Dungeon Crawl Stone Soup version 0.34-a0-461-gf09bc62600 (webtiles) character file. Game seed: 10927856438041341202 21 amelas the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on July 27, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1611 turns). amelas the Conjurer (Demigod Conjurer) Turns: 1611, Time: 00:02:35 Health: 0/20 AC: 4 Str: 8 XL: 2 Next: 45% Magic: 7/7 EV: 11 Int: 20 God: Gold: 42 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) d - staff of cold rCold + . . (50%) (no offhand) rNeg . . . (100%) e - +2 robe {Will+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -2), enlightened, flying A: high MP 1, forlorn, divine attributes, time-warped blood 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 war axe Armour a - a +0 robe e - a +2 robe of willpower (worn) Magical Staves c - a staff of death d - a staff of cold (weapon) Potions e - a potion of enlightenment Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 54% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 60% 2x1d7 7% 1 Grave Claw Necr 6% 2d7 24% 2 Hailstorm Conj/Ice 23% 3d7 21% 3 Summon Ice Beast Ice/Summ 5% N/A 43% 3 Fulminant Prism Conj/Alch 7% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 54% 4 Leda's Liquefaction Alch/Erth 1% N/A 83% 4 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Your blood hastes a few of your allies when you are sufficiently damaged. Message History You feel sick. The adder closely misses you. You aren't carrying any scrolls. Magic courses through your body. You stop channelling your searing ray. You feel sick. The adder misses you. The adder bites you. You are lethally poisoned! The adder poisons you! Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) Okay, then. It was a potion of mutation. You feel extremely strange. You gain a new grip on the flow of your magic. d -> M - a potion of mutation * * * LOW HITPOINT WARNING * * * You feel sick. A dart slug comes into view. The adder closely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. j -> e - a potion of enlightenment * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. Okay, then. You aren't carrying any scrolls. Okay, then. You feel extremely strange. The flow of your magic slips from your grasp. The flow of your blood desyncs from the flow of time itself. * * * LOW HITPOINT WARNING * * * Your atemporal blood churns to no real effect. You feel sick. The adder bites you. You die... ##### ######...## ######## .......⌠..###......# ...w...)...##......# .......@S......[...# #<##...............# ##⌠...⌠#........# ##...####......# #..##.........# ##.###......#### ............+ ...####......# ##. #......# You could see an adder and a dart slug (wandering). Vanquished Creatures 2 endoplasms (D:1) 6 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A giant cockroach (D:1) 3 goblins A kobold (D:1) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | amelas the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 606 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 609 | D:1 | Learned a level 2 spell: Searing Ray 804 | D:1 | Reached skill level 4 in Conjurations 1608 | D:2 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 1611 | D:2 | Lost mutation: Spells you cast cost 1 less MP (to a minimum | of 1). [potion of mutation] 1611 | D:2 | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 1611 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic D:2: layout_basic, serial_shops, shop, grunt_ministairs_1 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.2 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Staff || 15 War axe || 1 Cast: Magic Dart || 41 Searing Ray || 7 Use: Potion || 5 Stab: Sleeping || 1 Armour: Robe || 23 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1614 | 1538 | 76 | 0 | 1361 | 2 | 807.0 | Dungeon | 1614 | 1538 | 76 | 0 | 1361 | 2 | 807.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1505 daAuts D:2: 109 daAuts