Dungeon Crawl Stone Soup version 0.33-a0-252-gb65ea80194 (webtiles) character file. Game seed: 6413577812199801076 31 amissfortunae the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Oct 18, 2024. Killed by an exploding jackal (4 damage) ... ignited by their inner flame ... on level 2 of the Dungeon. The game lasted 00:02:43 (606 turns). amissfortunae the Magician (Djinni Conjurer) Turns: 606, Time: 00:02:44 Health: -3/25 AC: 2 Str: 8 XL: 3 Next: 40% Gold: 18 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + + (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 3, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, antennae 1, no potion heal 1, inability to drink after injury 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Missiles b - 4 poisoned darts Armour a - a +0 robe (worn) Magical Staves g - a staff of earth Jewellery f - a +4 ring of slaying Scrolls c - a scroll of identify {unknown} h - a scroll of teleportation {unknown} i - a scroll of noise {unknown} Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 e - Sting Conj/Alch 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is almost immune to the effects of heat. (rF+++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small antennae on your head. Potions are less effective at restoring your health. You occasionally lose the ability to drink potions when taking damage. Message History The jackal is lightly wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is lightly wounded. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You don't have enough health to cast this spell. You don't have enough health to cast this spell. Unknown command. It was a potion of mutation. You feel extremely strange. A pair of antennae grows on your head! Your system partially rejects the healing effects of potions. You occasionally lose the ability to drink potions when taking damage. You feel more resistant to heat. The jackal bites you but does no damage. Okay, then. It was a potion of cancellation. You feel magically purged. The jackal closely misses you. The jackal barely misses you. Okay, then. As you read the scroll labelled SETWOL MIUHE, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The jackal bites you but does no damage. Okay, then. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, inner flame, 100% to hit) The magic dart hits the jackal. Flame seeps out of the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal is engulfed in blazing flames. The jackal explodes! The fiery explosion engulfs you. You resist. You die... ### ##### .. #...# .# ### #.#.###.#..... #.#...@§...... #.#####○#.###. #.# g$. #.# ...# #.# ..... #<# ...... ### .....(. ....... You could see a goblin (inner flame). Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) 3 jackals (D:2) A quokka (D:2) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | amissfortunae the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | amissfortunae set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:1 | Found a runed translucent door. 178 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 592 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 592 | D:2 | Learned a level 1 spell: Sting 603 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 603 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 603 | D:2 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 603 | D:2 | Gained mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 606 | D:2 | Killed by an exploding jackal... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, minmay_pentomino_t2 D:2: layout_basic, grunt_decor_resistance, minmay_mini_jars, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 48 Use: Potion || 2 Scroll || 1 Armour: Robe || 16 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 605 | 566 | 39 | 0 | 481 | 2 | 302.5 | Dungeon | 605 | 566 | 39 | 0 | 481 | 2 | 302.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 571 daAuts D:2: 34 daAuts