail (73, 26, D) a +1 flail of holy wrath (unseen) (73, 27, D) a staff of cold (unseen) (73, 30, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (74, 3, D) a water moccasin corpse (skeletalised by now) (75, 1, D) a +4 falchion of holy wrath (unseen)