Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10251627063885678569 0 alo the Shield-Bearer (level 1, 18/18 HPs) Began as a Human Fighter on July 11, 2026. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). alo the Shield-Bearer (Human Fighter) Turns: 1, Time: 00:00:03 Health: 18/18 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 4 Dex: 12 Spells: 0/0 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions m - 2 potions of might Skills: + Level 3.0 Fighting + Level 2.0 Axes + Level 3.0 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, alo the Human Fighter. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a scroll labelled QOICE EXARR. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You have escaped! #####+### #.......# #....># #...@.# #.....# #.....+ #.....# #.....# #...?.# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alo the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_rooms, glass_columns_c, grunt_decor_clamped