Dungeon Crawl Stone Soup version 0.33-a0-1416-g02257cc75e (webtiles) character file. Game seed: 11792383909886910599 91 alphamango the Conjurer (level 4, -2/30 HPs) Began as a Human Conjurer on Apr 17, 2025. Slain by an ice beast (10 damage) ... on level 6 of the Dungeon. The game lasted 00:03:49 (2429 turns). alphamango the Conjurer (Human Conjurer) Turns: 2429, Time: 00:03:49 Health: -2/30 AC: 2 Str: 7 XL: 4 Next: 59% Magic: 4/7 EV: 11 Int: 26 God: Gold: 147 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . e - +1 whip (vamp) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of intelligence HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons e - a +1 vampiric whip (weapon) Armour a - a +0 robe (worn) Jewellery i - a +6 ring of intelligence (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of butterflies {unknown} f - 2 scrolls of identify {unknown} g - a scroll of fog {unknown} j - a scroll of noise {unknown} l - 2 scrolls of teleportation {unknown} Potions h - a potion of curing {unknown} k - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging * Level 2.8 Stealth + Level 2.5 Spellcasting + Level 5.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 64% 1d7 3% 1 Swiftness Air 3% N/A 30% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 32% 4 Airstrike Air 1% 2d(1-17) 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:6 Dowan, Duvessa Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the ice beast! The ice beast is moderately wounded. The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast is moderately wounded. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! Without enough magic to sustain it, your Searing Ray dissipates. The ice beast barely misses you. Sorry, you're not good enough to have a special ability. Magic courses through your body. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast closely misses you. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... .........# ....... .........######...... ...................# ..####+##..........# ... +..........# . .e... #..........# .. ....... #..........# ..# ......: #.........##... .##...e #.......@##..## #.... #.......Y#ß..ß#. #............... #...........>... #........#ß..ß#. #........##..## ######.... .... #..... .... #..... .... You could see an ice beast. Vanquished Creatures 2 adders (D:2) 4 gnolls (D:2) A dart slug (D:1) An orc (D:3) A ribbon worm (D:2) 4 giant cockroaches 2 hobgoblins (D:1) 5 ball pythons 3 bats 4 endoplasms 4 frilled lizards 4 goblins 4 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alphamango the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 341 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 482 | D:1 | Learned a level 2 spell: Searing Ray 1207 | D:2 | Reached XP level 3. HP: 21/24 MP: 2/6 1299 | D:2 | Reached skill level 5 in Conjurations 1299 | D:2 | Reached XP level 4. HP: 15/30 MP: 3/7 1675 | D:2 | Found a faded altar of an unknown god. 2241 | D:3 | Learned a level 4 spell: Fulminant Prism 2399 | D:3 | You fall into a shaft and drop 3 floors! 2408 | D:6 | Noticed Duvessa 2408 | D:6 | Noticed Dowan 2417 | D:6 | Noticed an ice beast 2429 | D:6 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, chequers_serial_rivers_room_b D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse D:3: layout_loops_ring D:6: layout_gridville, chequers_temple_overflow_minitemple, st_stairs_6, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 2.0 Stealth | | 2.8 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Whip | 2 | 12 || 14 Cast: Magic Dart | 38 | 26 || 64 Searing Ray | 5 | 6 || 11 Use: Potion | | 1 || 1 Armour: Robe | 21 | 15 || 36 Dodge: Dodged | 7 | 18 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2422 | 2390 | 32 | 118 | 1948 | 4 | 605.5 | Dungeon | 2422 | 2390 | 32 | 118 | 1948 | 4 | 605.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1206 daAuts D:1: 1051 daAuts D:3: 134 daAuts D:6: 29 daAuts