asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 dagger a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 4, D) a steam dragon corpse (skeletalised by now) (61, 8, D) a +2 glaive of freezing (61, 12, D) a +0 hand axe (61, 16, D) a +2 antimagic trident (unseen) (62, 3, D) a swamp drake corpse (skeletalised by now) (62, 4, D) a steam dragon corpse (skeletalised by now) (62, 9, D) a +1 dagger of venom (62, 11, D) a +0 club 2 boomerangs (62, 12, D) a +0 hand axe a +0 short sword an orc corpse (skeletalised by now) (62, 16, D) a +1 antimagic trident (unseen) (62, 17, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (unseen) (63, 16, D) a +3 shortbow of flaming (unseen) (63, 17, D) a staff of fire (unseen) (64, 16, D) a book of Unlife (64, 17, D) a staff of earth (unseen) (66, 21, D) a +0 long sword a +0 robe (68, 0, D) the +0 leather armour "Apevveni" {+Inv Will- rCorr SInv} +Inv: It lets you turn invisible. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (68, 3, D) a +0 dire flail a naga corpse (skeletalised by now) (69, 0, D) a +3 battleaxe of venom (69, 4, D) a ball python corpse (skeletalised by now) (71, 8, D) a +4 orcbow (71, 16, D) a +2 demon trident of electrocution (71, 17, D) the +6 long sword "Iggero" {heavy, rElec rF+ Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). (71, 26, D) the +7 dagger "Irasaok" {protect, rCorr MP+7 Dex+2 SInv} rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (71, 28, D) a +3 dagger a +0 robe (72, 9, D) a +4 short sword of flaming (72, 17, D) a +3 heavy flail (72, 22, D) a hell hound corpse (skeletalised by now) (73, 16, D) a +6 antimagic trident (74, 2, D) a +5 trident a +0 robe (75, 1, D) a +4 scimitar of electrocution