Dungeon Crawl Stone Soup version 0.34-a0-476-g03986a22e6 (webtiles) character file. Game seed: 1976754272849935152 209 amelas the Conjurer (level 5, 0/31 HPs) Began as an Octopode Conjurer on Aug 2, 2025. Killed from afar by Ijyb (11 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:02:52 (1610 turns). amelas the Conjurer (Octopode Conjurer) Turns: 1610, Time: 00:02:52 Health: 0/31 AC: -1 Str: 13 XL: 5 Next: 87% Magic: 11/18 EV: 12 Int: 26 God: Gold: 118 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . (100%) e - +1 dagger (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) c - amulet of magic regeneration rElec . (100%) d - ring of Soumiomm {rC- MP+8 AC+4 Str+7 Int+3} rCorr . (100%) a - ring of poison resistance SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.56/turn (no ring) (no ring) b - quill talisman %: no passive effects @: quill-form, corroded A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) Jewellery a - a ring of poison resistance (worn) c - an amulet of magic regeneration (worn) d - the ring of Soumiomm (worn) {rC- MP+8 AC+4 Str+7 Int+3} (You found it on level 2 of the Dungeon) [ring of protection] rC-: It makes you vulnerable to cold. MP+8: It affects your magic capacity (+8). AC+4: It affects your AC (+4). Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). Talismans b - a quill talisman (worn) Scrolls x - a scroll of amnesia w - a scroll of enchant weapon Potions g - a potion of magic m - 2 potions of might f - 2 potions of moonshine {unknown} d - a potion of enlightenment {unknown} j - a potion of mutation {unknown} k - a potion of attraction {unknown} l - 2 potions of haste {unknown} n - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.5 Spellcasting * Level 6.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 40% 3-5/arc 3% 2 Hailstorm Conj/Ice 20% 3d7 8% 3 Kinetic Grapnel Frge 16% 1d4 9% 1 Soul Splinter Necr 16% N/A 9% 1 Call Imp Summ 8% N/A 14% 2 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of acid (lightly wounded, 81% to hit) You focus your ray upon Ijyb. The searing ray hits the ogre! You kill the ogre! The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Your Conjurations skill increases to level 6! The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb zaps a wand. The bolt of acid hits you! The acid corrodes you! The searing ray misses Ijyb. Ijyb hits you with a +0 dagger. You barely miss Ijyb. Your grab misses Ijyb. You squeeze Ijyb, but do no damage. Ijyb is heavily wounded. You stop channelling your searing ray. Ijyb zaps a wand. The bolt of acid misses you. You hit Ijyb but do no damage. Ijyb is poisoned. You grab Ijyb. Ijyb is heavily wounded. You constrict Ijyb. Ijyb stops to study her wand. Ijyb hits you with a +0 dagger! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of acid (heavily wounded, constricted by you, poisoned, 100% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) You constrict Ijyb, but do no damage. Ijyb zaps a wand. The bolt of acid hits you! You die... Ijyb moans, "Good help so hard to find!" #.......# #.# #.#.. ####### #.# .. ....... #.#.#.. ####### #.#.#.. #.#....#### #g##......## #@##.......### #.##.........## #.##......##..# # #.##......###†## # #.##...†..# #..# # #.##......# ##.# # #.##......# #.# # #.##...#### #.### #.###### #..#. You could see Ijyb (poisoned). Vanquished Creatures An ogre (D:3) A hound (D:3) Natasha (D:3) 2 adders (D:2) A gnoll (D:1) 2 ribbon worms A dart slug (D:3) 4 endoplasms 3 giant cockroaches 4 hobgoblins A jackal (D:1) 3 quokkas 6 ball pythons 3 bats 2 frilled lizards 6 goblins 5 kobolds 5 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | amelas the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 193 | D:1 | Reached XP level 2. HP: 11/17 MP: 5/5 394 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 456 | D:1 | Learned a level 2 spell: Searing Ray 943 | D:2 | Identified the ring of Soumiomm {rC- MP+8 AC+4 Str+7 Int+3} 949 | D:2 | Reached skill level 5 in Conjurations 1147 | D:2 | Reached XP level 4. HP: 27/27 MP: 8/8 1493 | D:3 | Noticed Natasha 1497 | D:3 | Killed Natasha 1498 | D:3 | Reached XP level 5. HP: 30/31 MP: 9/9 1591 | D:3 | Noticed an ogre 1592 | D:3 | Noticed Ijyb 1605 | D:3 | Killed an ogre 1606 | D:3 | Reached skill level 6 in Conjurations 1610 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, minmay_cupped D:2: layout_rooms D:3: layout_basic, uniq_natasha, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 3 | 3.5 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Tentacles | 13 | 6 || 19 Constrict | 13 | 8 || 21 Short sword | 38 | 6 || 44 Dagger | | 25 || 25 Cast: Magic Dart | 3 | || 3 Searing Ray | 12 | 3 || 15 Use: Scroll | 2 | 1 || 3 Stab: Sleeping | 6 | 7 || 13 Armour: Skin | 22 | 11 || 33 Dodge: Dodged | 21 | 16 || 37 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1607 | 1544 | 63 | 0 | 1194 | 3 | 535.7 | Dungeon | 1607 | 1544 | 63 | 0 | 1194 | 3 | 535.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 743 daAuts D:2: 446 daAuts D:3: 417 daAuts