allgreen Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, 18, D:1) a rat corpse (skeletalised by now) (11, -13, D:1) a jackal skeleton (12, -15, D:1) a ball python skeleton (12, -13, D:1) a +0 club (14, 15, D:1) a +0 dagger of venom a goblin skeleton (22, -9, D:1) a hobgoblin skeleton (28, 15, D:1) a +0 dagger (34, 9, D:1) a +0 robe (36, -11, D:1) a jackal corpse (skeletalised by now) (36, -7, D:1) a +0 dagger (37, -12, D:1) a jackal corpse (skeletalised by now) (38, -19, D:1) a +0 spear (38, -12, D:1) a jackal corpse (skeletalised by now) (43, 0, D:1) a +0 spear (47, -21, D:1) a +0 short sword (48, -5, D:1) a +0 robe (49, -5, D:1) a +0 mace (56, -13, D:1) a rat skeleton (57, -13, D:1) a +0 dagger Level 2 of the Dungeon (4, 7, D:2) a +0 short sword 4 stones (4, 8, D:2) a hobgoblin corpse (skeletalised by now) (11, 16, D:2) a ball python skeleton (11, 22, D:2) a ball python skeleton (14, 10, D:2) 3 poisoned darts (16, 29, D:2) a +0 dagger (22, 11, D:2) a +0 short sword (27, 32, D:2) a frilled lizard skeleton (27, 34, D:2) a ball python skeleton (28, 0, D:2) an adder corpse (skeletalised by now) (35, 19, D:2) a +0 whip (35, 31, D:2) a +0 club a goblin skeleton (38, 8, D:2) a +4 quarterstaff (44, 6, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (1, 2, D:3) a +0 dagger a goblin corpse (skeletalised by now) (10, 13, D:3) the +1 dagger of Charity {freeze, rC+++ rCorr Str-3 Stlth-} rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (13, -15, D:3) a +0 spear (16, 19, D:3) a +0 dagger (17, 5, D:3) a +0 dagger (22, 3, D:3) a hobgoblin skeleton (29, -21, D:3) a +0 club (30, 12, D:3) a +0 club a goblin corpse (skeletalised by now) (31, 12, D:3) a frilled lizard corpse (skeletalised by now) (33, 14, D:3) a ball python skeleton (38, 2, D:3) a +0 dagger (40, 3, D:3) 4 poisoned darts (41, 1, D:3) a +0 quarterstaff (44, 5, D:3) a +0 short sword (46, 9, D:3) a +0 short sword a kobold corpse (skeletalised by now) (47, 6, D:3) a +0 dagger (47, 10, D:3) a frilled lizard corpse (skeletalised by now) (51, 11, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Cevvobosch" {+Blink rC+ Int+2 SInv} (4020 gold) [ring of see invisible] +Blink: It lets you blink. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +1 ring mail of Vinab {+Inv} (2300 gold) +Inv: It lets you turn invisible. It cannot be enchanted further. the +9 whip of the Trees {flame, rElec rPois Dex+4} (7610 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Vyer {Will+ Str+6} (4860 gold) [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). the air staff "Riypirr" {rElec Dex+3 Conj Air} (4390 gold) [staff of air] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the +8 ring mail of Mukloig {Int+5} (6150 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the blade talisman of Impermeability {rC+ Will+++ Int-2 Stlth-} (15160 gold) [blade talisman] rC+: It protects you from cold. Will+++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Stlth-: It makes you less stealthy. the +1 dagger of Slimy Fortitude {freeze, rC+ Will- Str+3} (2470 gold) rC+: It protects you from cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the +0 ring mail of the Jabberwock {rElec Dex+3} (2430 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the alchemy staff "Cuda" {rPois Str+3 Alch} (3830 gold) [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. the +9 short sword of Itzius {pain, rF- Str+3 Int+7 SInv} (7770 gold) rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. It cannot be enchanted further. the +0 leather armour of Tur Vanykk {*Corrode Int+5} (1390 gold) *Corrode: It may corrode you when you take damage. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +1 dagger of Hepliaklqana's Reproof {devious, ^Drain rElec rC+ Str+5} (3290 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+5: It affects your strength (+5). It cannot be enchanted further. the +5 ring mail of Mirth {Rampage rPois Dex-5 SInv} (3390 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. the +9 mace of the Pyrrhic Victory {heavy, rF+++ Will- Dex+5} (9870 gold) rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +2 leather armour of the Miller {Int+3} (2530 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the spider talisman of the New World {rElec} (3650 gold) [spider talisman] rElec: It insulates you from electricity. the ring "Wiunty" {rF++ MP+9} (4450 gold) [ring of magical power] rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). the +0 hat of Zin's Envy {Harm rN+} (1520 gold) Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. It