Dungeon Crawl Stone Soup version 0.33-a0-272-ge5f5f5be5e (webtiles) character file. Game seed: 1654186491481248597 39 alio the Vexing (level 3, -1/27 HPs) Began as a Barachi Hexslinger on Oct 23, 2024. Killed from afar by Sigmund (11 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:26 (1099 turns). alio the Vexing (Barachi Hexslinger) Turns: 1099, Time: 00:01:27 Health: -1/27 AC: 4 Str: 9 XL: 3 Next: 45% Magic: 1/4 EV: 11 Int: 13 God: Gold: 63 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . e - +0 helmet rElec . d - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ g - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) d - a +0 cloak (worn) e - a +0 helmet (worn) Jewellery g - a ring of see invisible (left hand) Scrolls b - a scroll of poison f - 2 scrolls of vulnerability {unknown} i - a scroll of fear {unknown} Potions h - a potion of curing {unknown} Skills: * Level 1.9 Fighting * Level 3.2 Ranged Weapons + Level 2.1 Dodging + Level 0.2 Stealth + Level 1.2 Spellcasting + Level 3.5 Hexes + Level 1.1 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 19% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 5% N/A 54% 4 Hailstorm Conj/Ice 0% 3d5 63% 3 Summon Ice Beast Ice/Summ 0% N/A 63% 3 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Sigmund misses you. You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund seems less drained. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is almost dead. Sigmund barely misses you. You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is almost dead. Sigmund hits you from afar with a +0 scythe! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Jinxbite (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Sigmund barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, chance to call a sprite on attack: 52%, 55% to hit) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is almost dead. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes for a moment. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, slightly transparent, chance to call a sprite on attack: 52%, 55% to hit) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is almost dead. A giggling sprite leaps out and makes Sigmund trip over his own feet. Sigmund is almost dead. Sigmund casts a spell at you. The magic dart hits you! You die... Sigmund begins carving another notch in his scythe. ###### #....# ###.##.# ##.#.##.# ## ## # ##....##.## . .#.# #.......).. # #. .#.####.....#.## ####.#.##............#.# ......@.@...#####.#.)..# .###.###.#### #.###### ##.###...#.# ##'## ...........# ##...## .######.### ##†....## #..## ##.......## ..######...####.....(...### #.............'.........+.. ..######...####.........### You could see Sigmund (invisible, very drained). Vanquished Creatures A ribbon worm (D:2) A ball python (D:2) 4 bats (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 3 quokkas (D:1) 6 kobolds 6 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alio the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 135 | D:1 | Reached XP level 2. HP: 5/21 MP: 3/3 217 | D:1 | Learned a level 2 spell: Jinxbite 437 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/4 1081 | D:2 | Noticed Sigmund 1099 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic D:2: layout_loops_corners, kennysheep_cluttered_room, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 3 | 3.2 Fighting | | 1.9 Dodging | | 2.1 Stealth | | 0.2 Spellcasting | | 1.2 Hexes | | 3.5 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 128 Cast: Jinxbite || 9 Ability: Hop || 1 Armour: Robe || 37 Dodge: Dodged || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1275 | 1208 | 67 | 0 | 945 | 2 | 637.5 | Dungeon | 1275 | 1208 | 67 | 0 | 945 | 2 | 637.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1085 daAuts D:2: 189 daAuts