allgreen Level 1 of the Dungeon (6, 16, D:1) a +0 club (6, 22, D:1) a hobgoblin corpse (skeletalised by now) (6, 39, D:1) a +0 whip (12, 14, D:1) a +0 leather armour (17, 46, D:1) a parchment of Plasma Beam (19, 13, D:1) a +0 short sword a kobold skeleton (21, 14, D:1) a +0 club (21, 26, D:1) 2 poisoned darts (21, 33, D:1) a hobgoblin corpse (skeletalised by now) (21, 51, D:1) a +0 robe (22, 32, D:1) a +0 ring mail (24, 32, D:1) a +0 short sword a kobold corpse (skeletalised by now) (37, 6, D:1) a +0 dagger of protection (41, 33, D:1) a frilled lizard skeleton (42, 30, D:1) a ball python skeleton (47, 17, D:1) a +0 club a goblin skeleton (48, 2, D:1) a +0 whip (48, 21, D:1) an orb of stardust (49, 31, D:1) a rat skeleton (53, 1, D:1) 5 curare-tipped darts (58, 25, D:1) a jackal skeleton Level 2 of the Dungeon [Shop] Syasun's Jewellery Emporium a ring of willpower (unknown) (250 gold) a talisman of death (550 gold) the amulet of Amummera {Chemistry ^Fragile +Blink Regen+} (384 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. a ring of protection from cold (unknown) (250 gold) a +4 ring of slaying (unknown) (360 gold) a ring of magical power (unknown) (200 gold) a +6 ring of strength (360 gold) a ring of wizardry (unknown) (300 gold) a +4 ring of protection (unknown) (360 gold) (0, 0, D:2) a +0 hand axe (1, -28, D:2) a parchment of Call Imp (8, -12, D:2) a +0 flail a gnoll corpse (skeletalised by now) (8, -11, D:2) a +0 club a +0 whip a gnoll skeleton (11, -29, D:2) a +0 war axe (16, -25, D:2) a frilled lizard skeleton (17, -3, D:2) a +0 robe (27, -9, D:2) a frilled lizard skeleton (31, -24, D:2) a +0 whip (32, -26, D:2) a +0 falchion a +0 scale mail the human skeleton of Terence (32, -24, D:2) a +0 whip a kobold skeleton (38, -35, D:2) a quokka skeleton (41, -30, D:2) a bat skeleton (42, -26, D:2) a parchment of Call Imp (47, -9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 morningstar a +0 scale mail an orc corpse (skeletalised by now) (1, 0, D:3) a +0 club (2, -1, D:3) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (2, 0, D:3) a +0 club (3, -51, D:3) a +0 club an orc corpse (skeletalised by now) (5, -4, D:3) a +4 dagger of venom (11, -23, D:3) a +0 dagger (26, -35, D:3) a hobgoblin skeleton (38, 7, D:3) a +0 dagger a goblin skeleton (40, -23, D:3) a +0 whip (41, 0, D:3) a ball python skeleton (47, 7, D:3) a +0 hat (48, -38, D:3) a +0 plate armour (50, -44, D:3) a hobgoblin corpse (skeletalised by now) (50, -41, D:3) a frilled lizard corpse (skeletalised by now) (50, -40, D:3) a +0 club a kobold corpse (skeletalised by now) (50, -3, D:3) a +0 hand axe (51, 6, D:3) a +0 long sword (52, -37, D:3) 4 javelins Level 4 of the Dungeon (1, 2, D:4) the felid corpse of allgreen (2, 2, D:4) a +0 club an orc corpse (4, 27, D:4) a +0 dagger (5, 1, D:4) a +0 morningstar a +0 leather armour an orc corpse (5, 23, D:4) a potion of enlightenment (5, 31, D:4) 12 gold pieces (6, 2, D:4) a +0 hand axe a +0 leather armour (6, 35, D:4) a potion of curing (6, 38, D:4) 16 gold pieces (22, 38, D:4) a +0 dagger (47, 37, D:4) the felid corpse of allgreen (48, 31, D:4) 12 gold pieces