cannot be enchanted further. the cold staff "Starlight" {rPois rC+ Dex+4 Ice Air} (5020 gold) [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (0, 0, D:4) 3 poisoned darts (2, 0, D:4) a +0 quarterstaff (5, 1, D:4) a +2 short sword of speed a +0 ring mail a +0 short sword an orc skeleton (5, 2, D:4) a +0 scale mail a +0 dagger (15, 31, D:4) a +0 mace (23, -1, D:4) a +0 hand axe (30, -3, D:4) a +0 mace (30, 21, D:4) a quokka skeleton (31, 19, D:4) a +0 whip (31, 21, D:4) a +0 club a goblin skeleton (32, 14, D:4) a +0 mace (32, 15, D:4) a +0 leather armour a +0 club (33, 13, D:4) 3 poisoned darts (33, 14, D:4) a +0 whip (33, 16, D:4) a +0 mace an orc skeleton (34, 13, D:4) a +1 trident of venom an orc skeleton (34, 14, D:4) a +0 robe a +0 dagger (41, -5, D:4) a stone a +0 dagger (42, 5, D:4) a +0 robe (43, 22, D:4) an adder skeleton (43, 23, D:4) a +0 leather armour a +0 falchion (44, 39, D:4) a +0 short sword a kobold skeleton (52, 3, D:4) a +0 dagger Level 5 of the Dungeon (0, 20, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (10, 8, D:5) an adder skeleton (14, 31, D:5) an adder corpse (skeletalised by now) (15, 1, D:5) a +3 spear (16, 33, D:5) a jackal corpse (skeletalised by now) (21, 13, D:5) a +0 robe (21, 15, D:5) a hound corpse (skeletalised by now) (42, 19, D:5) a +0 leather armour (43, 44, D:5) an iguana corpse (skeletalised by now) (45, 20, D:5) a parchment of Sandblast Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (11, -17, D:6) a +0 falchion a +0 club (11, -16, D:6) a +0 dagger 4 poisoned darts a +0 robe a +0 falchion a +0 robe (11, -15, D:6) a +0 whip (37, -15, D:6) a +0 dagger of holy wrath (40, -32, D:6) a +0 scale mail (51, -41, D:6) a +0 robe (53, -37, D:6) a +0 giant club (57, -3, D:6) a +0 trident an orc skeleton (57, -2, D:6) a +0 dagger a +0 robe an orc skeleton (58, -2, D:6) a +0 club a +0 leather armour an orc skeleton (60, -1, D:6) a +0 dagger (61, 4, D:6) a +0 spear Level 7 of the Dungeon (7, -3, D:7) 5 poisoned darts (still there?) a +0 short sword (still there?) 3 stones (still there?) a +0 short sword (still there?) (7, -2, D:7) a +2 robe of willpower a +0 dagger a +0 club a +0 dagger a +0 short sword 3 poisoned darts the elf corpse of Dowan (skeletalised by now) (8, -2, D:7) a +0 flail a +0 short sword a +0 ring mail a +0 whip 5 stones (9, -3, D:7) 5 poisoned darts a +0 dagger a +0 flail a +0 club a kobold corpse (skeletalised by now) a gnoll corpse (skeletalised by now) a kobold corpse (skeletalised by now) (9, -2, D:7) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (9, -1, D:7) a +0 halberd a gnoll corpse (skeletalised by now) (10, -3, D:7) a +0 trident a +0 scale mail (10, -2, D:7) a +0 whip (10, -1, D:7) a +0 whip a gnoll corpse (skeletalised by now) (24, -6, D:7) a scroll of identify (25, -16, D:7) a +0 falchion (26, -16, D:7) a +0 dagger a +0 robe (26, -15, D:7) a +0 mace an orc corpse (skeletalised by now) (26, -10, D:7) a +0 vampiric whip (still there?) a +0 chain mail (still there?) (27, -11, D:7) a +0 dagger a +0 leather armour a +0 mace an orc corpse (skeletalised by now) (27, -10, D:7) a +0 hand axe a +0 leather armour an orc corpse (28, -10, D:7) a +0 falchion a +0 chain mail (28, -9, D:7) a +0 falchion a +0 club a +0 ring mail an orc corpse an orc corpse (35, -6, D:7) a parchment of Teleport Other the Ecumenical Temple the Necropolis (16, 50, Necropolis) a rat corpse (20, 50, Necropolis) a potion of attraction (21, 49, Necropolis) 14 gold pieces (21, 50, Necropolis) a +0 flail (22, 50, Necropolis) 19 gold pieces (33, 27, Necropolis) a potion of mutation (33, 28, Necropolis) the +1 dagger of Faemam {chaos, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (34, 22, Necropolis) 14 gold pieces (34, 27, Necropolis) a potion of ambrosia (34, 28, Necropolis) 13 gold pieces (39, 27, Necropolis) 10 gold pieces (40, 16, Necropolis) 10 gold pieces (45, 15, Necropolis) 12 gold pieces (45, 16, Necropolis) a potion of mutation (45, 21, Necropolis) 14 gold pieces (46, 15, Necropolis) the +12 mace of Fortitude {chaos, Fly rElec Int+3} Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (46, 16, Necropolis) 13 gold pieces (53, 49, Necropolis) 12 gold pieces (54, 49, Necropolis) 18 gold pieces (55, 49, Necropolis) 12 gold pieces (55, 50, Necropolis) a +0 sling (56, 49, Necropolis) 3 javelins (57, 49, Necropolis) 9 gold pieces (58, 49, Necropolis) the +6 long sword of an ice cave {vamp, rC+ rN+ Int-3} rC+: It protects you from cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen)