asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) a +0 scale mail a +0 buckler the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (34, 28, D) a +2 battleaxe of electrocution (unseen) (35, 15, D) a +1 dagger of speed (35, 28, D) the +3 quarterstaff of Light {antimagic, Will++ Dex+3} Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (unseen) (35, 29, D) a +1 antimagic hand axe (unseen) (36, 0, D) the +4 shortbow of the Old World {heavy, *Slow Str+6 Dex+5} *Slow: It may slow you when you take damage. Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). (36, 1, D) the +0 scale mail of Deofe {+Blink rC++ rN++} +Blink: It lets you blink. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. (36, 14, D) a +5 heavy great sword (36, 15, D) a staff of earth (36, 28, D) a Treatise on Traps (36, 29, D) a +4 heavy hand axe (unseen) (37, 1, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (37, 15, D) a +2 vampiric long sword (37, 28, D) a ring of see invisible (37, 29, D) the +5 quarterstaff "Reonnitu" {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (38, 1, D) a staff of cold (38, 2, D) a sea snake corpse (skeletalised by now) (38, 14, D) a +7 great mace of protection (38, 15, D) the +6 great sword of the Equinox {holy, Int+5} Int+5: It affects your intelligence (+5). (38, 16, D) a +2 whip of holy wrath a +0 robe a +5 long sword of holy wrath a +0 tower shield a +0 sling a +4 falchion of flaming a +0 robe a +2 buckler (38, 17, D) a +4 long sword of holy wrath a +0 tower shield (38, 28, D) the staff "Saolar" {Str+2 Earth} [staff of earth] Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. (unseen) (38, 29, D) a +6 heavy war axe (unseen) (39, 1, D) a staff of fire (39, 4, D) a +1 spear of freezing a +0 leather armour a +4 spear of venom a +0 leather armour (39, 5, D) a harpy corpse (skeletalised by now) (39, 14, D) a +0 flail of holy wrath (39, 15, D) a +1 leather armour of positive energy (39, 16, D) a +0 sling a +2 flail of flaming a +0 robe a +0 buckler (39, 20, D) 2 datura-tipped darts (39, 28, D) the ring "Viybiul" {Will+ rCorr Str+6} [ring of strength] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (unseen) (39, 29, D) a +3 heavy orcbow (unseen) (40, 1, D) the +8 chain mail of Oluotown {Regen+ Str+2 Int-5 Stlth+} Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (40, 2, D) a +0 trident a +0 trident (40, 4, D) a +1 rapier of protection a +0 robe a merfolk corpse (skeletalised by now) (40, 5, D) a +2 trident of venom a +0 robe a merfolk corpse (skeletalised by now) (40, 14, D) a book of Armaments (40, 29, D) a tin of tremorstones (inert) (41, 0, D) a phantom mirror (41, 1, D) a +1 chain mail of cold resistance (41, 28, D) a lightning rod (4/4) (41, 29, D) a manual of Staves (42, 14, D) a ring of ice an amulet of guardian spirit a +6 ring of strength a ring of see invisible the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. +5 storm dragon scales the +1 pair of boots "Wor Syer" {Int+7} Int+7: It affects your intelligence (+7). (42, 15, D) a +0 vampiric war axe (42, 29, D) Great Wizards, Vol. II (43, 15, D) a +1 whip of venom (43, 28, D) a +1 plate armour of fire resistance (unseen) (43, 29, D) a ring of poison resistance (49, 0, D) a +0 dire flail of protection (49, 1, D) the +5 dagger of the Endless Artists {speed, rC- rN++ Will+ Str+2} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). (49, 12, D) a +0 chain mail of fire resistance (unseen) (49, 24, D) a +2 ring mail of fire resistance (49, 36, D) a +0 spectral quarterstaff (49, 37, D) a +3 heavy partisan (50, 1, D) a +1 dagger of venom (50, 36, D) a staff of death (50, 41, D) a water moccasin corpse (skeletalised by now) (51, 1, D) a +6 ring of dexterity a staff of conjuration (51, 3, D) a +3 dagger of draining a +0 robe (51, 4, D) a +0 dagger of freezing a +0 robe (51, 5, D) a +0 broad axe of freezing the human corpse of Kirke (skeletalised by now) (51, 12, D) a staff of cold (51, 36, D) a staff of conjuration (51, 39, D) a death yak corpse (skeletalised by now) (51, 40, D) a +5 hand axe of holy wrath a +0 robe (51, 43, D) a +0 animal skin a +0 quarterstaff (52, 0, D) a +0 quarterstaff (52, 1, D) an amulet of guardian spirit (52, 3, D) a +0 dagger a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (52, 5, D) a +3 broad axe of freezing the +7 war axe of Pydd {spect, rElec rCorr Int+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the serpent talisman "Gucw" {rElec} [serpent talisman] rElec: It insulates you from electricity. the guardian serpent corpse of Aizul (skeletalised by now) (52, 6, D) a boomerang (52, 7, D) a datura-tipped dart (52, 13, D) a +2 glaive of venom (52, 19, D) a javelin (52, 27, D) a wolf corpse (skeletalised by now) (52, 29, D) an elephant corpse (skeletalised by now) a death yak corpse (skeletalised by now) (52, 30, D) a black mamba corpse (skeletalised by now) (52, 37, D) a +8 chain mail of ponderousness (unseen) (52, 38, D) an elephant corpse (skeletalised by now) (53, 0, D) a +3 leather armour of fire resistance (53, 2, D) the ring of Makhleb's Castigation {^Contam +Blink rC- Str+7 SInv} [ring of see invisible] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). SInv: It lets you see invisible. the ring "Raomuiru" {^Drain rF+ rC- Str+4 Fire} [ring of fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. a ring of wizardry the amulet "Jauviet" {Faith *Corrode rC+ Int+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +4 ring of protection 4 scrolls of amnesia a +0 pair of boots of stealth +5 shadow dragon scales a +5 crystal plate armour a +6 dagger of holy wrath a +0 sling a +0 ring mail a wand of paralysis (1) the human corpse of Joseph (skeletalised by now) (53, 3, D) a +0 spear a +0 animal skin (53, 5, D) a +0 lajatang a +0 robe (53, 12, D) the +4 glaive of Benex {venom, rC+} rC+: It protects you from cold. (53, 13, D) a staff of alchemy (53, 24, D) a book of Metalworking (53, 36, D) the +6 spear of Jeppaez {protect, *Rage +Blink rN+ Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (unseen) (53, 37, D) a staff of death (unseen) (54, 1, D) the +8 morningstar "Deynuephy" {protect, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (54, 5, D) a +0 battleaxe a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (54, 12, D) a +3 ring mail of willpower (54, 13, D) a +0 plate armour of poison resistance (54, 24, D) a +2 vampiric spear (54, 25, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (55, 0, D) a sack of spiders (55, 1, D) a +4 ring of slaying (55, 2, D) a +0 giant club a +0 robe (55, 12, D) a +0 scale mail of fire resistance (55, 13, D) the +6 ring mail of Wanun God {rPois} rPois: It protects you from poison. (59, 36, D) a +0 long sword (59, 37, D) the staff "Ankeilah" {rElec rC+ rN+ Tloc Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (60, 36, D) a +2 scimitar of draining (60, 37, D) a +2 scale mail of cold resistance (60, 38, D) a +3 mace of protection a +0 robe an elf skeleton (60, 39, D) a +1 trident of flaming (60, 40, D) a +0 vampiric short sword a +0 vampiric short sword a +0 leather armour an elf corpse (skeletalised by now) (61, 0, D) a staff of conjuration (61, 8, D) a +2 mace of draining (61, 11, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) a staff of death (unseen) (61, 26, D) a +5 heavy morningstar (61, 36, D) the +3 spear of Arbitration {freeze, rC+} rC+: It protects you from cold. (61, 37, D) a +0 quarterstaff of draining (61, 38, D) a +0 dagger a +0 ring mail (61, 41, D) a +0 long sword a +0 robe (62, 0, D) a staff of conjuration (62, 1, D) a +0 falchion of electrocution (62, 8, D) a +2 hand axe of freezing (62, 9, D) the +0 robe "Runy" {+Blink rElec Int+4} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (62, 11, D) a shapeshifter corpse (skeletalised by now) (62, 22, D) a +0 great mace a +0 scale mail a +0 scale mail (62, 23, D) a +0 dagger a +2 robe of willpower a +1 battleaxe of draining a +0 chain mail (62, 26, D) a +4 bardiche of flaming (62, 32, D) a +1 long sword of flaming a +0 ring mail (62, 33, D) a +0 arbalest (62, 36, D) a +3 quick blade of electrocution (62, 37, D) a +2 scimitar of freezing (62, 38, D) a +0 longbow a +0 leather armour (62, 39, D) a +0 longbow a +0 leather armour an elf skeleton (62, 40, D) a +0 long sword a +0 robe (63, 0, D) the +1 dagger of Famine {protect, Str+5} Str+5: It affects your strength (+5). (63, 11, D) a shapeshifter corpse (skeletalised by now) (63, 12, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a +2 leather armour of positive energy (63, 22, D) 5 large rocks a +0 arbalest a yaktaur skeleton (63, 23, D) an atropa-tipped dart (63, 26, D) a +3 quarterstaff of speed (63, 27, D) a staff of earth (64, 18, D) a +0 morningstar a +0 leather armour (64, 22, D) a +0 dagger a +0 robe a human skeleton (64, 23, D) a +2 plate armour of cold resistance a +0 war axe a +0 kite shield a +0 war axe a +0 animal skin a +0 battleaxe a +0 chain mail a human skeleton (64, 32, D) a +0 battleaxe a +0 chain mail a +3 battleaxe of flaming a +0 chain mail a human corpse (skeletalised by now) (64, 33, D) a dire elephant corpse (skeletalised by now) (65, 26, D) a +0 scimitar of flaming (67, 0, D) a +3 great mace of protection (68, 0, D) the +7 rapier of the Silent Majority {flame, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (69, 0, D) a phantom mirror (69, 36, D) a +5 partisan of distortion (69, 38, D) a +0 scimitar a +0 robe (70, 8, D) a staff of air (70, 9, D) the +0 battleaxe "Ement" {heavy, rElec rN+ Will+ Str-4} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). (70, 12, D) a +0 flail a +0 robe a ball python corpse (skeletalised by now) (70, 37, D) a phantom mirror (70, 39, D) a +3 flail of freezing a +0 robe (70, 40, D) a +0 dire flail a +0 robe (71, 16, D) a +3 hand axe of flaming (71, 19, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (71, 20, D) a +0 short sword a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 8, D) a +0 lajatang of speed (72, 13, D) a water moccasin corpse (skeletalised by now) (72, 17, D) a staff of death (72, 20, D) a black mamba corpse (skeletalised by now) (72, 27, D) the +6 sling "Zuoxoq" {drain, rF+ rN+ rCorr Stlth-} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (72, 37, D) a +0 heavy spear (73, 1, D) the +9 sling of Indomitability {heavy, rElec rPois rF+ Str+3} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). (73, 16, D) a +1 dagger of speed (73, 17, D) the +0 orcbow "Gumihi" {freeze, ^Fragile Fly rPois rC- Str+9} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). (73, 20, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (73, 27, D) a staff of alchemy (73, 36, D) the staff of Defilement {rF+++ rC- Str-3 Forge Fire} [staff of fire] rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Str-3: It affects your strength (-3). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (73, 37, D) the staff of Ukleceb {rElec Dex+4 Air} [staff of air] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (74, 3, D) a +0 falchion a draconian corpse (skeletalised by now) (75, 1, D) the +7 short sword of Non Obstante Veredicto {heavy, ^Fragile rF+ rN+ Str+4 SInv} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (75, 3, D) a +0 battleaxe