alo Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (3, 0, D:1) a bat corpse (skeletalised by now) (7, -2, D:1) a +0 hand axe (10, -13, D:1) a bat corpse (skeletalised by now) (10, -8, D:1) a +0 ring mail (12, -10, D:1) a bat corpse (skeletalised by now) (13, -22, D:1) a +0 whip a +0 short sword (14, -22, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (15, -22, D:1) a +0 leather armour (15, -21, D:1) a +0 whip 2 stones (18, -23, D:1) a +0 short sword a kobold corpse (skeletalised by now) (19, -22, D:1) a frilled lizard corpse (skeletalised by now) (19, -20, D:1) a rat skeleton (20, -22, D:1) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (21, -13, D:1) 5 poisoned darts (24, 15, D:1) a rat skeleton (25, 6, D:1) a +0 long sword (27, -11, D:1) a hobgoblin corpse (skeletalised by now) (34, 8, D:1) a +5 ring of evasion (37, -7, D:1) a +0 dagger (40, -7, D:1) 3 poisoned darts (43, -14, D:1) a frilled lizard corpse (skeletalised by now) (48, -21, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 3 poisoned darts (1, 7, D:2) a +0 whip a stone a +0 dagger (2, 3, D:2) a +0 dagger (4, 7, D:2) a +0 short sword (12, -11, D:2) a +0 club a goblin skeleton (15, -32, D:2) a +0 club a +0 sling (20, -39, D:2) an orb of energy (22, -35, D:2) a +0 dagger a kobold corpse (skeletalised by now) (23, -39, D:2) a bat corpse (skeletalised by now) (27, -16, D:2) a bat corpse (skeletalised by now) (34, -16, D:2) a +0 quarterstaff (37, -19, D:2) a staff of earth a hobgoblin corpse (skeletalised by now) (42, -28, D:2) an adder corpse (skeletalised by now) (45, -32, D:2) a rat corpse (skeletalised by now) (46, -32, D:2) a +0 dagger a +0 sling (51, -9, D:2) a bat corpse (skeletalised by now) (51, -8, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (2, 2, D:3) a +0 leather armour (20, 12, D:3) a +0 rapier (34, -42, D:3) a stone a +0 short sword (36, -30, D:3) a +0 flail (37, -35, D:3) a rat skeleton (40, -41, D:3) an adder skeleton (40, 0, D:3) a +0 quarterstaff (41, -26, D:3) a +0 sling (42, -36, D:3) a +0 ring mail (45, -3, D:3) a +0 club a goblin corpse (skeletalised by now) (45, -1, D:3) a +0 falchion (45, 6, D:3) a hobgoblin corpse (skeletalised by now) (46, -17, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 pair of gloves of the First Thickets {rElec Will+ rCorr Stlth+} (4750 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 robe of Xom's Inspiration {Str+2} (1710 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the amulet of Sahotyel {Faith rPois rF+ rN+ Stlth+} (6520 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. the ring "Busean" {+Blink rPois rC+ Int-3 Slay+4} (5490 gold) [ring of slaying] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +7 dagger "Usyps" {flame, Int+7} (6030 gold) Int+7: It affects your intelligence (+7). It cannot be enchanted further. the ring of Niaskif {^Drain MP+9 Dex+2 Stlth+} (2840 gold) [ring of magical power] ^Drain: It drains your maximum health when unequipped. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the ring of Xom's Hatred {Fly rF++ rCorr Int+4 Stlth-} (5460 gold) [ring of flight] Fly: It grants you flight. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. the amulet of Icomyfoy {Chemistry *Silence rElec SInv Stlth-} (4120 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the +0 chain mail of Servitude {Fly rN+ Str-4 Dex+2} (1510 gold) Fly: It grants you flight. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +0 leather armour of the Fifty Wishes {rPois rC- Str+8} (2300 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). It cannot be enchanted further. the +0 leather armour "Nazidaqyo" {rC+ Str+6} (2860 gold) rC+: It protects you from cold. Str+6: It affects your strength (+6). It cannot be enchanted further. the +7 short sword of Indomitability {flame, rN+ Stlth+} (5440 gold) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 sling of Aluafoem {heavy, +Blink rC+ Int+3 Dex+2} (3920 gold) +Blink: It lets you blink. