Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1914-g7991ae8747 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 8628652877061778596, deterministic pregen: 1 Command line: /usr/games/crawl-git-7991ae8747 -name aryun -rc /dgldir/rcfiles/crawl-git/aryun.rc -macro /dgldir/rcfiles/crawl-git/aryun.macro -morgue /dgldir/morgue/aryun/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/aryun:2025-12-25.08:40:19.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-7991ae8747(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5db82ada677e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-7991ae8747(_Z13do_crash_dumpv+0x43a) [0x5db82adb49ba]: do_crash_dump() /usr/games/crawl-git-7991ae8747(_Z20crash_signal_handleri+0x1fa) [0x5db82ada6c5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7cdcb9fbd330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7cdcba016b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7cdcb9fbd27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7cdcb9fa08ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7cdcb9fa17b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7cdcba020ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7cdcba02338c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7cdcba025dae]: /usr/games/crawl-git-7991ae8747(+0xcddaa1) [0x5db82b591aa1]: /usr/games/crawl-git-7991ae8747(+0xccf0f9) [0x5db82b5830f9]: /usr/games/crawl-git-7991ae8747(+0xccc469) [0x5db82b580469]: /usr/games/crawl-git-7991ae8747(+0xcce856) [0x5db82b582856]: /usr/games/crawl-git-7991ae8747(+0xcd4566) [0x5db82b588566]: /usr/games/crawl-git-7991ae8747(_ZN4CLua5closeEv+0xbe) [0x5db82ad8d97e]: CLua::close() /usr/games/crawl-git-7991ae8747(+0x2f328c) [0x5db82aba728c]: /usr/games/crawl-git-7991ae8747(+0x2f6258) [0x5db82abaa258]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7cdcb9fa21ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7cdcb9fa228b]: /usr/games/crawl-git-7991ae8747(_start+0x25) [0x5db82acd84f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007cdcba0887a7 in __GI___wait4 (pid=663802, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007cdcba0887a7 in __GI___wait4 (pid=663802, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005db82ada6e2c in call_gdb (file=0x7cdcba17c4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 630693\000\000\000\000\000\000" #2 0x00005db82adb49d8 in do_crash_dump () at dbg-asrt.cc:673 t = 1766652336 dir = "/dgldir/morgue/aryun/" name = "/dgldir/morgue/aryun/crash-aryun-20251225-084536.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7cdcba17c4e0 <_IO_2_1_stderr_> #3 0x00005db82ada6c5a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {65535}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007cdcb9fbd27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007cdcb9fa08ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {103046057682496, 103046060409248, 103045577053946, 103046060252592, 103046060252688, 103046062611320, 103046060252624, 103046057058408, 103046057676984, 103046057676984, 103046061542992, 0, 103046057682496, 103046061543344, 103045582548512, 65535}}, sa_flags = 623222272, sa_restorer = 0xffff00000000} #10 0x00007cdcb9fa17b6 in __libc_message_impl (fmt=fmt@entry=0x7cdcba1468d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7fff3b716fb0, reg_save_area = 0x7fff3b716f40}} fd = 2 iov = {{iov_base = 0x7cdcba144672, iov_len = 23}, {iov_base = 0x7cdcba1468d9, iov_len = 1}, {iov_base = 0x5db82b5809d0 , iov_len = 0}, {iov_base = 0x7fff3b721750, iov_len = 16}, {iov_base = 0xa6954df1cce9ef, iov_len = 0}, {iov_base = 0x5db847a9d118, iov_len = 103046057676984}, {iov_base = 0x7cdcba7ce000 <_rtld_global>, iov_len = 18399706619126278639}} iovcnt = total = cp = #11 0x00007cdcba020ff5 in malloc_printerr (str=str@entry=0x7cdcba144672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007cdcba02338c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007cdcba025dae in __GI___libc_free (mem=0x5db847e4e530) at ./malloc/malloc.c:3398 ar_ptr = p = 0x5db847e4e520 err = 2 #14 0x00005db82b591aa1 in l_alloc () No symbol table info available. #15 0x00005db82b5830f9 in luaM_free_ () No symbol table info available. #16 0x00005db82b580469 in luaF_freeproto () No symbol table info available. #17 0x00005db82b582856 in luaC_freeallobjects () No symbol table info available. #18 0x00005db82b588566 in close_state () No symbol table info available. #19 0x00005db82ad8d97e in CLua::close (this=0x5db82bc4f0e0 ) at clua.cc:84 slisteners = #20 0x00005db82aba728c in _reset_game () at main.cc:355 No locals. #21 0x00005db82abaa258 in _launch_game_loop () at main.cc:403 ge = @0x5db84818dcb0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7fff3b722408) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-7991ae8747/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-7991ae8747/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-7991ae8747/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff Okay, then. b - a +0 quarterstaff (weapon) Pick up this weapon with [,] or [g] and then wield it with [e]. You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is moderately damaged. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is severely damaged. The training dummy hits you with a +0 whip. The training dummy closely misses you. You thump the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. Unknown command. You see here a +0 whip. You see here a +0 whip. HP restored. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You see here a +0 whip. You see here a +0 whip. You see here a +0 whip. You see here a +0 whip. You see here a +0 whip. c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) Okay, then. