Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 8929081253172306075 10 anycall54 the Magician (level 2, 21/21 HPs) Began as a Djinni Air Elementalist on Aug 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (340 turns). anycall54 the Magician (Djinni Air Elementalist) Turns: 340, Time: 00:00:34 Health: 21/21 AC: 2 Str: 7 XL: 2 Next: 30% Gold: 16 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of fear {unknown} Potions b - 2 potions of degeneration {unknown} c - 2 potions of flight {unknown} Skills: * Level 0.2 Fighting * Level 0.2 Armour + Level 2.3 Dodging + Level 1.7 Stealth + Level 2.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 6% 1 b - Static Discharge Conj/Air 20% 2-3/arc 10% 2 c - Swiftness Air 10% N/A 19% 3 d - Airstrike Air 5% 2d(1-17) 54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. The endoplasm quivers. The zap hits the endoplasm. The endoplasm is moderately wounded. An endoplasm is nearby! The zap hits the endoplasm. You kill the endoplasm! d - 3 scrolls labelled GASYPH CIOD (gained 2) Found a helmet. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 dagger. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the kobold. You kill the kobold! Your magical contamination has completely faded away. A kobold comes into view. It is wielding a +0 short sword. The zap hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. Done exploring. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. ####.. #..... ######## #..... #......# #..... #######.####.# ##..... #..........#.## #...... #.........)#..## #####...... #...)......##.@######.....###.. #..........###.#...#....### ##. #########.## #........### ## #..# #.........######## ##.###.#######......... #.....#.....#.[..##### ####[.#.....[....# # ##.#...#####..# # #.#...#>..#..# # There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 4 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anycall54 the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | anycall54 set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 340 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms Action || total ---------------------------++------- Cast: Shock || 20 Dodge: Dodged || 1