allgreen Level 1 of the Dungeon (0, 0, D:1) a large rock (4, -11, D:1) a bat corpse (skeletalised by now) (6, -7, D:1) a centaur skeleton (6, 5, D:1) a rat corpse (skeletalised by now) (6, 7, D:1) a kobold skeleton (19, -28, D:1) a +0 robe (22, -6, D:1) a +0 robe (25, -24, D:1) a frilled lizard skeleton (27, -50, D:1) a +0 dagger (28, -42, D:1) a +0 leather armour (28, -33, D:1) a quokka skeleton (28, 8, D:1) a ball python corpse (skeletalised by now) (30, -38, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, -19, D:1) a hobgoblin skeleton (31, -4, D:1) a book of Geomancy (31, -2, D:1) a +0 dagger (31, 0, D:1) a +0 club a stone (33, -20, D:1) a +0 club 5 stones a +0 whip (33, -19, D:1) a +0 whip (38, -41, D:1) a +0 dagger (40, -39, D:1) a +0 short sword of flaming a stone a +0 ring mail a kobold corpse (skeletalised by now) (40, 1, D:1) a bat corpse (skeletalised by now) (45, -14, D:1) a +0 robe (46, -26, D:1) a +0 club (47, -7, D:1) a parchment of Summon Horrible Things (49, -21, D:1) a +0 dagger (57, -17, D:1) a +0 short sword (62, -13, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) the felid corpse of allgreen (0, 2, D:2) 16 gold pieces (11, 4, D:2) a +0 robe (20, 1, D:2) a ball python corpse (20, 4, D:2) a +0 scale mail (20, 11, D:2) a +0 hand axe