Dungeon Crawl Stone Soup version 0.34-a0-583-gc6ea85272a (webtiles) character file. Game seed: 2639192852891299580 2396 amelas the Destroyer (level 9, -9/62 HPs) Began as an Armataur Conjurer on Aug 9, 2025. Was an Initiate of Vehumet. Mangled by a two-headed ogre ... wielding a +0 dire flail (17 damage) ... on level 8 of the Dungeon. The game lasted 00:17:28 (8269 turns). amelas the Destroyer (Armataur Conjurer) Turns: 8269, Time: 00:17:28 Health: -9/62 AC: 8 Str: 13 XL: 9 Next: 22% Magic: 15/21 EV: 13 Int: 22 God: Vehumet [......] Gold: 446 SH: 0 Dex: 9 Spells: 1/12 levels left rFire . . . (100%) r - +5 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) s - +2 robe {Will+} rPois . (100%) q - +0 helmet rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no barding) Will +.... p - amulet of regeneration Stlth +++ d - ring of magical power HPRegen 1.10/turn h - +5 ring of evasion MPRegen 0.17/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 2 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 446 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - a +0 club f - a +0 mace g - a +0 spear o - a +2 dagger of venom r - a +5 mace (weapon) Missiles m - 10 poisoned darts n - a throwing net Armour a - a +0 robe e - a +0 cloak (worn) q - a +0 helmet (worn) s - a +2 robe of willpower (worn) Jewellery d - a ring of magical power (worn) h - a +5 ring of evasion (worn) i - a ring of positive energy j - an amulet of faith l - a ring of protection from fire p - an amulet of regeneration (worn) Talismans k - the maw talisman of Hedging {rC+ Stlth+} (You found it on level 3 of the Dungeon) [maw talisman] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Wands b - a wand of acid (4) Scrolls c - 4 scrolls of fear {unknown} t - 2 scrolls of teleportation N - a scroll of noise r - a scroll of revelation x - 2 scrolls of amnesia d - a scroll of butterflies {unknown} m - 3 scrolls of blinking {unknown} h - 4 scrolls of enchant weapon {unknown} e - a scroll of brand weapon {unknown} u - a scroll of fog {unknown} i - a scroll of identify Potions b - 2 potions of brilliance f - a potion of might {unknown} c - 7 potions of curing k - a potion of haste {unknown} l - 7 potions of attraction {unknown} j - a potion of ambrosia {unknown} n - 2 potions of moonshine {unknown} o - a potion of heal wounds {unknown} p - a potion of mutation {unknown} q - a potion of berserk rage {unknown} g - a potion of magic Skills: - Level 1.3 Dodging - Level 5.0 Stealth - Level 2.2 Spellcasting * Level 11.3 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 d - Brom's Barrelling Bo Conj/Erth 27% 2d6 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Poisonous Vapours Alch/Air 8% 1d1 14% 1 Sandblast Erth 4% 2d4 14% 1 Momentum Strike Conj/Tloc 54% 3d9 1% 2 Fulminant Prism Conj/Alch 13% 3d8 13% 4 Sublimation of Blood Necr 2% N/A 21% 2 Ozocubu's Armour Ice 2% N/A 38% 3 Tukima's Dance Hex 2% N/A 38% 3 Airstrike Air 1% 2d(1-17) 80% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 80% 4 Bombard Conj/Erth 13% 9d3 90% 6 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 98% 5 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:7 Lair: D:8-11 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 * Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (moderately wounded, 92% to hit) Okay, then. Aiming: Corrosive Bolt Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (moderately wounded, 86% to hit) The bolt of acid hits the two-headed ogre! The acid corrodes the two-headed ogre! The two-headed ogre is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant club (heavily wounded, corroded, 92% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray misses the two-headed ogre. The two-headed ogre hits you with a +0 dire flail!! The two-headed ogre hits you with a +0 giant club! Aiming: Corrosive Bolt Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The bolt of acid hits the two-headed ogre. The two-headed ogre seems to be corroded for longer. The two-headed ogre is severely wounded. You stop channelling your searing ray. Aiming: Corrosive Bolt Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The bolt of acid hits the two-headed ogre! The two-headed ogre seems to be corroded for longer. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 dire flail!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! You die... #..#####.#.#).#..#[.. #..#...#.#.)..#.....# ##.#.#.#[#.#.##.##... #.#.#.#.#.#.##...)## #.#.#...#.#......)## #.#.#####..####..<.. #.#...O.... #...## #.#O#####.. #...