Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 14962742163338579295 14 amelas the Conjurer (level 2, -3/15 HPs) Began as a Tengu Conjurer on Oct 5, 2025. Slain by a sleepcap (17 damage) ... while put to sleep by a sleepcap... on level 2 of the Dungeon. The game lasted 00:01:08 (979 turns). amelas the Conjurer (Tengu Conjurer) Turns: 979, Time: 00:01:08 Health: -3/15 AC: 7 Str: 7 XL: 2 Next: 45% Magic: 1/6 EV: 2 Int: 24 God: Gold: 81 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) c - +3 dagger (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) e - +2 ring mail {rC+} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - ring of poison resistance Stlth + b - +6 ring of intelligence HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: sleeping A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons c - a +3 dagger of venom (weapon) Armour a - a +0 robe e - a +2 ring mail of cold resistance (worn) Jewellery b - a +6 ring of intelligence (worn) d - a ring of poison resistance (worn) Scrolls f - a scroll of fear Potions g - a potion of magic b - a potion of brilliance d - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 5.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 60% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 32% 2d7 19% 2 Blink Tloc 4% N/A 52% 2 Tukima's Dance Hex 2% N/A 77% 3 Fulminant Prism Conj/Alch 8% 3d7 77% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 77% 4 Leda's Liquefaction Alch/Erth 1% N/A 99% 4 Olgreb's Toxic Radiance Alch 2% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aim: a kobold, wielding a +0 whip and quivering stones (74% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. A sleepcap comes into view. A sleepcap is nearby! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is almost destroyed. You finish channelling your searing ray. The sleepcap closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the sleepcap but do no damage. You claw the sleepcap, but do no damage. You peck the sleepcap. The sleepcap is almost destroyed. The sleepcap closely misses you. You hit the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! Ouch! That really hurt! You die... #### #.. ####>.## #.# #...... ... #.....# #.# #####)....# #.#### .$........#########.#... ....................#.#. ........##.....###...... #####..@###....# ##.###. #..f# #....# #.# #. #...# #....# #.# #. #...# #....# #.###. #...# #....# #.##.. +.... >..... #.##.. #..........#..#.##.. ##... ...###. ... #. You could see a sleepcap. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | amelas the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 307 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 545 | D:1 | Learned a level 2 spell: Searing Ray 979 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_loops_ring D:2: layout_basic, basic_altar, nicolae_ecumenical_snake_handling, grunt_decor_cap Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 6 Kick || 3 Dagger || 3 Peck || 1 Punch || 1 Cast: Magic Dart || 20 Searing Ray || 5 Read: Identify || 2 Stab: Sleeping || 1 Armour: Robe || 4 Ring mail || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 976 | 960 | 16 | 0 | 860 | 2 | 488.0 | Dungeon | 976 | 960 | 16 | 0 | 860 | 2 | 488.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 855 daAuts D:2: 121 daAuts