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The helpless rat fails to defend itself. You hit the rat. The rat is heavily wounded. The rat misses you. You flog the rat! You kill the rat! You see here a rat corpse. You see here a rat corpse. There are no objects that can be picked up here. a rat corpse You see here a rat corpse. You see here a rat corpse. There are no objects that can be picked up here. a rat corpse You open the door. You encounter 3 rats. The rat squeaks loudly. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. The rat twitches its whiskers. The rat bites you. The rat squeaks loudly. You hit the rat. The rat is moderately wounded. The rat bites you. You closely miss the rat. The rat is moderately wounded. The rat bites you but does no damage. You hit the rat but do no damage. The rat is moderately wounded. The rat bites you. You hit the rat. The rat is severely wounded. The rat closely misses you. The rat bites you. You closely miss the rat. The rat is severely wounded. The rat bites you. You hit the rat but do no damage. The rat is severely wounded. The rat bites you. You hit the rat. You kill the rat! You closely miss the rat. The rat bites you but does no damage. You hit the rat. The rat is moderately wounded. The rat bites you but does no damage. You barely miss the rat. The rat is moderately wounded. The rat closely misses you. You hit the rat. You kill the rat! You closely miss the rat. The rat bites you. You hit the rat. You kill the rat! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. Things that are here: a rat corpse; a rat corpse Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. Things that are here: a rat corpse; a rat corpse There are no objects that can be picked up here. a rat corpse x2 There is an open door, spattered with blood here. Things that are here: a rat corpse; a rat corpse There is an open door, spattered with blood here. Things that are here: a rat corpse; a rat corpse You start resting. HP restored. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a wyvern and a jackal. The jackal barks! Found a stone staircase leading down. The wyvern hisses angrily. As you open the door, it creaks loudly! You barely miss the jackal. The jackal closely misses you. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. x2 You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. You hit the jackal. You kill the jackal! There is an open door here. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs Okay, then. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone hits you but does no damage. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow You unwield your +0 whip. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone completely misses you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. The training dummy throws a stone. The stone completely misses you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is moderately wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, moderately wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, almost dead, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. You kill worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel agile. x2 Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. You encounter a rat. The rat squeaks loudly. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 59% to hit) You shoot an arrow. The arrow hits the rat. The rat is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. The rat squeaks loudly. You encounter a rat. You see here a rat corpse. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 59% to hit) You shoot an arrow. The arrow barely misses the rat. The rat squeaks loudly. The rat bites you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow closely misses the rat. The rat closely misses you. The rat barely misses you. The rat twitches its whiskers. The rat bites you. x2 Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! The rat barely misses you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (59% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. You see here a rat corpse. You see here a rat corpse. Found an exit from the tutorial. Found two exits from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-7991ae8747/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1914-g7991ae8747) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 2, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [aryun] Species: Human Job: Fighter HP: 27/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 8 14 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 21 | 3 | 397 | 97/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 12 | 0 | 11 | 11/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 45 | 0 | 3 | 3/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 8 | 3 | 421 | 121/200 Dodging | X | 1 | 7 | 0 | 5 | 5/50 Stealth | X | 1 | 7 | 0 | 4 | 4/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 2 | 170 | 20/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 25 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ## ##### ###..##### ##..@# ##.......#.##.###.>.# ........#.#.†### ###># ...#......#....## §§.....##.†.....# §.....r.#†.†..### §§. ♣♣........## ..♣♣♣..........# ..♣♣....§§§..##...# dlua errors: ...wl-master/crawl-git-7991ae8747/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (22, 33): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (27, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (31, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (40, 48): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (44, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (49, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (50, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 15 at (50, 46): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>