alo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 1, D:1) a +0 dagger (11, -4, D:1) a +0 leather armour (11, 23, D:1) a +0 dagger (18, -1, D:1) a scarab talisman (20, 15, D:1) a +0 ring mail (22, 5, D:1) a +0 tower shield (26, -19, D:1) a +0 scale mail (33, -19, D:1) a +0 club (39, 16, D:1) a +0 robe (41, 23, D:1) a bat corpse (skeletalised by now) (59, -15, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (1, 14, D:2) a +0 club a goblin corpse (skeletalised by now) (12, -7, D:2) a bat skeleton (13, -6, D:2) a hobgoblin skeleton (16, -10, D:2) a +3 whip 4 stones (35, 2, D:2) a rat skeleton (35, 14, D:2) a +0 short sword (42, 14, D:2) a +0 whip (46, -1, D:2) a +0 long sword (48, -18, D:2) a rat corpse (skeletalised by now) (55, 10, D:2) a quokka skeleton (66, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, 12, D:3) a +0 flail (9, -7, D:3) a bullfrog corpse (9, -2, D:3) a bat corpse (12, -4, D:3) the +1 quarterstaff "Killer Klown's Foe" {flame, rC+++ Str-3} rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). It cannot be enchanted further. Level 6 of the Dungeon