asbx the Dungeon [Shop] Olineuf's Antique Weapon Emporium a +3 trident of flaming (559 gold) a +3 hand axe of freezing (537 gold) a +6 rapier of speed (1164 gold) the +11 spear "Demonbane" {antimagic, rC+ rN+ Str-2} (1872 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). a +3 hand axe of flaming (537 gold) a +5 mace of protection (734 gold) the +5 dagger "Yhasoav" {flame, *Corrode rPois rN+++ SInv} (1425 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. a +2 war axe of venom (388 gold) [Shop] Qokhuj's General Store a +2 helmet of see invisible (473 gold) a wand of flame (2) (unknown) (37 gold) a potion of cancellation (unknown) (217 gold) a +0 leather armour of fire resistance (198 gold) a stone (2 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 buckler a +0 scale mail +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +4 antimagic mace (35, 14, D) a +3 heavy flail (35, 15, D) a +2 chain mail of cold resistance (35, 29, D) a +2 spectral quarterstaff (unseen) (36, 0, D) the +1 leather armour of Fyippeum {+Inv rPois} +Inv: It lets you turn invisible. rPois: It protects you from poison. (36, 1, D) a staff of cold (36, 28, D) a +5 spectral quarterstaff (unseen) (36, 29, D) the +6 plate armour of Hyemod {Regen+ Int+2} Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (unseen) (37, 14, D) the +7 short sword of Dissent {flame, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (37, 28, D) a +4 broad axe of freezing (unseen) (37, 29, D) a +0 leather armour of fire resistance (unseen) (38, 0, D) Maxwell's Memoranda (38, 14, D) a +0 robe (38, 15, D) a +3 war axe of distortion (38, 28, D) a book of Decay (38, 29, D) the ring "Idabon" {rF+ rC+} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (38, 34, D) 45 gold pieces a +0 robe (38, 35, D) 162 gold pieces (38, 36, D) 54 gold pieces (still there?) a staff of alchemy (still there?) a +0 robe (still there?) (39, -1, D) a ring of wizardry +5 storm dragon scales the ring of Trepidation {MP+9 Dex+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). a +6 ring of strength a ring of poison resistance a ring of flight +5 shadow dragon scales a +5 plate armour a +4 ring of protection (39, 1, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (39, 5, D) a +1 great sword of flaming a +3 great sword of flaming (39, 6, D) a +1 great sword of flaming (39, 14, D) a book of Contraptions (39, 15, D) the +7 mace "Dabesm" {flame, rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (39, 23, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (39, 24, D) a +1 antimagic war axe a +0 animal skin a +0 robe a ring of flight (39, 28, D) a staff of earth (unseen) (39, 29, D) a book of Conjurations (39, 34, D) 198 gold pieces (39, 36, D) 144 gold pieces (40, 1, D) a +0 rapier of venom (40, 4, D) a +0 great sword of flaming a +1 heavy war axe a +0 chain mail a +2 great sword of flaming (40, 6, D) a +0 great sword of flaming (40, 14, D) a +0 hand axe of holy wrath (40, 15, D) a staff of cold (40, 29, D) a ring of wizardry (41, 0, D) a +3 scimitar of draining (41, 5, D) a +1 great sword of flaming (41, 14, D) a +2 chain mail of fire resistance (41, 28, D) an amulet of faith (41, 29, D) the +7 long sword of Uficw {heavy, rC+} rC+: It protects you from cold. (unseen) (42, 1, D) a ring of willpower (42, 4, D) a +3 demon trident a +0 chain mail (42, 15, D) a +4 heavy sling (42, 28, D) the Almanac of Rime Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Splinterfrost Shell Ice/Forgecraft 7 c - Polar Vortex Ice 9 (unseen) (42, 29, D) a box of beasts (43, 28, D) a +0 vampiric glaive (unseen) (43, 29, D) the +2 shortbow of Qesyezuf {drain, MP+7 Str+2 Dex+3} MP+7: It affects your magic capacity (+7). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (44, 28, D) a book of Scorching (49, 0, D) a +2 heavy bardiche (49, 1, D) a +1 heavy scimitar (49, 24, D) the +6 great sword of Incongruity {freeze, *Rage rCorr Str+2 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (49, 36, D) a staff of fire (49, 37, D) a staff of air (50, 1, D) a +1 robe of positive energy (50, 13, D) a +0 vampiric demon whip (50, 25, D) the amulet of the Rose {rC- rN+ RegenMP+ rCorr Dex+2} [amulet of magic regeneration] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (50, 36, D) a scarab talisman (50, 37, D) a +6 dire flail of holy wrath (51, 0, D) the staff of Fate {Int+4 Forge Earth} [staff of earth] Int+4: It affects your intelligence (+4). