Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3861757891256616805 96 alo the Shooter (level 4, -2/35 HPs) Began as a Coglin Hunter on Oct 4, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:00:53 (1731 turns). alo the Shooter (Coglin Hunter) Turns: 1731, Time: 00:00:54 Health: -2/35 AC: 5 Str: 11 XL: 4 Next: 67% Magic: 4/4 EV: 11 Int: 12 God: Gold: 194 SH: 0 Dex: 18 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Sanghe} rCold . . . (100%) c - +0 sling {Suthep} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-2 -> -12), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, iridescent scales 1, see invisible, clever 1, persistent drain a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 194 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Sanghe} c - a +0 sling (offhand) {Suthep} Armour b - a +0 leather armour (worn) Wands e - a wand of paralysis (10) Scrolls s - a scroll of butterflies c - 9 scrolls of identify {unknown} d - a scroll of amnesia {unknown} Potions j - a potion of haste {unknown} Skills: + Level 3.1 Fighting * Level 4.9 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 54% 2 Mephitic Cloud Conj/Alch/Air 0% N/A 78% 3 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Shops: D:2 ( Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are partially covered in iridescent scales. (AC +2) You have supernaturally acute vision. (SInv) Your mind is acute. (Int +4, Str/Dex -1) Your health recovers twice as slowly from being drained. Message History The sling bullet closely misses the water moccasin. You feel very sick. The water moccasin closely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You shoot a sling bullet. The sling bullet closely misses the water moccasin. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel extremely sick. The water moccasin barely misses you. The water moccasin bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, chance to affect: 49%) The water moccasin becomes paralysed! * * * LOW HITPOINT WARNING * * * You feel very sick. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is severely wounded. You shoot a sling bullet. The sling bullet completely misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of mutation. You feel extremely strange. You begin to recover more slowly from draining effects. Iridescent scales grow over part of your body. Your vision sharpens. You feel clever. You die... ...#.....................# ................#........# ...................).....# ......................#### #.... .............# ..... .............# ..... .............# ..... .###....#....# ... #...@#....# ... .......S#....# ... ............... ... ..:............ ... ............... ... ...###...... ..# ... ........ ..# .. ...)..... .. You could see a water moccasin (paralysed). Vanquished Creatures 5 adders (D:2) 2 dart slugs 2 orcs (D:3) A ribbon worm (D:2) 5 endoplasms 7 hobgoblins 3 quokkas 3 ball pythons 7 bats 3 frilled lizards (D:1) 5 goblins 6 kobolds 7 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alo the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 198 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 345 | D:1 | Reached skill level 4 in Ranged Weapons 797 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 885 | D:2 | Identified the +2 short sword "Ynlir" {vamp, *Noise rCorr | Str+6 Dex+3} 1113 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1208 | D:2 | Found Lusyl's Weapon Boutique. 1311 | D:2 | Found a basalt altar of Yredelemnul. 1720 | D:3 | Encountered a water moccasin 1730 | D:3 | HP: 1/35 [poisoned by a water moccasin] 1731 | D:3 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 1731 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1731 | D:3 | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 1731 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1731 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, corexii_leaking_fountain D:2: layout_loops_ring, serial_shops, shop_coins, basic_altar, minmay_misc_feat_tower, skrybe_limestone_x, minmay_pentomino_r2, minmay_misc_feat_four_crosses, amcnicky_mini_pool_small, roderic_roman_lattice D:3: darby_rabbit_hole [darby_rabbit_hole_end_abyss], layout_basic, yredelemnul_altar_generic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 | 4.9 Fighting | 3 | 3.1 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 136 | 108 || 244 Evoke: Wand of paralysis | | 1 || 1 Drink: Mutation | | 1 || 1 Armour: Leather armour | 6 | 7 || 13 Dodge: Dodged | 4 | 7 || 11