Dungeon Crawl Stone Soup version 0.35-a0-1088-gdfda6708a4 (webtiles) character file. Game seed: 9517461075640102610 532582 ahyangyi2 the Crack Shot (level 24, -16/224 HPs) Began as a Gale Centaur Hunter on Sept 27, 2026. Was the Champion of Qazlal. Shot with an arrow by a vault warden (29 damage) ... on level 5 of the Vaults. The game lasted 02:42:28 (50549 turns). ahyangyi2 the Crack Shot (Gale Centaur Hunter) Turns: 50549, Time: 02:42:28 Health: -16/224 AC: 30 Str: 24 XL: 24 Next: 69% Magic: 36/37 EV: 21 Int: 11 God: Qazlal [******] Gold: 1771 SH: 8 Dex: 23 Spells: 10/34 levels left rFire + . . (50%) a - +8 triple crossbow "Coehitt" {freeze, rCorr Str+3} rCold + . . (50%) [offhand occupied] rNeg + . . (50%) x - +4 ring mail of Evenfall {rPois Regen+} rPois + (33%) G - +2 helmet {Light} rElec + (33%) s - +0 cloak {Will+} rCorr + (50%) k - +2 pair of gloves {Fire} SInv . H - +6 lightning scales {swift, rElec} Will ++... K - amulet of Vitality {Regen++ RegenMP++} Stlth + u - ring of Qyskamee {+Blink rN+} HPRegen 2.97/turn A - ring of No Interval {rF+ rC+ Str+6} MPRegen 1.05/turn %: repel missiles, stampede @: about to teleport, protected from physical damage, glowing, studying 2 skills, quick A: large, hooves 3, deformed body, stampede 2, West Wind's embodiment }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Evoke Blink (1%), Upheaval (0%), Elemental Force (0%), Disaster Area (0%) You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was exalted by your worship. You visited 11 branches of the dungeon, and saw 47 of its levels. You visited the Abyss 1 time. You also visited: Trove, Bailey, Ice Cave and Volcano. You collected 7722 gold pieces. You spent 5951 gold pieces at shops. Inventory: Hand Weapons a - the +8 triple crossbow "Coehitt" (weapon) {freeze, rCorr Str+3} (You found it in a treasure trove) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. e - a +1 triple crossbow of draining Missiles b - 67 boomerangs d - 43 stones j - 37 poisoned darts l - 13 atropa-tipped darts r - 4 throwing nets t - 8 datura-tipped darts v - 7 javelins w - 7 curare-tipped darts z - 21 silver javelins C - 6 darts of disjunction Armour c - a +0 pair of gloves of hurling h - a +0 cloak of air i - a +0 cloak of stealth k - a +2 pair of gloves of fire (worn) m - a +1 helmet of intelligence n - +3 storm dragon scales {Bai Suzhen} o - the +1 hat of Relativism {Snipe, rF- Int+3 Dex+3} (You found it on level 1 of the Depths) rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. q - the +6 chain mail of Starshine {Archery, rC+} (You found it in a treasure trove) rC+: It protects you from cold. It cannot be enchanted further. s - a +0 cloak of willpower (worn) x - the +4 ring mail of Evenfall (worn) {rPois Regen+} (You took it off an orc on level 10 of the Dungeon) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. F - the +6 scale mail "Xeamuagg" {Int+3 Slay+4} (You found it in an ice cave) Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. G - a +2 helmet of light (worn) H - the +6 lightning scales (worn) {swift, rElec} (You acquired it on level 5 of the Lair of Beasts) Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. Y - the +0 helmet of the Teacher {rC++ Int+2} (You found it on level 3 of the Elven Halls) rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Jewellery p - the amulet "Sotai" {Spirit rF++ rN+ Str+3} (You found it on level 9 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). u - the ring of Qyskamee (worn) {+Blink rN+} (You acquired it in a bailey) [ring of positive energy] +Blink: It lets you blink. rN+: It protects you from negative energy. y - a ring of flight A - the ring of No Interval (worn) {rF+ rC+ Str+6} (You found it in a treasure trove) [ring of strength] rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). B - the ring of the Holding Gods {^Drain rC+ Will+ Int+9 Dex-4} (You found it in a treasure trove) [ring of willpower] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Will+: It increases your willpower. Int+9: It affects your intelligence (+9). Dex-4: It affects your dexterity (-4). D - the ring of Gontum {^Drain rF+ rC+ Str+6} (You bought it in a shop on level 3 of the Snake Pit) [ring of strength] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). E - an amulet of regeneration K - the amulet of Vitality (worn) {Regen++ RegenMP++} (You found it on level 3 of the Snake Pit) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. T - the amulet "Zufifoafe" {Reflect Will+ SH+5} (You took it off a deep elf archer on level 3 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. SH+5: It affects your SH (+5). Talismans f - the death talisman of Music {Will++} (You found it on level 2 of the Vaults) [talisman of death] Will++: It greatly increases your willpower. I - a hive talisman M - a granite