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (51, 1, D) a staff of cold (51, 7, D) a +0 robe of cold resistance (51, 14, D) a +0 shortbow (51, 15, D) a +0 shortbow a ring of see invisible (51, 16, D) a +0 shortbow (51, 36, D) the +0 leather armour of the Unbroken {Rampage *Corrode Int+6} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. Int+6: It affects your intelligence (+6). (52, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (52, 1, D) a +0 leather armour of fire resistance (52, 13, D) 6 large rocks a riddle talisman (52, 15, D) a +0 orcbow a +0 orcbow a +4 heavy sling a +0 arbalest (52, 16, D) a +0 shortbow (52, 25, D) a +0 halberd of protection (52, 37, D) a +0 leather armour of cold resistance (53, 1, D) a +2 vampiric spear (53, 7, D) a +0 quarterstaff a +0 robe a +2 antimagic flail a +0 animal skin (53, 12, D) a +6 ring of strength a +2 leather armour of fire resistance (53, 13, D) a ring of magical power (53, 14, D) a +0 longbow a +0 leather armour (53, 15, D) 2 large rocks (53, 37, D) a +2 heavy glaive (54, 1, D) a sanguine talisman (54, 12, D) a +2 shortbow of draining (54, 14, D) 2 large rocks (54, 15, D) a +0 arbalest (54, 24, D) a +0 hand axe of draining (54, 36, D) a +1 heavy flail (55, 0, D) a +1 glaive of venom (55, 1, D) the staff of the Blind Eye {rElec rPois Str+4 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. (55, 14, D) a +0 shortbow (55, 24, D) a +3 scale mail of poison resistance (59, 37, D) a +3 rapier of speed (60, 36, D) a +5 mace of protection (60, 37, D) a +2 trident of protection (61, 30, D) a +0 dagger a +0 robe (61, 36, D) a staff of conjuration (62, 0, D) a +2 heavy mace (62, 2, D) a +2 long sword of holy wrath a +0 robe (62, 8, D) the +2 double sword of Fehy {drain, MP+9 Int+2} MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). (62, 9, D) a staff of earth (unseen) (62, 17, D) the +5 glaive of Hepliaklqana's Envy {elec, Will+ Str+4 Dex-5} Will+: It increases your willpower. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (62, 37, D) the +7 orcbow "Befywnu" {flame, ^Fragile rPois rC+ Dex+5} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (63, 0, D) a +4 scale mail of poison resistance (63, 8, D) a +3 chain mail of willpower (63, 17, D) an inkwell talisman (63, 27, D) a +1 great mace of draining (63, 36, D) a +2 robe of positive energy (63, 37, D) a +2 robe of fire resistance (64, 16, D) the -2 kite shield of Fazafis {rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (64, 29, D) a +0 spear (67, 0, D) the +0 ring mail of Evolution {+Blink Str+3 Stlth+} +Blink: It lets you blink. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (69, 36, D) a storm talisman (70, 8, D) a +1 short sword of freezing (70, 9, D) a +4 heavy mace (71, 8, D) a staff of air (71, 16, D) a staff of earth (71, 26, D) the +6 great mace "Lithruj" {vamp, ^Contam Str-4 Int+6 Dex+2} ^Contam: It causes magical contamination when unequipped. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (71, 27, D) a +0 falchion of holy wrath (71, 36, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the staff "Roemul" {*Slow ^Fragile rElec rPois rC+ Ice} [staff of cold] *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (71, 37, D) a staff of conjuration (72, 8, D) a +2 demon trident of pain (72, 9, D) a +1 falchion of draining (72, 16, D) a +0 war axe of protection (72, 21, D) a +0 scimitar (72, 26, D) a +2 scale mail of fire resistance (72, 27, D) a +2 antimagic great sword (72, 33, D) a +0 long sword a +0 scale mail (73, 16, D) a staff of fire (73, 27, D) a staff of earth (unseen) (73, 31, D) a +0 long sword a +0 robe (74, 31, D) a +0 long sword a +0 robe a +0 long sword a +0 robe (75, 1, D) a +3 battleaxe of flaming