Dungeon Crawl Stone Soup version 0.33-a0-27-gdf10614e8e (webtiles) character file. Game seed: 12911000111636711279 4 alio the Apothecary (level 1, 0/11 HPs) Began as an Octopode Alchemist on Aug 27, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (275 turns). alio the Apothecary(Octopode Alchemist) Turns: 275, Time: 00:00:14 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 17 God: Gold: 43 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Scrolls c - a scroll of silence {unknown} Potions a - a potion of magic b - a potion of might {unknown} Skills: * Level 0.2 Fighting + Level 2.0 Dodging + Level 2.7 Stealth + Level 0.2 Unarmed Combat * Level 2.2 Spellcasting * Level 1.0 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There are monsters nearby! There are monsters nearby! The sting hits the bat. The bat is poisoned. The bat is heavily wounded. The bat hits you but does no damage. The sting hits the bat. The bat looks even sicker. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a tower shield. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm quivers. You are out of magic! You are out of magic! You are out of magic! You are out of magic! You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm looks more healthy. The endoplasm barely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... .$#.### #. ####.#..(# #. .....[..# .. ####..##.# #........# #.## #.....##.# #... #.....##.# #### #.....##.############ #...@.##.#....>.#.... #...J.##.#......#.... #.....##.#........... #.....##.####........ ####+###.# #........ #.####........ #.#..'........ #.#.##........ #.#†##....#### You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A ball python (D:1) 2 bats (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alio the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 275 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 10 Constrict || 1 Tentacles || 1 Cast: Sting || 8 Armour: Skin || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 275 | 275 | 0 | 0 | 238 | 1 | 275.0 | Dungeon | 275 | 275 | 0 | 0 | 238 | 1 | 275.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 275 daAuts