antaly Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -39, D:1) a parchment of Volatile Blastmotes (11, -25, D:1) a storm talisman (18, -50, D:1) a rat corpse (skeletalised by now) (18, -49, D:1) a frilled lizard corpse (skeletalised by now) (29, -21, D:1) a rat corpse (skeletalised by now) (32, -32, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (41, -15, D:1) a ring of resist corrosion (41, -14, D:1) a +0 dagger (43, -17, D:1) a hobgoblin skeleton a ball python skeleton (44, -17, D:1) a ball python skeleton (51, -37, D:1) a +0 dagger a stone (52, 2, D:1) a +0 mace (55, -13, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (1, 0, D:2) a hobgoblin corpse (skeletalised by now) (23, 5, D:2) a hobgoblin corpse (skeletalised by now) (23, 17, D:2) a +0 robe (25, -29, D:2) a parchment of Forge Lightning Spire (25, 6, D:2) an adder corpse (skeletalised by now) (33, 11, D:2) an adder corpse (skeletalised by now) (35, 16, D:2) a +0 whip (37, -17, D:2) a hobgoblin corpse (skeletalised by now) (40, -26, D:2) a +0 tower shield (40, 0, D:2) a +0 robe (44, -6, D:2) a parchment of Brom's Barrelling Boulder (45, 28, D:2) a quokka corpse (skeletalised by now) (53, -13, D:2) a ball python corpse (skeletalised by now) (56, 29, D:2) a quokka corpse (skeletalised by now) (58, 26, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the conjuration staff of Malaise {rN++ Dex+2 Conj} (4670 gold) [staff of conjuration] rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. the +0 leather armour "Geat" {Int+4 Dex+4} (2580 gold) Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the fortress talisman of Dishonour {Str+3 Int+2} (5250 gold) [fortress talisman] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). the cold staff "Asom" {rC+ Int+5 Ice Alch} (4810 gold) [staff of cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. the +2 leather armour of Emodadon {rC+ rN+ Regen+} (3020 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the ring "Edoupn" {rF+ rCorr EV+5 Str-4 SInv} (5140 gold) [ring of evasion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Str-4: It affects your strength (-4). SInv: It lets you see invisible. the amulet of Suigutsu {*Corrode rElec rF+++ RegenMP+ Str-2} (6920 gold) [amulet of magic regeneration] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. RegenMP+: It increases your rate of magic regeneration. Str-2: It affects your strength (-2). the +2 dagger of Traps {heavy, rElec Stlth+} (3040 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of the Scorching Gods {EV+5 Int+6 Dex-5 Slay+4 Stlth+} (6470 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the earth staff of Dyemobyt {Stlth+ Earth Alch} (4040 gold) [staff of earth] Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. the lupine talisman of Grace {rC- Str-3 Int+4 Stlth+} (2550 gold) [lupine talisman] rC-: It makes you vulnerable to cold. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. the fortress talisman of Zomyro {Dex+4} (4800 gold) [fortress talisman] Dex+4: It affects your dexterity (+4). the ring "Heuczaf" {rElec rN++ EV+5 Dex-2 SInv} (6050 gold) [ring of evasion] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. EV+5: It affects your evasion (+5). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. the ring "Caegyqye" {rPois rN+ EV+5 Str-5} (4090 gold) [ring of evasion] rPois: It protects you from poison. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str-5: It affects your strength (-5). the +2 leather armour of Eduepi {rElec rF+} (3300 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the +1 mace "Voshywuycvu" {flame, rCorr Dex+3} (2930 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 leather armour of Music {rElec rC+ rN+ Str-2 SInv} (2720 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. the maw talisman "Liuppeeg" {Harm Dex+2} (3900 gold) [maw talisman] Harm: It increases damage dealt and taken. Dex+2: It affects your dexterity (+2). the +0 ring mail of Trial and Error {rC+} (1800 gold) rC+: It protects you from cold. It cannot be enchanted further. the +0 chain mail "Affelupp" {Int+3} (1930 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. (22, 33, D:3) a +0 dagger (24, -5, D:3) a parchment of Petrify (31, 41, D:3) a +0 spear (39, -6, D:3) a +0 dagger 5 stones (40, 34, D:3) a +0 leather armour (45, 32, D:3) a +0 dagger {Branko} a +0 animal skin (47, 3, D:3) a quill talisman (61, 8, D:3) a +0 sling (63, 11, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (3, -3, D:4) a +0 club (4, 3, D:4) a book of Geomancy (12, 22, D:4) a +0 spear a +0 leather armour (13, 21, D:4) a +0 flail (14, 13, D:4) a +0 whip a +0 whip a gnoll skeleton a gnoll skeleton (21, 19, D:4) a +0 club (27, 15, D:4) a +0 ring mail (31, -2, D:4) a +0 scale mail (38, 27, D:4) an adder skeleton (41, -2, D:4) an adder skeleton (42, -8, D:4) a staff of alchemy (44, -7, D:4) a parchment of Sandblast (48, 34, D:4) a quill talisman Level 5 of the Dungeon (0, 0, D:5) a +0 whip a gnoll corpse (skeletalised by now) (7, -5, D:5) a +0 spear (10, -10, D:5) an iguana skeleton (12, -15, D:5) a parchment of Sublimation of Blood (14, 2, D:5) the human skeleton of Prince Ribbit (15, -31, D:5) a +0 club (15, -29, D:5) a staff of necromancy (16, -31, D:5) a +0 robe (18, -23, D:5) a +0 dagger of venom {Yan} a +0 chain mail (19, -32, D:5) a +0 leather armour a +0 falchion a rat skeleton (21, -23, D:5) a +0 robe a +0 rapier {Egbert} an iguana skeleton (21, 16, D:5) a +0 glaive (25, -4, D:5) a water moccasin skeleton (26, 10, D:5) a +0 ring mail (29, -19, D:5) a +0 dagger (44, 13, D:5) a +0 broad axe Level 6 of the Dungeon (0, 0, D:6) a +4 ring of protection (23, -8, D:6) an iguana skeleton (24, -8, D:6) an orc skeleton (25, -18, D:6) a +0 club (26, 11, D:6) a +0 quarterstaff (27, -11, D:6) an orc skeleton (27, -9, D:6) a hound skeleton (27, -8, D:6) an ogre skeleton (28, 18, D:6) a +0 whip a +0 spear a gnoll skeleton a gnoll skeleton (29, 17, D:6) a +0 trident a +0 scale mail a +0 buckler (31, -10, D:6) a bullfrog skeleton (32, 18, D:6) a +0 whip (32, 19, D:6) a +0 club (33, 20, D:6) a +0 flail a +0 club a +0 robe a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (35, 10, D:6) a +0 mace (56, -1, D:6) a +0 dagger Level 7 of the Dungeon (3, 16, D:7) a +0 ring mail (12, 15, D:7) a +0 mace an orc corpse (skeletalised by now) (13, 15, D:7) a +0 mace (14, -17, D:7) a book of Iron (14, 15, D:7) a +0 club a +0 leather armour (16, -2, D:7) a +0 falchion a +0 chain mail an orc skeleton (16, -1, D:7) a +0 dagger an orc skeleton (16, 0, D:7) a +0 club a +0 dagger a +0 robe (17, 0, D:7) a +3 short sword of holy wrath an orc skeleton (17, 26, D:7) a +0 ring mail (19, 2, D:7) 3 poisoned darts (21, 16, D:7) a +0 short sword (21, 29, D:7) a parchment of Alistair's Intoxication (23, -9, D:7) a +0 mace of concussion 2 boomerangs a +0 ring mail an orc skeleton (23, 27, D:7) a +0 whip a +0 robe a +0 club a +0 robe a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (27, -15, D:7) an amulet of regeneration (28, -15, D:7) a +0 whip (31, 16, D:7) a scarab talisman (34, 18, D:7) a +0 chain mail (40, 20, D:7) an orb of glass (42, 1, D:7) a +0 mace a +0 robe (43, 9, D:7) a +0 robe (44, 1, D:7) a +0 great sword a +0 robe (44, 3, D:7) a +6 spear a +0 robe (45, 3, D:7) a +1 battleaxe a +0 robe (46, 5, D:7) a +0 robe (58, 3, D:7) a +0 broad axe (58, 8, D:7) a parchment of Awaken Armour Level 8 of the Dungeon (13, 1, D:8) a +0 spear a goblin corpse (skeletalised by now) (14, 0, D:8) a +0 spear a goblin corpse (skeletalised by now) (14, 1, D:8) a +0 spear a goblin corpse (skeletalised by now) (15, 1, D:8) a +0 spear (21, -11, D:8) a bullfrog corpse (skeletalised by now) a bailey (0, 0, Bailey) a +0 trident a +0 ring mail (0, 4, Bailey) a +0 spear a +0 scale mail (2, -6, Bailey) a potion of brilliance (2, -4, Bailey) a potion of magic (3, -7, Bailey) a potion of resistance (3, -5, Bailey) a potion of magic (4, -4, Bailey) a potion of resistance (4, 8, Bailey) a +0 trident a +0 chain mail an orc skeleton (5, -7, Bailey) a potion of haste (5, -5, Bailey) a potion of cancellation (6, -8, Bailey) a potion of heal wounds (8, 0, Bailey) a +1 halberd of draining (unseen) (8, 4, Bailey) a +0 trident a +0 ring mail an orc corpse (skeletalised by now) (9, -10, Bailey) a +2 halberd of electrocution a gnoll corpse (10, -10, Bailey) a +1 halberd of electrocution a gnoll corpse (10, 0, Bailey) a +2 halberd of electrocution (unseen) (10, 4, Bailey) a +0 halberd a +0 chain mail an orc skeleton (10, 8, Bailey) a +0 halberd of electrocution (14, -3, Bailey) a +0 halberd a +0 scale mail (14, 0, Bailey) a +0 halberd a +0 ring mail an orc corpse (skeletalised by now) (14, 8, Bailey) a +0 trident a +0 chain mail (17, -3, Bailey) a +0 spear a wyvern corpse a goblin corpse (18, -2, Bailey) a +1 vampiric spear a goblin corpse (18, -1, Bailey) a +1 halberd of draining a gnoll corpse (18, 8, Bailey) a +0 halberd a +0 ring mail an orc corpse (skeletalised by now)