alo Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (5, -11, D:1) a quokka corpse (skeletalised by now) (12, -36, D:1) a parchment of Dragon's Call (12, -30, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (1, 0, D:2) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (1, 4, D:2) a frilled lizard corpse (skeletalised by now) (7, 0, D:2) 8 gold pieces (11, 5, D:2) a +0 hand axe (25, -27, D:2) a hobgoblin corpse (33, -45, D:2) a +0 whip 3 stones a kobold corpse (skeletalised by now) (46, -22, D:2) a +0 mace a +0 dagger an orc corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, -22, D:2) an orc corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (48, -23, D:2) a +0 club (56, -47, D:2) a bat corpse (56, -30, D:2) an adder corpse Level 3 of the Dungeon (0, 0, D:3) a +1 spear of venom (1, 0, D:3) a +0 spear (8, -10, D:3) a potion of enlightenment (9, -14, D:3) a +3 whip (unseen) (9, -8, D:3) a scroll of identify (10, -13, D:3) a +0 short sword a +0 ring mail a +0 club a +0 leather armour an orc corpse (10, -10, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (11, -15, D:3) a clockroach corpse (11, -8, D:3) a scroll of identify (12, -10, D:3) a scroll of enchant armour a potion of curing (13, -16, D:3) a +0 rapier