# #.#@#...# #...# #.#.#.#.# ....# #.#.#.#.# ##...# #.#...#.# #...# #.#####.# ....# #.......#... #.#####.#... #.#...#.#..# #.#.#.#.#..# You could see a two-headed ogre (corroded). Vanquished Creatures Prince Ribbit (D:5) Blorkula the Orcula (D:8) An acid dragon (D:8) A sky beast (D:7) 2 black bears An ogre (D:7) 2 centaurs (D:7) A phantom (D:4) A bullfrog (D:7) 2 scorpions 4 wights (D:8) 5 vampire bats (D:8) 3 bombardier beetles (D:4) 4 hounds A jelly (D:7) 2 orc priests 5 iguanas 2 drudes 8 orc wizards 12 gnolls 4 adders 3 shadow imps (D:6) 2 ufetubi (D:7) 5 dart slugs 2 ribbon worms (D:4) 4 endoplasms 4 giant cockroaches 8 hobgoblins 7 jackals 24 orcs 3 quokkas 9 ball pythons A bat (D:1) A frilled lizard (D:2) 6 goblins 4 kobolds 4 rats 150 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | amelas the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 202 | D:1 | Reached XP level 2. HP: 12/20 MP: 1/5 210 | D:1 | Reached skill level 4 in Conjurations 279 | D:1 | Learned a level 2 spell: Searing Ray 1312 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/6 1788 | D:2 | Found Imyczeiph's General Store. 1959 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/7 2027 | D:2 | Reached skill level 5 in Conjurations 2519 | D:3 | Reached XP level 5. HP: 38/38 MP: 8/8 2649 | D:3 | Identified the maw talisman of Hedging {rC+ Stlth+} 3187 | D:3 | Found a glowing silver altar of Zin. 3384 | D:4 | Noticed a black bear 3459 | D:4 | Found a snail-covered altar of Cheibriados. 3485 | D:4 | Reached skill level 6 in Conjurations 3587 | D:4 | Reached XP level 6. HP: 45/45 MP: 9/9 4265 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4528 | D:4 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 4528 | D:4 | Reached XP level 7. HP: 35/50 MP: 10/10 4923 | D:5 | Entered Level 5 of the Dungeon 4927 | D:5 | Reached skill level 7 in Conjurations 4994 | D:5 | Noticed Prince Ribbit 5278 | D:5 | Reached skill level 5 in Stealth 5540 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5588 | D:5 | Identified the +0 plate armour of Diveap {-Tele rElec MP+5 | Str+2 Slay+5} 5875 | D:5 | Killed Prince Ribbit 5876 | D:5 | Reached skill level 8 in Conjurations 5876 | D:5 | Reached XP level 8. HP: 53/57 MP: 10/11 6028 | D:6 | Identified the +0 robe of Mohih {-Tele rN+ Int-4 Dex+4} 6319 | D:6 | Reached skill level 9 in Conjurations 6696 | D:6 | Found a basalt altar of Yredelemnul. 6907 | D:7 | Learned a level 4 spell: Brom's Barrelling Boulder 7118 | D:7 | Reached skill level 10 in Conjurations 7234 | D:7 | Found a statue of an orb of winter. 7246 | D:7 | Found a staircase to the Ecumenical Temple. 7253 | D:7 | Found a statue of an orb of winter. 7256 | Temple | Entered the Ecumenical Temple 7265 | Temple | Became a worshipper of Vehumet 7265 | Temple | Offered knowledge of Foxfire by Vehumet. 7836 | D:8 | Reached XP level 9. HP: 62/62 MP: 12/12 7928 | D:8 | Reached skill level 11 in Conjurations 8039 | D:8 | Noticed a two-headed ogre 8080 | D:8 | Noticed Blorkula the Orcula 8094 | D:8 | Killed Blorkula the Orcula 8269 | D:8 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic D:2: layout_rooms, serial_shops, shop D:3: layout_basic, mainiacjoe_overflow_surrounded_room D:4: layout_loops_corners, slow_altar_1, mainiacjoe_overflow_paths, dk_noncrumbling_2 D:5: layout_gridville, hangedman_abyss_or_decor_jellyfish_corner, chequers_serial_rivers_large_a, uniq_prince_ribbit1 D:6: layout_cave_pools, kennysheep_mini_moat, nicolae_eternal_life, chequers_serial_rivers_micro_c D:7: layout_rooms, minmay_temple_entry_grid D:8: minmay_general_purpose_star, layout_basic, kennysheep_minor_cross, roderic_lattice_a, uniq_blorkula_the_orcula Temple: hellmonk_temple_of_storms Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 2 | 2.2 Conjurations | 4 5 6 8 10 11 | 11.3 Stealth | 3 4 5 | 5.0 Dodging | | 1.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Club | 20 | | || 20 Unarmed | 2 | | || 2 Cast: Magic Dart | 32 | 12 | 66 || 110 Searing Ray | 26 | 42 | 53 || 121 Evoke: Wand | | | 4 || 4 Use: Potion | 1 | | || 1 Scroll | 2 | 3 | 1 || 6 Armour: Robe | 33 | 11 | 27 || 71 Dodge: Dodged | 15 | 13 | 37 || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8268 | 7626 | 642 | 16 | 6745 | 9 | 918.7 | Dungeon | 8249 | 7623 | 626 | 16 | 6745 | 8 | 1031.1 | Temple | 18 | 2 | 16 | 0 | 0 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1643 daAuts D:4: 1565 daAuts D:5: 1096 daAuts D:3: 1083 daAuts D:7: 995 daAuts D:6: 796 daAuts D:2: 633 daAuts D:8: 435 daAuts Temple: 18 daAuts