amelas Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (3, 20, D:1) a +0 ring mail (6, 6, D:1) a hobgoblin corpse (skeletalised by now) (7, 15, D:1) a +0 club (7, 22, D:1) a +0 short sword (14, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -12, D:1) a bat corpse (skeletalised by now) (18, 4, D:1) a +0 whip (18, 5, D:1) a +0 club (19, -13, D:1) a +0 dagger (24, 4, D:1) 4 poisoned darts (26, -19, D:1) 2 flux baubles (34, -8, D:1) a +0 dagger (38, 15, D:1) a bat corpse (skeletalised by now) (39, -1, D:1) a ball python skeleton (39, 0, D:1) a +0 club (41, 4, D:1) a +0 ring mail (45, -7, D:1) a +0 club (46, -9, D:1) a rat skeleton Level 2 of the Dungeon [Shop] Roladac's Antique Weapon Shop a +0 sling (31 gold) a +2 glaive of protection (504 gold) a +0 short sword (63 gold) a +0 dagger (42 gold) a +4 trident (535 gold) a +0 short sword (63 gold) a +0 hand axe (63 gold) a +0 club (10 gold) [Shop] Zoal's Armour Boutique a +0 cloak (58 gold) a +0 helmet of intelligence (149 gold) the +0 toga "Victory" {*Victory Clar} (780 gold) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. a +0 robe (11 gold) a +0 leather armour (26 gold) a +0 plate armour (234 gold) a +1 plate armour of poison resistance (351 gold) a +0 pair of gloves (58 gold) a +0 robe (11 gold) [Shop] Fiar's Jewellery Emporium the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (632 gold) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). a +6 ring of intelligence (unknown) (396 gold) a +5 ring of evasion (unknown) (396 gold) a ring of wizardry (unknown) (330 gold) a +6 ring of intelligence (unknown) (396 gold) a +5 ring of evasion (unknown) (396 gold) a +6 ring of intelligence (unknown) (396 gold) the ring of the Past {Str+2 SInv} (288 gold) [ring of see invisible] Str+2: It affects your strength (+2). SInv: It lets you see invisible. (2, -14, D:2) a +0 leather armour (2, -10, D:2) 4 datura-tipped darts (6, 14, D:2) a +0 robe (12, -19, D:2) a ball python skeleton (13, -16, D:2) a +0 club (14, -14, D:2) a +0 club a +0 sling (15, 23, D:2) a +0 club a goblin corpse (skeletalised by now) (22, -14, D:2) an adder corpse (skeletalised by now) (22, 7, D:2) a +0 club (22, 9, D:2) a +0 whip (38, -15, D:2) a +0 whip (44, 3, D:2) a hobgoblin corpse (skeletalised by now) (45, -19, D:2) a +0 spear (45, 4, D:2) a +0 club (48, -21, D:2) an adder corpse (skeletalised by now) (51, -14, D:2) a +0 short sword Level 3 of the Dungeon (10, 8, D:3) a +0 whip (13, 4, D:3) a +0 dagger (21, 18, D:3) a ball python skeleton (22, 45, D:3) a +0 club a goblin corpse (skeletalised by now) (28, 38, D:3) an adder corpse (skeletalised by now) (29, 34, D:3) a +0 robe (30, 58, D:3) a +0 short sword a kobold corpse (skeletalised by now) (31, 43, D:3) a jackal skeleton (32, 14, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (34, 15, D:3) a +0 short sword 4 poisoned darts a kobold skeleton (34, 43, D:3) a +0 short sword a ball python skeleton a kobold skeleton (43, 50, D:3) a +0 short sword a stone (49, 14, D:3) a +0 club 4 stones (49, 15, D:3) a hobgoblin corpse (skeletalised by now) (58, 4, D:3) a +0 club an orc corpse (skeletalised by now) (58, 24, D:3) a +0 ring mail (65, 33, D:3) a rat skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, -5, D:4) a +0 hand axe a +0 war axe a +0 short sword (6, -3, D:4) a +0 club a goblin corpse (15, 17, D:4) 6 poisoned darts (17, -8, D:4) a +0 war axe (17, 16, D:4) a scroll of identify (20, 15, D:4) a +0 mace (28, 11, D:4) a book of Minor Magic