Dungeon Crawl Stone Soup version 0.33-a0-250-g3973d0effb (webtiles) character file. Game seed: 17419641378054508097 154 amissfortunae the Magician (level 5, -1/35 HPs) Began as a Djinni Conjurer on Oct 16, 2024. Was an Initiate of Ashenzari. Slain by a crocodile (14 damage) ... in a sewer. The game lasted 00:09:27 (2211 turns). amissfortunae the Magician (Djinni Conjurer) Turns: 2211, Time: 00:09:28 Health: -1/35 AC: 2 Str: 8 XL: 5 Next: 63% Gold: 93 EV: 1 Int: 19 God: Ashenzari [......] SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe of the Bound Sage {Fort, Comp} (curse) rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ n - ring of willpower HPRegen 0.25/turn d - ring of resist corrosion %: infuse magic (-2 HP) @: flying, very slightly contaminated, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item, Shatter the Chains You were in a sewer. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 93 gold pieces. Inventory: Missiles e - 5 poisoned darts Armour a - the cursed +0 robe of the Bound Sage (worn) {Fort, Comp} It has a curse which improves the following skills: Fortitude: Armour and Shields. Companions: Summonings and Necromancy. Jewellery d - a ring of resist corrosion (right hand) n - a ring of willpower (left hand) Wands j - a wand of digging (2) Scrolls b - 2 scrolls of poison {unknown} c - a scroll of vulnerability {unknown} f - 3 scrolls of fog {unknown} g - 2 scrolls of identify {unknown} i - 2 scrolls of fear {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of teleportation {unknown} q - a scroll of butterflies {unknown} Potions l - 2 potions of degeneration {unknown} o - a potion of resistance {unknown} p - a potion of enlightenment r - a potion of cancellation {unknown} Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.3 Spellcasting * Level 5.3 Conjurations * Level 5.3 Hexes * Level 5.3(5.7) Summonings * Level 5.3(5.7) Necromancy * Level 5.3 Translocations * Level 5.3 Fire Magic * Level 5.3 Ice Magic * Level 5.3 Air Magic * Level 5.3 Earth Magic * Level 5.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Sting Conj/Alch 100% 1d9 1% 1 f - Lesser Beckoning Tloc 50% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the crocodile! The crocodile is moderately wounded. The crocodile is knocked back by the mystic blast. The crocodile slams into the stone wall. You hear an angry hiss. A ball python comes into view. The crocodile bites you. Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of curing. You feel better. The crocodile barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (moderately wounded, 72% to hit) Okay, then. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (moderately wounded, 74% to hit) You miscast Searing Ray. Nothing appears to happen. The crocodile bites you! * * * LOW HITPOINT WARNING * * * There's nothing to close nearby. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, 74% to hit) The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The crocodile bites you. * * * LOW HITPOINT WARNING * * * You feel better. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The crocodile bites you! You die... ~.. ~.~ ~.. .~. ~~~ ~.. #~# #~# #†# #~# #~# #~# ##~## ##S## ##### # ##~..## ##l@.## ##..~## ####~....#####~~~∩.####~....# ~~~~...~~≈≈≈≈≈~.∩.~~~~~....)# ####..~.~##≈##..~.~####..~..# # ##.~~###~###.~~## ##~~~## ##≈## #K# ##≈## ##~## #≈# .!~ #≈# #~# #≈# !∩? #≈# #~# #≈# #.?.# #≈# #~# You could see a crocodile and a ball python. Vanquished Creatures A gnoll (D:1) 5 adders 2 river rats (Sewer) 2 ribbon worms 2 dart slugs (D:1) 4 bats 10 endoplasms 4 goblins A hobgoblin (D:1) 12 jackals 8 kobolds 2 quokkas (D:1) 6 ball pythons 6 frilled lizards 7 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | amissfortunae the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | amissfortunae set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 48 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 99 | D:1 | Reached XP level 3. HP: 12/25 MP: 0/0 99 | D:1 | Learned a level 1 spell: Sting 714 | D:1 | Found a faded altar of an unknown god. 722 | D:1 | Prayed at the altar of an unknown god. 722 | D:1 | Became a worshipper of Ashenzari the Shackled 732 | D:1 | Reached XP level 4. HP: 29/31 MP: 0/0 1980 | D:3 | Reached XP level 5. HP: 29/35 MP: 0/0 1980 | D:3 | Learned a level 2 spell: Lesser Beckoning 1988 | D:3 | Found a glowing drain. 1990 | D:3 | Reached skill level 5 in Spellcasting 1990 | D:3 | Reached skill level 5 in Conjurations 1990 | D:3 | Reached skill level 5 in Hexes 1990 | D:3 | Reached skill level 5 in Summonings 1990 | D:3 | Reached skill level 5 in Necromancy 1990 | D:3 | Reached skill level 5 in Translocations 1990 | D:3 | Reached skill level 5 in Fire Magic 1990 | D:3 | Reached skill level 5 in Ice Magic 1990 | D:3 | Reached skill level 5 in Air Magic 1990 | D:3 | Reached skill level 5 in Earth Magic 1990 | D:3 | Reached skill level 5 in Alchemy 2006 | Sewer | Entered a sewer 2198 | Sewer | Noticed a crocodile 2211 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_loops_corners, minmay_cupped D:3: layout_loops_ring, nemelex_xobeh_ov_fountains_minmay, cheibrodos_sewer_entry_drain Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.3 Conjurations | 4 5 | 5.3 Hexes | 4 5 | 5.3 Summonings | 4 5 | 5.3 Necromancy | 4 5 | 5.3 Translocations | 4 5 | 5.3 Fire Magic | 4 5 | 5.3 Ice Magic | 4 5 | 5.3 Air Magic | 4 5 | 5.3 Earth Magic | 4 5 | 5.3 Alchemy | 4 5 | 5.3 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 51 | 66 || 117 Searing Ray | 3 | 7 || 10 Iskenderun's Myst | | 1 || 1 Fulminant Prism | | 1 || 1 Invoke: Curse Item | | 1 || 1 Use: Potion | | 2 || 2 Armour: Robe | 10 | 15 || 25 Dodge: Dodged | 3 | 12 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2210 | 1963 | 247 | 0 | 1469 | 4 | 552.5 | Dungeon | 2005 | 1758 | 247 | 0 | 1469 | 3 | 668.3 | Sewer | 204 | 204 | 0 | 0 | 0 | 1 | 204.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1005 daAuts D:1: 949 daAuts Sewer: 204 daAuts D:3: 50 daAuts