amelas Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, 9, D:1) a frilled lizard corpse (skeletalised by now) (9, -5, D:1) a +0 short sword (10, -6, D:1) a potion of curing (16, -8, D:1) a +0 short sword 5 stones (34, -10, D:1) a bat skeleton (35, -10, D:1) a +0 ring mail (36, -8, D:1) a hobgoblin skeleton (36, -7, D:1) a quokka skeleton a hobgoblin skeleton (37, -6, D:1) a +0 dagger (40, 11, D:1) a potion of haste (41, 16, D:1) a potion of haste (43, 17, D:1) a bat corpse (skeletalised by now) (46, 24, D:1) a potion of brilliance (49, 26, D:1) a +0 mace (51, 6, D:1) a hobgoblin corpse (skeletalised by now) (62, -7, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (7, 20, D:2) a potion of enlightenment (7, 29, D:2) a +0 dagger a kobold corpse (skeletalised by now) (11, 9, D:2) a +0 dagger (13, 10, D:2) an adder skeleton (13, 11, D:2) an adder skeleton (21, 30, D:2) a +0 short sword (25, -4, D:2) a +0 mace (34, -2, D:2) a +0 dagger (43, 9, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Onec {*Corrode rElec Regen+ Int+4} (4680 gold) [amulet of regeneration] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). the ring "Riuleeha" {Fly rPois rF+ Int+2 SInv} (3950 gold) [ring of see invisible] Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +4 dagger of World Downfall {elec, rPois rF+} (4320 gold) rPois: It protects you from poison. rF+: It protects you from fire. the amulet of the Nice Orange {Dissipate rPois Will+} (4680 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. Will+: It increases your willpower. the ring "Voenog" {rN+ Int+5 Slay+4} (5770 gold) [ring of slaying] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the amulet "Kepliz" {Acrobat rF+ MP+7} (5870 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). the +5 scale mail of Dithmenos's Hatred {rC- Int+8} (4580 gold) rC-: It makes you vulnerable to cold. Int+8: It affects your intelligence (+8). the ring of Uskayaw's Displeasure {rC++ rN+ Int+3} (5080 gold) [ring of positive energy] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). the +7 hand axe of the Loving Genius {freeze, ^Contam Int+4 Stlth+} (5300 gold) ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. the ring "Suigucux" {rCorr MP+4 Str+3} (4170 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Str+3: It affects your strength (+3). the sanguine talisman of Foolhardiness {Int+5 Dex+2 Slay+3} (14690 gold) [sanguine talisman] Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the amulet "Izeseowomo" {Spirit rCorr} (4260 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rCorr: It protects you from acid and corrosion. the +0 spear of Hewnam {heavy, +Blink Will+++ Str-4 Dex-4} (3060 gold) +Blink: It lets you blink. Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). Dex-4: It affects your dexterity (-4). the ring "Iphogh" {rElec Str-5 Int+2 Dex+6 Slay+3} (5630 gold) [ring of dexterity] rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +6 whip of the Many Demons {heavy, rElec rCorr Str+5} (6460 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). the serpent talisman of Hospitality {rC++ rCorr Str-3 Stlth+} (7200 gold) [serpent talisman] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. the quill talisman "Xuynirph" {rPois Int+2 SInv} (3800 gold) [quill talisman] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +0 leather armour of the Ten Artisans {Str+3 Dex+2} (1950 gold) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). the +4 whip of Cheibriados's Hope {elec, rN+ Will+ Str+2} (4720 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). the necromancy staff of the Sage {rN+ Will- rCorr Hexes Necro} (3900 gold) [staff of necromancy] rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (1, 4, D:3) a +0 short sword a stone (1, 5, D:3) a +0 dagger (2, 1, D:3) a +0 sling (25, -7, D:3) a +0 short sword (27, -36, D:3) a +0 scythe a +0 robe (34, -32, D:3) a +0 sling a +0 club (38, 10, D:3) a +0 dagger a +0 mace a +0 dagger a +0 robe (39, 10, D:3) a +0 mace a +0 leather armour (43, 7, D:3) 2 flux baubles (49, -3, D:3) a +0 giant club (53, -3, D:3) a +0 scale mail Level 4 of the Dungeon (2, 7, D:4) a curare-tipped dart (6, 15, D:4) a parchment of Airstrike