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the death talisman "Kikif" {Int+4} (11890 gold) [talisman of death] Int+4: It affects your intelligence (+4). the +5 dagger of Dust {heavy, rPois rF+ Dex+3} (5310 gold) rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the scarab talisman "Karogh" {rF+ Int+2} (4370 gold) [scarab talisman] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). the amulet of Juyjik {Chemistry rElec rN+ Str+4 Int-3} (5030 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). the ring of the Snallygaster {rF+ rCorr Slay+4} (5560 gold) [ring of slaying] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of the Kissing Scapegrace {rElec rC+} (3900 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. the medusa talisman "Igeosh" {Rampage rC- Str+4} (2690 gold) [medusa talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). (0, 0, D:4) a +0 whip (4, 9, D:4) a +0 sling (7, 14, D:4) a +0 rapier a +0 leather armour (7, 31, D:4) an adder corpse (skeletalised by now) (8, -12, D:4) a +0 short sword (8, -7, D:4) a +0 quarterstaff (8, 9, D:4) a +0 club (10, -12, D:4) a +0 hand axe (10, -6, D:4) a +0 trident (12, 27, D:4) a ball python corpse (skeletalised by now) (13, 2, D:4) a +0 hand axe (16, -2, D:4) a +0 dagger (18, -7, D:4) a +0 mace (18, 15, D:4) 2 poisoned darts (20, 18, D:4) a +0 leather armour a +0 club an orc skeleton (20, 22, D:4) a hobgoblin skeleton (23, -7, D:4) a +0 dagger 3 stones (28, 1, D:4) a +0 dagger a +0 whip (31, -12, D:4) a +0 chain mail (32, 6, D:4) a +0 club (35, 6, D:4) a +0 dagger a +0 robe (36, 26, D:4) a +0 whip (37, 7, D:4) a +0 dagger a +0 robe (38, 31, D:4) a parchment of Kiss of Death (39, 13, D:4) a +0 war axe a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 chain mail a +0 short sword a +0 whip (0, 1, D:5) a +0 flail of concussion a +0 leather armour (27, 2, D:5) a +0 dagger (31, 53, D:5) a +0 plate armour (37, 39, D:5) a +0 ring mail (37, 45, D:5) 2 flux baubles (53, 47, D:5) a +4 dagger of venom a +0 robe (54, 50, D:5) a +0 short sword a +2 scale mail of death Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club (5, 22, D:6) a +0 short sword (5, 29, D:6) a +0 long sword (7, 4, D:6) a +0 hand axe a +0 chain mail (19, -5, D:6) a scroll of identify (31, 5, D:6) a +0 dagger of venom a +0 robe (31, 6, D:6) a +0 dagger (31, 11, D:6) a +0 robe (32, 4, D:6) a +0 dagger (32, 12, D:6) a +0 short sword a +0 scale mail (36, 11, D:6) a +0 leather armour (40, 27, D:6) a +0 club (40, 28, D:6) a +0 short sword a +0 leather armour a +0 dagger a +0 ring mail (41, -3, D:6) a +0 whip (53, 20, D:6) a +0 hand axe a +0 leather armour Level 7 of the Dungeon (6, -11, D:7) a +0 flail a +0 ring mail (8, -10, D:7) a +0 short sword (9, -8, D:7) a +0 flail a +0 chain mail (10, -14, D:7) a +0 hand axe (18, 4, D:7) a scarf of shadows (30, 12, D:7) a +0 club a +0 leather armour (31, -27, D:7) a +2 whip of freezing 3 poisoned darts (31, -8, D:7) the inkwell talisman of the Wasteland {rN+ Str+3} [inkwell talisman] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (32, -6, D:7) a +0 whip a +0 leather armour a +0 dagger a +0 robe (33, -27, D:7) a +0 whip a +0 whip a +0 dagger 3 stones (33, -4, D:7) a +0 hand axe (34, 10, D:7) a +0 whip a +0 shortbow a +0 flail (34, 12, D:7) a +0 club (35, 6, D:7) 2 flux baubles (37, -27, D:7) a +0 short sword 4 stones (38, -27, D:7) a +0 club 4 poisoned darts (39, -27, D:7) a +0 dagger 3 stones a +0 leather armour (42, -19, D:7) a +0 club 3 boomerangs (44, -19, D:7) a +0 war axe a +0 ring mail of fire resistance a +1 short sword of flaming a +0 leather armour (45, 4, D:7) a +0 dagger a +0 robe (45, 7, D:7) a +0 dagger a +0 robe (46, -19, D:7) a +0 dagger a +0 robe (47, 8, D:7) a +0 dagger of venom a +0 robe (48, 5, D:7) a +0 club a +0 scale mail (50, -22, D:7) a +0 falchion (55, 9, D:7) a +0 plate armour (55, 25, D:7) a +0 short sword (65, 22, D:7) a +0 short sword (66, 23, D:7) a +0 dagger a +0 robe (67, 24, D:7) a +0 flail a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 club (2, 1, D:8) a +0 leather armour (10, 30, D:8) a +0 club (31, 14, D:8) a +0 giant club a +0 giant club (32, 26, D:8) a +0 dagger a +0 robe (32, 27, D:8) a +0 whip (33, 27, D:8) a +0 flail a +0 scale mail (33, 31, D:8) a +0 great sword (35, 29, D:8) a +0 dagger a +0 scale mail (37, 15, D:8) 2 large rocks a +0 shortbow (40, 32, D:8) a +0 dagger (41, 25, D:8) a +2 plate armour of command (42, 2, D:8) a +0 club (44, 18, D:8) a +0 giant spiked club a +0 giant club (47, 25, D:8) the +11 partisan of Fragile Peace {pain, *Noise rElec rC++ Str+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. Level 9 of the Dungeon (0, 0, D:9) a +0 robe (0, 27, D:9) a +0 leather armour (2, 38, D:9) a +0 dagger of venom a +1 robe an amulet of wildshape (14, 24, D:9) a +0 plate armour (21, 30, D:9) a black bear skeleton (22, 31, D:9) a hive talisman (22, 32, D:9) a +0 hand axe a +0 leather armour (22, 43, D:9) a parchment of Blink (23, 29, D:9) a black bear skeleton (24, 32, D:9) a +0 club a +0 leather armour (25, 29, D:9) a +0 dagger (25, 31, D:9) a +0 hand axe a +0 leather armour (25, 32, D:9) a +0 giant club a +0 giant club (26, 31, D:9) a black bear skeleton (27, 31, D:9) a +0 dagger a +0 robe a black bear skeleton (27, 32, D:9) a +0 flail (28, 30, D:9) a black bear skeleton (28, 31, D:9) a +0 halberd a +0 chain mail (28, 33, D:9) a black bear skeleton (28, 35, D:9) a black bear skeleton (35, 0, D:9) a +0 falchion a +0 scale mail a +0 dagger a +0 robe (39, 0, D:9) a +1 whip of flaming a boomerang (41, 35, D:9) a +0 long sword a +0 chain mail (42, 35, D:9) a +0 short sword a stone a parchment of Blink (43, 20, D:9) a +0 war axe (43, 32, D:9) a +0 whip 5 stones (43, 33, D:9) a +2 vampiric short sword a +0 club 6 stones (44, 32, D:9) a +0 whip (44, 33, D:9) a +0 dagger a stone (45, 32, D:9) a +0 whip 5 poisoned darts a +0 club 3 stones Level 10 of the Dungeon (3, 22, D:10) a +0 trident a +0 chain mail (10, 5, D:10) a +0 flail (10, 19, D:10) a +0 whip 2 stones (11, 8, D:10) a +0 dagger a +0 robe (11, 19, D:10) a +0 dagger 5 stones a +0 short sword (12, 9, D:10) a +0 war axe a boomerang a +0 dagger a +0 robe (12, 17, D:10) a +2 dagger of draining (13, 17, D:10) a +0 club 5 poisoned darts (14, 17, D:10) a +0 short sword (14, 30, D:10) 9 gold pieces (14, 32, D:10) 14 gold pieces (15, 17, D:10) a +0 short sword (15, 29, D:10) 19 gold pieces (15, 31, D:10) 20 gold pieces (15, 33, D:10) 13 gold pieces (16, 28, D:10) 14 gold pieces (16, 29, D:10) a book of Scorching (16, 30, D:10) a potion of lignification (16, 31, D:10) a parchment of Fireball (16, 32, D:10) 18 gold pieces (17, 28, D:10) a potion of berserk rage (17, 29, D:10) a +0 mace of protection (unseen) (17, 30, D:10) a +1 mace of protection (unseen) (17, 31, D:10) a scroll of fog (17, 33, D:10) 12 gold pieces (18, 28, D:10) a +0 mace (18, 29, D:10) a parchment of Forge Lightning Spire (18, 30, D:10) a staff of conjuration (unseen) (18, 31, D:10) the +2 shortbow of Extinguishment {heavy, rCorr SInv Stlth+} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (18, 32, D:10) 18 gold pieces (19, -3, D:10) a +0 dagger (19, -2, D:10) a +0 dagger a +0 robe (19, 28, D:10) a potion of heal wounds (19, 29, D:10) a +0 halberd (19, 30, D:10) 3 scrolls of enchant armour (19, 31, D:10) a +0 leather armour (19, 33, D:10) 13 gold pieces (20, 28, D:10) 7 gold pieces (20, 30, D:10) 8 gold pieces (20, 32, D:10) 15 gold pieces (21, 29, D:10) 10 gold pieces (21, 31, D:10) 15 gold pieces (36, 15, D:10) 5 gold pieces (36, 16, D:10) a +0 dagger a +0 robe (38, -8, D:10) an amulet of chemistry (39, 0, D:10) a +0 leather armour a +0 hand axe (39, 2, D:10) a +0 short sword (39, 8, D:10) a +0 club (41, 2, D:10) a +0 robe a +2 dagger of venom (46, 4, D:10) a parchment of Inner Flame Level 11 of the Dungeon (23, -27, D:11) a +0 trident (24, -27, D:11) a +0 flail (25, -25, D:11) a +0 short sword a +0 club a +0 ring mail (26, -25, D:11) a +0 orcbow a +0 long sword a +0 plate armour (26, -24, D:11) a +0 dagger (26, -23, D:11) a parchment of Grave Claw (27, -26, D:11) a +0 dagger a +0 robe (31, -36, D:11) 3 large rocks