Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5646455900555481447 28 alo the Charlatan (level 3, 0/26 HPs) Began as a Coglin Artificer on Aug 16, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:52 (794 turns). alo the Charlatan (Coglin Artificer) Turns: 794, Time: 00:02:52 Health: 0/26 AC: 3 Str: 12 XL: 3 Next: 14% Magic: 3/3 EV: 10 Int: 10 God: Gold: 69 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) d - +2 dagger (protect) {Kaori} rCold . . . (100%) c - +0 dagger {Malki} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -2), revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 club {Juhanna} c - a +0 dagger (offhand) {Malki} d - a +2 dagger of protection (weapon) {Kaori} Armour b - a +0 leather armour (worn) Wands a - a wand of flame (14) (quivered) e - a wand of charming (14) c - a wand of iceblast (5) Scrolls c - a scroll of poison {unknown} d - 4 scrolls of teleportation {unknown} Skills: + Level 1.6 Fighting + Level 2.2 Armour + Level 1.5 Dodging - Level 0.7 Stealth + Level 4.4 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 0% 3d8 58% 2 Leda's Liquefaction Alch/Erth 0% N/A 99% 4 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The water moccasin is moderately wounded. You barely miss the water moccasin with your +2 dagger of protection. You feel sick. The water moccasin misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the water moccasin but do no damage. The water moccasin is moderately wounded. You miss the water moccasin with your +2 dagger of protection. You feel sick. The water moccasin bites you but does no damage. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 57% to hit) The puff of flame hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. Okay, then. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, chance to affect: 60%) The water moccasin is charmed. * * * LOW HITPOINT WARNING * * * You feel sick. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target Fall back! * * * LOW HITPOINT WARNING * * * You feel sick. You aren't carrying any potions. You die... ### ##.## ### ###...####.## ..........#.## ###...##.###.##### ##.##.## ##....# #.### #.###.# #.# #.# #.# ##'## #.# #@# ##...## ## #.# ##.....## #S# #.......# ... .........# ..# .........+ .... .........# ..## #.........S ..# ##.....#.##. You could see a friendly water moccasin (charmed, unaware, retreating). Vanquished Creatures 2 ribbon worms (D:2) A dart slug (D:1) 3 hobgoblins (D:2) 5 ball pythons 6 bats 3 endoplasms 3 frilled lizards 2 goblins A kobold (D:1) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alo the Coglin Artificer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 128 | D:1 | Reached skill level 1 in Dodging 141 | D:1 | Found a faded altar of an unknown god. 265 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 587 | D:2 | Reached XP level 3. HP: 23/26 MP: 3/3 759 | D:3 | Encountered a water moccasin 793 | D:3 | HP: 1/26 [poisoned by a water moccasin] 794 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_basic, shapermc_ecumenical_altar_venn, serial_bayou_ford_a, minmay_3d_cube D:2: layout_rooms D:3: layout_loops_corners, nicolae_okawaru_hey_there's_oka_statue_tiles, lemuel_crystal_altar Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.5 Armour | 2 | 2.2 Fighting | | 1.6 Stealth | | 0.7 Evocations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 67 Melee: Dagger || 106 Club || 15 Evoke: Wand of flame || 1 Wand of charming || 1 Stab: Sleeping || 3 Armour: Leather armour || 60 Dodge: Dodged || 39