Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 14192105069347535590 26 amissfortunae the Magician (level 3, -10/25 HPs) Began as a Djinni Conjurer on Oct 17, 2024. Mangled by Terence ... wielding a +2 flail of protection (12 damage) ... on level 1 of the Dungeon. The game lasted 00:02:48 (839 turns). amissfortunae the Magician (Djinni Conjurer) Turns: 839, Time: 00:02:48 Health: -10/25 AC: 3 Str: 8 XL: 3 Next: 22% Gold: 76 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-11 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Magical Staves g - a staff of death Jewellery i - a +5 ring of evasion Scrolls c - a scroll of poison f - a scroll of blinking {unknown} j - a scroll of fog {unknown} Potions d - a potion of attraction {unknown} e - 2 potions of mutation {unknown} h - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The plant is lightly damaged. You hit the plant but do no damage. The plant is lightly damaged. You hit the plant but do no damage. The plant is lightly damaged. A nearby plant withers and dies. You hit the bush. The bush is lightly damaged. You now have 76 gold pieces (gained 13). You see here a +0 ring mail. There is a stone staircase leading down here. You fly downwards. Terence shouts! Found a stone staircase leading up. There is a stone staircase leading up here. The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +2 flail of protection. The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +2 flail of protection! Terence closely misses you. You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The air fills with toxic fumes! As you read the scroll labelled WUCUTI NALEC, it crumbles to dust. It was a scroll of poison. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 flail of protection! You die... Terence says, "Finally, peace and quiet." ##♣♣.♣♣#.# #....#♣♣.~..♣ #..# ...÷.....#####)####♣P♣.♣♣# ##.# ##♣♣.♣♣#.......# ###♣♣♣♣## #.# ♣.♣ #.÷.#.### #§§§§§§.# #.# ##.#####.#.# ##§§§§§§.# #.# #..........## #§§§§§§§.# #.# ###...##....# #§§§§§...# ##.. #......##§#§###§§#.##### #..# #.##.#.##§§§§§@§§#.# #... #.##.#.§§##§§§§@§#.# ### #... ##.##..##..#§§§§§§§§###<## ##.. #..##..###§§§§§§§§§§§§#..# ### #.###...§§§#§§§§##§##§##.## ##. #.###...§§.§§#§§##§§..#...####.. #.##....§.§§§#§§##.##.#.......## #.##.....§§§§#§§##.##.#.###..## #.##.........#..##.##.#.###..# You could see Terence. Vanquished Creatures A ball python (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) 4 kobolds (D:1) 2 frilled lizards (D:1) 7 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | amissfortunae the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | amissfortunae set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 143 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 374 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 374 | D:1 | Learned a level 1 spell: Summon Small Mammal 830 | D:2 | Noticed Terence 838 | D:1 | HP: 1/25 [Terence/+2 flail of protection (9)] 839 | D:1 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_rooms, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_lined_corner, infiniplex_forest_lined_2, infiniplex_forest_pool, infiniplex_forest_lined_3, infiniplex_forest_lined_room_2, infiniplex_forest_split, infiniplex_forest_lined_room_3, minmay_tree_intersection D:2: layout_rooms, serial_curves, eino_curves_02, eino_curves_03, minmay_tetromino_o2, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 50 Use: Scroll || 1 Armour: Robe || 7 Dodge: Dodged || 2