Dungeon Crawl Stone Soup version 0.35-a0-1308-g77a9b5a25e (webtiles) character file. Game seed: 1474060468468021458 28 allgreen the Ducker (level 2, 16/16 HPs) Began as a Felid Berserker on Oct 18, 2026. Was a Follower of Trog. Got out of the dungeon alive. The game lasted 00:01:25 (1563 turns). allgreen the Ducker (Felid Berserker) Turns: 1563, Time: 00:01:25 Health: 16/16 AC: 1 Str: 13 XL: 2 Next: 96% Magic: 3/3 EV: 17 Int: 10 God: Trog [*.....] Gold: 135 SH: 0 Dex: 15 Spells: 1/1 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: Renounce Religion (0%), Berserk (4%) You escaped. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 135 gold pieces. Inventory: Wands e - a wand of paralysis (9) Scrolls r - a scroll of revelation p - a scroll of poison i - 2 scrolls of identify Potions f - a potion of might {unknown} k - a potion of moonshine {unknown} l - a potion of brilliance {unknown} Skills: + Level 3.3 Fighting + Level 4.4 Dodging * Level 3.7 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 16384 Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. As you read the scroll labelled RAGEAMENKIH, it crumbles to dust. Blink to where? Press: ? - help, Dir - move target Okay, then. It was a scroll of blinking. As you read the scroll labelled IDWIOS WOGIANG, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. As you read the scroll labelled NIGUL QUOBEV, it crumbles to dust. It is a scroll of identify. c -> r - a scroll of revelation; h -> i - 2 scrolls of identify As you read the scroll labelled GUBUKO SIZYA, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. Your surroundings suddenly seem different. The air fills with toxic fumes! As you read the scroll labelled WUGIVUPLUNLECU, it crumbles to dust. It was a scroll of poison. d -> p - a scroll of poison Okay, then. You start waiting. Done waiting. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. You have escaped! # #.....♣.............♣......# # # #..♣♣♣~♣.....◊◊....♣~♣♣♣...### # #.♣...♣~♣...◊◊◊◊..♣~♣...♣..#.. # #♣.....♣~♣◊◊◊◊◊◊◊♣~♣.....♣.... # ♣......♣~♣◊◊◊◊◊♣~♣..)...♣.... # ♣......◊♣~♣◊◊◊♣~♣◊......♣.... # #♣.....◊◊◊♣~♣♣♣~♣◊◊◊.....♣..#. # #.♣)..◊◊◊◊◊♣~~~♣◊◊◊◊◊...♣...#. # #..♣..◊◊◊◊◊♣~@~♣◊◊◊◊◊..♣...... # #.♣....◊◊◊◊♣~~~♣◊◊◊◊....♣...#. # #♣......◊◊♣~♣♣♣~♣◊◊......♣.##. # ♣......◊♣~♣◊◊◊♣~♣◊......♣.... ####♣......♣~♣◊◊◊◊◊♣~♣......♣#### ....♣.....♣~♣◊◊◊◊◊◊◊♣~♣.....♣ #.. ###.#♣...♣~♣..◊◊◊◊...♣~♣...♣# #.# ###...♣♣♣~♣....◊◊.....♣~♣♣♣# #.# .......##♣.............♣# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 hobgoblins 2 quokkas (D:1) 3 ball pythons 2 bats (D:1) 7 endoplasms 3 frilled lizards 5 goblins 3 kobolds (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | allgreen the Felid Berserker began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 219 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 1370 | D:2 | Slain by an adder 1370 | D:2 | Lost a life (0 lives remaining) 1563 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, minmay_misc_feat_x D:2: layout_basic, grunt_decor_fettered, minmay_misc_feat_plants, kennysheep_minor_cross, kennysheep_boxes Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 72 Melee: Unarmed || 72 Bite || 4 Invoke: Berserk || 2 Read: Identify || 1 Teleportation || 1 Immolation || 1 Blinking || 1 Poison || 1 Stab: Sleeping || 4 Armour: None || 25 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1615 | 1498 | 117 | 151 | 1123 | 2 | 807.5 | Dungeon | 1615 | 1498 | 117 | 151 | 1123 | 2 | 807.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1016 daAuts D:2: 598 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Trog | 1 | 0 | 35 | 15 | 0 | 0 | 0 | 0 | 0 | 2 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Trog Piety from conduct Conduct || total ----------------------++------- Kill Living || 17 ----------------------++------- Conduct count Conduct || total ----------------------++------- Kill Living || 29 ----------------------++-------