Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 5505837727927174026 3626 asbx the Fiendish (level 9, -1/69 HPs) Began as a Minotaur Monk on July 13, 2025. Was a Priest of Makhleb. Slain by Harold ... wielding a +3 trident of freezing (8 damage) ... while paralysed by Harold ... on level 9 of the Dungeon. The game lasted 00:12:17 (6909 turns). asbx the Fiendish (Minotaur Monk) Turns: 6909, Time: 00:12:18 Health: -1/69 AC: 15 Str: 19 XL: 9 Next: 87% Magic: 14/14 EV: 2 Int: 7 God: Makhleb [***...] Gold: 356 SH: 0 Dex: 17 Spells: 8/8 levels left rFire + . . f - +4 trident "Harax" {vamp, rElec} rCold . . . d - orb {light} rNeg . . . s - +0 chain mail {rF+} rPois + l - melded +2 hat rElec + (cloak unavailable) rCorr . F - +0 pair of gloves SInv . i - +1 pair of boots of the Zankallala {+Inv Fly Dex+3} Will ..... b - amulet of regeneration Stlth o - +5 ring of evasion HPRegen 1.11/turn w - +4 ring of protection MPRegen 0.14/turn %: no passive effects @: paralysed, medusa-form, marked, flying, glowing A: stinger hair, lithotoxin, reduced hp, horns 2, retaliatory headbutt, talons 1, poor constitution 1, ephemeral shield a: Begin Untransformation, Renounce Religion, Evoke Invisibility, Unleash Destruction, Infernal Servant You were on level 9 of the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You had a mane of long, stinging tendrils on your head. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 356 gold pieces. Inventory: Hand Weapons a - a +0 vampiric hand axe f - the +4 trident "Harax" (weapon) {vamp, rElec} (You found it on level 8 of the Dungeon) rElec: It insulates you from electricity. Missiles z - 5 curare-tipped darts Armour d - an orb of light (worn) i - the +1 pair of boots of the Zankallala (worn) {+Inv Fly Dex+3} (You found it on level 2 of the Dungeon) +Inv: It lets you turn invisible. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). l - a +2 hat (melded) s - a +0 chain mail of fire resistance (worn) C - a +2 helmet F - a +0 pair of gloves (worn) Jewellery b - an amulet of regeneration (worn) c - a +6 ring of dexterity o - a +5 ring of evasion (worn) w - a +4 ring of protection (worn) B - a ring of see invisible Wands r - a wand of paralysis (13) u - a wand of flame (18) E - a wand of roots (10) Scrolls h - 3 scrolls of enchant armour j - a scroll of vulnerability m - 5 scrolls of teleportation n - a scroll of amnesia {unknown} t - 2 scrolls of revelation v - a scroll of poison {unknown} x - 3 scrolls of silence D - 2 scrolls of blinking Potions e - 5 potions of curing g - a potion of enlightenment k - 2 potions of brilliance q - a potion of heal wounds A - a potion of lignification Talismans p - a medusa talisman (active) Skills: - Level 4.2 Fighting - Level 4.9(5.7) Axes + Level 4.4(5.5) Polearms - Level 1.8 Armour - Level 3.2 Dodging + Level 8.2 Invocations + Level 7.7 Shapeshifting You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 99% 1 Foxfire Conj/Fire 0% 2x1d4 99% 1 Magic Dart Conj 0% 1d3 99% 1 Poisonous Vapours Alch/Air 0% 1d1 99% 1 Summon Small Mammal Summ 0% N/A 99% 1 Blink Tloc 0% N/A 99% 2 Call Imp Summ 0% N/A 99% 2 Jinxbite Hex 0% N/A 99% 2 Mercury Arrow Conj/Alch 0% 2d5 99% 2 Scorch Fire 0% 2d5 99% 2 Call Canine Familiar Summ 0% N/A 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Discord Hex 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:4 Lair (0/5) D:9 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Annotations: D:9 Harold Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your maximum health is decreased, since you lack skill for your form. Your helmet and cloak are melded. You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. You have sharp toenails. Your body sometimes grows weak upon taking damage. A shield forms around you when casting spells or using Invocations. (SH +7) Message History There is a stone staircase leading down here. You fly downwards. Harold shouts! The yak bellows! x5; The hornet buzzes angrily. Found a yellow potion, 11 gold pieces and a scroll of identify. Found a stone staircase leading down and a staircase to the Lair. There is a stone staircase leading up here. There are monsters nearby! Harold throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. You struggle against the net. Harold zaps a wand. You resist with some effort. You tear a large gash into the net. You struggle against the net. The hornet stings you but does no damage. x2 Harold casts a spell at you. A sentinel's mark forms upon you. You rip the net and break free! The hornet stings you. You feel yourself slow down. The yak misses you. You furiously retaliate! You headbutt the yak, but do no damage. Harold zaps a wand. You suddenly lose the ability to move! The hornet stings you. You shrug off the repeated attempt to disable you. The hornet stings you! The yak gores you! The yak gores you but does no damage. An orc comes into view. It is wielding a +0 short sword. You feel yourself speed up. The hornet stings you but does no damage. The yak gores you! The yak gores you but does no damage. The yak gores you! The yak gores you but does no damage. An orc comes into view. It is wielding a +0 club. Harold fires a harpoon shot at you. The harpoon shot hits you. You are yanked forward by the harpoon shot. The orc moves out of view. Found a dagger. Harold hits you with a +3 trident of freezing! * * * LOW HITPOINT WARNING * * * Harold freezes you! You die... Harold sighs, "Nothing for old Harold but painting after this." .. ..## .##.... ....... #.#.#. ###....... ...... #......... ......##>........ .......#.@....... .........J>.....) ................. .........Y....!.. .......