asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 17, D) a ring of magical power (20, 1, D) an amulet of magic regeneration a ring of protection from cold a +2 robe of cold resistance (20, 17, D) the Cyclopedia of Bedrock Spells Type Level a - Petrify Alchemy/Earth 4 b - Awaken Armour Earth/Forgecraft 4 c - Bombard Conjuration/Earth 6 d - Permafrost Eruption Ice/Earth 6 (unseen) (21, 17, D) a +0 robe (22, 1, D) a +1 mace of protection (22, 4, D) 4 large rocks (22, 17, D) a book of Beasts (23, 0, D) a +0 troll leather armour (23, 1, D) a +1 orcbow of electrocution a +0 spear of venom 2 silver javelins a +0 leather armour the staff of Rivouvvi {*Slow rF+ Summ Forge Tloc Fire} [staff of fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (23, 17, D) an amulet of regeneration (23, 18, D) 4 scrolls of enchant armour (24, 0, D) a ring of magical power a +0 arbalest a +2 buckler of reflection (24, 1, D) a +0 arbalest (24, 2, D) a +0 arbalest 5 large rocks a +0 arbalest a +0 arbalest (24, 4, D) a +0 arbalest (24, 5, D) 4 large rocks (24, 18, D) a +1 plate armour of cold resistance (unseen) (24, 23, D) 45 gold pieces (24, 25, D) 54 gold pieces (still there?) a +0 trident (still there?) the +3 arbalest of Instinct {elec, rPois rN+ Will+ MP+8} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). 3 boomerangs (still there?) (25, 1, D) 3 large rocks a +0 arbalest a +5 arbalest of freezing (25, 2, D) a +4 heavy spear 3 javelins a +0 leather armour a +0 longbow a +0 leather armour (25, 3, D) a +0 arbalest (25, 4, D) a +0 arbalest a +2 rapier of speed a +0 arbalest (25, 5, D) 5 large rocks (25, 18, D) the staff of Selidd {rElec Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (unseen) (26, 2, D) 4 large rocks (26, 3, D) 2 large rocks (26, 4, D) a +4 longbow a +0 leather armour (26, 5, D) 3 large rocks (26, 17, D) a manual of Fighting (27, 0, D) a riddle talisman (27, 1, D) a +4 arbalest of freezing (27, 17, D) a staff of earth (unseen) (28, 17, D) a Fen Folio (29, 0, D) a serpent talisman (29, 1, D) a +4 scimitar of flaming (29, 17, D) a staff of fire (unseen) (34, 6, D) a +0 shortbow a +0 short sword a +0 leather armour (34, 28, D) a staff of air (35, 0, D) a +3 vampiric demon blade (35, 14, D) the +5 rapier of the Tentacled God {reap, Int+2} Int+2: It affects your intelligence (+2). (35, 15, D) an amulet of guardian spirit (35, 28, D) a +2 hand axe of holy wrath (35, 29, D) a +4 short sword of electrocution (36, 0, D) a +4 dagger of electrocution (36, 1, D) a staff of alchemy (36, 14, D) a +0 orcbow of freezing (36, 15, D) a +0 plate armour of fire resistance (36, 29, D) a ring of resist corrosion (37, 0, D) a +0 long sword (37, 1, D) a staff of earth (37, 15, D) a +1 battleaxe of venom (37, 28, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (38, 1, D) a staff of death (38, 7, D) a +0 short sword of freezing a +0 robe (38, 14, D) the +0 scale mail of the Goldsmith {+Blink rN+ Int+3} +Blink: It lets you blink. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (38, 15, D) a +3 morningstar of venom (38, 29, D) a +0 mace of protection (38, 31, D) a +0 flail a +1 kite shield of positive energy (38, 32, D) a +0 glaive (39, 0, D) a staff of death (39, 1, D) a +1 morningstar of protection (39, 3, D) a +1 bardiche of venom a +0 robe (39, 4, D) a +0 long sword a +0 robe (39, 6, D) a +0 long sword a +0 robe (39, 14, D) a +1 buckler of protection (39, 15, D) a staff of air (39, 29, D) a staff of cold (40, 0, D) a +0 robe (40, 1, D) a +1 arbalest of flaming (40, 14, D) a +3 leather armour of positive energy (40, 15, D) the +13 sword of the Doom Knight {doom ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (40, 28, D) a staff of earth (41, 0, D) a +1 ring mail of fire resistance (41, 14, D) a +4 antimagic lajatang (41, 15, D) a staff of earth (41, 28, D) a +1 pair of gloves of hurling (41, 29, D) the +5 halberd of Qimyh {drain, Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (42, 1, D) a +0 glaive of flaming (42, 3, D) a +0 short sword a +0 troll leather armour (42, 15, D) a +2 heavy long sword (42, 28, D) the +7 arbalest "Qinobuw" {drain, rF- Str+2 Int+3} rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (42, 29, D) a +1 ring mail of cold resistance (43, 28, D) a staff of cold (43, 29, D) a staff of conjuration (49, 0, D) a staff of cold (unseen) (49, 37, D) a +6 ring of strength a ring of resist corrosion a ring of protection from cold a +5 ring of evasion an amulet of guardian spirit a +6 ring of strength a +6 ring of strength the ring of the Solstice {+Blink rF+ rC-- Int+4 Dex+4 Fire} [ring of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC--: It makes you very vulnerable to cold. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. a ring of flight the ring of Devotion {Wiz Str+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). (50, 0, D) a staff of death (unseen) (50, 12, D) a +2 heavy hand axe (50, 13, D) the +12 falchion of Untimely Demise {spect, rPois} rPois: It protects you from poison. (50, 24, D) a book of Ice (50, 37, D) a +3 scimitar of protection (51, 12, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (51, 13, D) a staff of conjuration (51, 24, D) a staff of air (51, 25, D) a +2 ring mail of poison resistance (51, 40, D) a +0 morningstar (52, 1, D) the +1 great sword of Grandeur {freeze, rElec rC+ Will- Int+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). (52, 12, D) a staff of cold (52, 13, D) the +6 flail of Animal Spirits {heavy, Str+2 Int+3 SInv} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (52, 24, D) the staff of Popular Demand {rC- Dex+3 Necro Air Earth} [staff of earth] rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (52, 27, D) a +2 scimitar of holy wrath a +0 tower shield (52, 29, D) a +1 whip of holy wrath a +0 robe (52, 41, D) 2 large rocks (53, 1, D) an amulet of regeneration (53, 12, D) a staff of fire (53, 13, D) a +0 scale mail of cold resistance (53, 25, D) a +4 scale mail of cold resistance (53, 36, D) a +0 battleaxe of flaming (54, 0, D) a +2 falchion of freezing (54, 12, D) the +4 battleaxe of Analysis {venom, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (54, 13, D) a +1 rapier of venom (54, 24, D) a +1 buckler of protection (54, 25, D) a +0 helmet of intelligence (54, 36, D) a staff of death (55, 0, D) a +2 chain mail of cold resistance (55, 1, D) a +2 ring mail of cold resistance (55, 12, D) the +4 scimitar "Efos" {antimagic, +Blink} +Blink: It lets you blink. (55, 24, D) a +6 ring of strength a ring of wizardry (59, 37, D) a +3 chain mail of fire resistance (60, 36, D) a +2 dire flail of draining (60, 39, D) a +0 dagger a +0 robe (60, 41, D) a +1 dagger of speed a +0 robe (61, 11, D) a +0 club (61, 16, D) a +1 spectral giant spiked club (61, 26, D) a staff of air (unseen) (61, 37, D) a +2 robe of positive energy (62, 1, D) a +1 heavy spear (unseen) (62, 8, D) a staff of cold (62, 9, D) a staff of fire (62, 10, D) a +0 dagger a +0 robe (62, 11, D) a +0 flail a +0 ring mail (62, 37, D) a +1 vampiric scimitar (63, 0, D) a +2 orcbow of electrocution (unseen) (63, 8, D) a +0 scale mail (63, 12, D) a +0 club a boomerang (63, 16, D) a +2 rapier of venom (63, 25, D) a +6 ring of strength (63, 26, D) a staff of earth (63, 27, D) a +0 vampiric dagger (64, 17, D) a +3 great sword of flaming (64, 26, D) the staff "Anattu" {*Slow rPois Int+4 Ice Earth} [staff of earth] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (67, 0, D) a +2 leather armour of fire resistance (69, 0, D) a staff of conjuration (unseen) (70, 8, D) a +0 vampiric halberd (70, 9, D) a +1 leather armour of fire resistance (70, 11, D) a +0 dagger a +0 robe (70, 37, D) a +2 war axe of flaming (71, 12, D) a +0 short sword a +0 robe (71, 20, D) 3 large rocks a +0 giant spiked club a +0 giant club (71, 26, D) the +8 orcbow "Qodin" {elec, rPois rF++ rCorr Int-5} rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (71, 27, D) the staff of Darkness {*Corrode rElec rN++ Int+4 Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (71, 36, D) a staff of death (72, 8, D) the staff of Deformation {rPois Int-4 SInv Ice Alch} [staff of alchemy] rPois: It protects you from poison. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (72, 9, D) a +6 battleaxe of venom (72, 12, D) a +0 long sword a +0 robe (72, 17, D) a +4 antimagic hand cannon (72, 20, D) a +0 giant spiked club (72, 29, D) a +0 dagger a +0 scale mail (72, 31, D) a +0 dagger a +0 robe (72, 37, D) a +6 ring of strength a +3 halberd of venom (73, 1, D) the +7 mace "Ipoe" {freeze, rElec rC- Str+4 SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (73, 2, D) a +0 dagger a +0 robe (73, 16, D) a +3 scale mail of fire resistance (unseen) (73, 17, D) a +4 falchion of holy wrath (unseen) (73, 20, D) 3 large rocks (73, 27, D) a +2 scale mail of poison resistance (unseen) (73, 29, D) a +0 dagger a +0 robe (73, 31, D) a +0 scimitar a +0 ring mail a +0 buckler (73, 32, D) a +0 long sword a +0 robe (73, 36, D) a +2 lajatang of electrocution (unseen) (74, 2, D) a +0 flail