antaly Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 2, D:1) a bat skeleton (2, 10, D:1) a +0 short sword a kobold skeleton (6, 13, D:1) a hobgoblin skeleton (8, -8, D:1) a +0 ring mail (8, -1, D:1) a bat corpse (skeletalised by now) (10, 11, D:1) a +0 sling (11, -8, D:1) a +0 hand axe (12, 20, D:1) a +0 leather armour (14, 11, D:1) a +0 ring mail (16, -5, D:1) a medusa talisman (16, 1, D:1) a ball python skeleton (23, -7, D:1) a +0 club (26, -14, D:1) a +0 scale mail (26, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, -9, D:1) a +0 leather armour (47, 8, D:1) a +0 short sword (59, -6, D:1) 3 flux baubles Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (28, 21, D:2) an adder skeleton (35, 3, D:2) a ball python skeleton (48, 8, D:2) the +0 ring mail of the Great Game {Will- rCorr Int+3} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (50, 32, D:2) a +0 hammer (52, -3, D:2) a bat skeleton (52, 23, D:2) a frilled lizard skeleton (53, 33, D:2) a +4 quarterstaff of chaos (56, -4, D:2) an adder skeleton (58, -4, D:2) a +0 dagger a goblin skeleton (62, 14, D:2) a +0 pair of gloves (62, 15, D:2) 7 gold pieces (62, 16, D:2) 2 gold pieces (62, 17, D:2) 15 gold pieces (63, 10, D:2) a +0 club (63, 13, D:2) a +0 spear (66, 1, D:2) a +1 sling of freezing Level 3 of the Dungeon [Shop] Neovack's Antique Weapon Shop (Shop contents are unknown) (0, 0, D:3) a scroll of silence (2, -6, D:3) a +2 heavy spear (unseen) (4, -3, D:3) a scroll of identify (6, -5, D:3) a +2 mace of draining (still there?) 2 boomerangs (still there?) a +0 ring mail (still there?) a +0 flail (still there?) a +0 leather armour (still there?) (7, -5, D:3) a dart slug corpse (7, -4, D:3) a +0 club (8, -2, D:3) a rat corpse (10, -2, D:3) 15 gold pieces (33, -9, D:3) 2 flux baubles (38, -11, D:3) a bat corpse (43, -20, D:3) a potion of ambrosia (44, -22, D:3) a potion of ambrosia (45, -20, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (46, -22, D:3) a scroll of enchant weapon (47, -20, D:3) a scroll of silence