Dungeon Crawl Stone Soup version 0.32-a0-1913-gb2e4c6566d (webtiles) character file. Game seed: 2558013625389412482 20 alio the Apothecary (level 2, 0/17 HPs) Began as an Octopode Alchemist on July 30, 2024. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (450 turns). alio the Apothecary(Octopode Alchemist) Turns: 450, Time: 00:01:29 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 79% Magic: 1/5 EV: 11 Int: 17 God: Gold: 26 SH: 3 Dex: 12 Spells: 4/5 levels left rFire . . . f - +3 short sword rCold . . . g - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons f - a +3 short sword (weapon) Armour b - an orb of light g - a +0 buckler (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of fog {unknown} Potions a - a potion of magic e - a potion of lignification {unknown} Skills: + Level 0.1 Fighting + Level 2.3 Dodging + Level 2.8 Stealth + Level 2.3 Spellcasting + Level 1.0 Conjurations + Level 3.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 43% 3 Olgreb's Toxic Radiance Alch 14% N/A 56% 4 Sigil of Binding Hex 1% N/A 67% 3 Tukima's Dance Hex 1% N/A 67% 3 Sticky Flame Fire/Alch 8% 2d4 82% 4 Iskenderun's Mystic Bla Conj/Tloc 3% 2d3 (+2d1 94% 4 Anguish Hex/Necr 0% N/A 97% 4 Cause Fear Hex 0% N/A 97% 4 Dimensional Bullseye Hex/Tloc 0% N/A 97% 4 Enfeeble Hex 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The goblin shouts! The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin closely misses you. The endoplasm hits you. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is lightly wounded. The goblin barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is heavily wounded. The goblin barely misses you. The endoplasm barely misses you. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is severely wounded. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ######## #......####### # . #............##.#.. #.................. #.......†...g...... ##.........@J...... ####'#####.#.#'#+#......... #.............. .g.......# ######...........###.. ........# #................. .. .......# #.......###...#.#.. . . ....... #........##.....#.##.. .....# #........###....#.# ...####....# #......#........# ...........# You could see an endoplasm (very poisoned) and a goblin. Vanquished Creatures 5 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) A ball python (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alio the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 107 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 450 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, minmay_misc_feat_cross, minmay_hexomino_c4 Action || total ---------------------------++------- Melee: Unarmed || 6 Tentacles || 4 Constrict || 4 Short sword || 5 Cast: Sting || 18 Armour: Skin || 10 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 449 | 436 | 13 | 2 | 275 | 1 | 449.0 | Dungeon | 449 | 436 | 13 | 2 | 275 | 1 | 449.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 449 daAuts