asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 long sword the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) the +5 rapier "Xebruurph" {vamp, rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (61, 8, D) a staff of fire (unseen) (61, 16, D) a +4 vampiric rapier (61, 26, D) a book of Winter (62, 0, D) +1 shadow dragon scales (62, 1, D) a +4 great mace of protection (62, 16, D) a +3 ring mail of cold resistance (62, 17, D) a +0 partisan of flaming (62, 26, D) a potion of might (62, 27, D) an amulet of magic regeneration (62, 31, D) a +0 mace a draconian corpse (63, 8, D) a staff of air (unseen) (63, 16, D) a ring of flight (63, 26, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. (unseen) (63, 27, D) the +2 quarterstaff of Resourcefulness {flame, *Slow rN++ MP+9} *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (63, 30, D) a +0 whip a draconian corpse (64, 16, D) the staff of Doom {rF+ Will+++ Dex-5 SInv Stlth+ Fire} [staff of fire] rF+: It protects you from fire. Will+++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (64, 17, D) the +5 bardiche "Xiovaetz" {flame, *Slow rElec rF+ SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. (64, 26, D) a sack of spiders (64, 27, D) a +1 scimitar of protection (unseen) (65, 26, D) an amulet of magic regeneration (68, 0, D) a +3 vampiric dagger (70, 8, D) the +0 ring mail of Guovon {rPois MP+7 Str-3 Dex+4} rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). (70, 9, D) a +4 hand axe of flaming (70, 10, D) a +0 shortbow (70, 11, D) a +0 orcbow (71, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 16, D) a +2 rapier of draining (71, 17, D) the +1 falchion of Red Wine {heavy, rElec Int+5} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (71, 20, D) an adder corpse (71, 21, D) an adder corpse (71, 22, D) an adder corpse (71, 27, D) a +0 helmet of see invisible (72, 9, D) a +0 helmet of intelligence (72, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 11, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 16, D) a staff of alchemy (72, 26, D) a +2 heavy spear (72, 31, D) a +0 trident a merfolk corpse (72, 32, D) a +0 shortbow a centaur corpse (73, 1, D) a +1 orcbow of draining (73, 20, D) a ball python corpse (73, 26, D) a phantom mirror (73, 27, D) a +2 war axe of flaming (73, 31, D) 2 large rocks a +0 trident a +0 trident a cyclops corpse (74, 31, D) a +0 trident