Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 6925086406351560802 57 asbx the Conjurer (level 3, -2/20 HPs) Began as a Deep Elf Conjurer on July 13, 2025. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:35 (1764 turns). asbx the Conjurer (Deep Elf Conjurer) Turns: 1764, Time: 00:04:36 Health: -2/20 AC: 0 Str: 4 XL: 3 Next: 73% Magic: 6/13 EV: 18 Int: 24 God: Gold: 130 SH: 0 Dex: 13 Spells: 5/8 levels left rFire x . . - Magic Parchment rCold . . . c - melded +0 buckler rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: about to teleport, scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration, (antennae 1), robust 1, screaming 1, wild magic 1 a: Begin Untransformation You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Armour a - a +0 robe (melded) c - a +0 buckler (melded) h - a +1 cloak Jewellery k - a ring of positive energy Scrolls d - a scroll of teleportation f - a scroll of identify {unknown} i - a scroll of immolation {unknown} Potions b - 2 potions of magic g - 2 potions of curing {unknown} j - a potion of haste Talismans e - an inkwell talisman (active) Skills: + Level 0.6 Armour - Level 2.4 Dodging + Level 2.8 Stealth + Level 0.5 Shields + Level 3.3 Spellcasting + Level 4.6(5.1) Conjurations + Level 0.5(1.0) Hexes + Level 0.2(0.7) Summonings + Level 0.3(0.8) Necromancy + Level 0.4(0.9) Translocations + Level 0.2(0.7) Forgecraft + Level 0.7(1.2) Fire Magic + Level 0.9(1.4) Ice Magic + Level 0.7(1.2) Air Magic + Level 0.2(0.7) Earth Magic + Level 0.1(0.6) Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 74% 2d7 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 48% 3d9 8% 2 Slow Hex 44% N/A 11% 1 Hailstorm Conj/Ice 25% 3d7 13% 3 Blink Tloc 22% N/A 16% 2 Lesser Beckoning Tloc 22% N/A 16% 2 Confusing Touch Hex 11% N/A 28% 3 Summon Ice Beast Ice/Summ 11% N/A 28% 3 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 38% 4 Fulminant Prism Conj/Alch 11% 3d9 41% 4 Cigotuvi's Putrefaction Necr/Air 11% N/A 65% 4 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. (You have a pair of small antennae on your head.) You are robust. (+10% HP) You occasionally shout uncontrollably at your foes. Your spells are a little harder to cast, but a little more powerful. Message History You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. 2 gnolls come into view. A gnoll is wielding a +0 halberd and quivering a throwing net. There are monsters nearby! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (asleep, 100% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! (Press . to maintain the ray.) The gnoll shouts! You hear a shout! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 83% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 flail and quivering 2 throwing nets. The gnoll barely misses you. The searing ray misses the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 whip! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 83% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 whip! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You stop channelling your searing ray. The gnoll misses you. The gnoll hits you with a +0 whip. You die... ## .# .. ### .# ... ..# j# #.. #.# j# ##..##.##j# ........;.# ####...### #.....# ##...## ###.##### #.......# #.#.###.# #.#.###.# # #..##.# You could see 3 gnolls. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) 7 endoplasms 5 hobgoblins 3 quokkas 6 ball pythons 11 bats 4 frilled lizards 4 goblins 2 kobolds 6 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asbx the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 312 | D:1 | Reached XP level 2. HP: 15/15 MP: 9/12 535 | D:1 | Learned a level 2 spell: Searing Ray 958 | D:1 | Found a faded altar of an unknown god. 1083 | D:2 | Reached XP level 3. HP: 17/19 MP: 6/13 1126 | D:2 | Found Pauki's Antique Armour Boutique. 1348 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1348 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1348 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1348 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1349 | D:2 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1349 | D:2 | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1349 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 1349 | D:2 | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 1349 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1351 | D:2 | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1351 | D:2 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 1351 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 1351 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1351 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1595 | D:2 | Identified the quill talisman of the Kappa {Harm rCorr | Str+4} 1764 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_loops_cross, dreamdust_ecumenical_altar_hidden_monk_grotto, minmay_misc_feat_roman, minmay_misc_feat_five, hangedman_feature_mirror, minmay_pentomino_o4 D:2: kennysheep_six_static_rooms, layout_basic, serial_shops, shop D:3: layout_loops_cross, portal_sewer_entry_b, grunt_decor_mini_mirrors, kennysheep_path_1 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 38 Searing Ray || 38 Use: Scroll || 4 Potion || 4 Armour: Robe || 5 Skin || 10 Dodge: Dodged || 22 Block: Buckler || 1 Form: Scroll || 1