talisman Wands c - a wand of roots (39) f - a wand of mindburst (31) a - a wand of flame (81) e - a wand of paralysis (8) d - a wand of digging (11) p - a wand of polymorph (18) b - a wand of acid (28) Scrolls s - a scroll of butterflies t - 14 scrolls of teleportation b - 13 scrolls of blinking x - 7 scrolls of amnesia p - 9 scrolls of poison V - 12 scrolls of vulnerability S - 5 scrolls of silence I - 12 scrolls of immolation r - 4 scrolls of revelation W - 3 scrolls of brand weapon f - 6 scrolls of fear a - 8 scrolls of enchant armour N - 4 scrolls of noise C - 3 scrolls of summoning g - 13 scrolls of fog w - 7 scrolls of enchant weapon T - a scroll of torment Potions c - 11 potions of curing b - 6 potions of brilliance h - 15 potions of haste L - 8 potions of lignification w - 10 potions of heal wounds M - 7 potions of mutation B - 3 potions of berserk rage i - 9 potions of invisibility C - 10 potions of cancellation A - 9 potions of attraction g - 3 potions of magic m - 12 potions of might r - 4 potions of resistance e - 8 potions of enlightenment a - a potion of ambrosia Miscellaneous g - a +2 phantom mirror h - a +0 Gell's gravitambourine (2/2) i - a +1 box of beasts j - a +1 condenser vane Skills: - Level 20.0 Fighting - Level 26.0 Ranged Weapons - Level 6.2 Throwing - Level 8.0 Armour - Level 20.0 Dodging - Level 8.0 Stealth + Level 5.8 Spellcasting * Level 11.2 Translocations + Level 21.1 Invocations + Level 16.9 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 28% 4 b - Lesser Beckoning Tloc 54% N/A 1% 2 c - Teleport Other Tloc 27% N/A 1% 3 d - Blink Tloc 54% N/A 1% 2 e - Maxwell's Portable P Tloc 27% (3-9)d4 1% 3 f - Dispersal Tloc 13% N/A 41% 6 g - Dimensional Bullseye Hex/Tloc 7% N/A 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 4% 2 Volatile Blastmotes Fire/Tloc 46% 2d13 9% 3 Foxfire Conj/Fire 16% 2x1d4 28% 1 Freeze Ice 12% 1d3 28% 1 Magic Dart Conj 12% 1d3 28% 1 Sandblast Erth 6% 2d5 28% 1 Slow Hex 12% N/A 28% 1 Vhi's Electric Charge Tloc/Air 30% N/A 28% 4 Call Imp Summ 6% N/A 41% 2 Construct Spike Launche Frge 6% 2d3 41% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 41% 2 Grave Claw Necr 6% 2d7 41% 2 Jinxbite Hex 6% 2d2 41% 2 Mercury Arrow Conj/Alch 6% 2d5 41% 2 Scorch Fire 8% 2d5 41% 2 Sublimation of Blood Necr 3% N/A 41% 2 Call Canine Familiar Summ 3% N/A 65% 3 Confusing Touch Hex 3% N/A 65% 3 Frozen Ramparts Ice 6% 1d1 65% 3 Gloom Hex/Necr 6% N/A 65% 3 Hailstorm Conj/Ice 3% 3d5 65% 3 Inner Flame Hex/Fire 4% N/A 65% 3 Mephitic Cloud Conj/Alch/Air 3% N/A 65% 3 Ozocubu's Armour Ice 3% N/A 65% 3 Passwall Erth 3% N/A 65% 3 Sigil of Binding Hex 3% N/A 65% 3 Stone Arrow Conj/Erth 6% 3d7 65% 3 Summon Ice Beast Ice/Summ 3% N/A 65% 3 Swiftness Air 3% N/A 65% 3 Animate Dead Necr 3% N/A 96% 4 Awaken Armour Erth/Frge 6% N/A 96% 4 Cause Fear Hex 1% N/A 96% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 96% 4 Forge Lightning Spire Air/Frge 3% 3d4 96% 4 Fulminant Prism Conj/Alch 1% 3d5 96% 4 Iskenderun's Battlesphe Conj/Frge 3% 2d7 96% 4 Leda's Liquefaction Alch/Erth 1% N/A 96% 4 Rending Blade Conj/Frge 3% 2d6 96% 4 Sticky Flame Fire/Alch 4% 2d4 96% 4 Summon Seismosaurus Egg Summ/Erth 3% N/A 96% 4 Arcjolt Conj/Air 1% 1d11 100% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 100% 5 Detonation Catalyst Fire/Alch 4% 2d16 100% 5 Fireball Conj/Fire 2% 3d4 100% 5 Freezing Cloud Conj/Ice/Air 1% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 100% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 100% 5 Nazja's Percussive Temp Frge 1% 4d4 100% 5 Summon Mana Viper Hex/Summ 3% N/A 100% 5 Bombard Conj/Erth 1% 9d1 100% 6 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Forge Phalanx Beetle Frge 1% N/A 100% 6 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Starburst Conj/Fire 2% 6d3 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Enfeeble Hex 1% N/A 100% 7 Haunt Necr/Summ 1% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Fulsome Fusillade Conj/Alch 1% (3-5)d5 100% 8 Summon Horrible Things Summ 1% N/A 100% 8 Chain Lightning Conj/Air 1% 3d2 100% 9 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (1/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Bailey (visited) IceCv (visited) Volcano (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:9 [ D:11 : Orc:1 :( Orc:2 :(=? Elf:2 ::= Elf:3 : Shoals:1 ( Shoals:2 * Snake:3 =: Snake:4 ( Vaults:2 [ Vaults:3 [: Vaults:4 *: Crypt:3 * Portals: Hell: Depths:1 Depths:2 Depths:3 Abyss: D:15** Pandemonium: Depths:2 Depths:3 Ziggurat: Depths:3 Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. The West Wind empowers your ranged attacks as you Rampage. Message History The guardian sphinx bites you but does no damage. The guardian sphinx claws you but does no damage. x2 The tengu reaver shoots an arrow. The arrow is repelled. The shadow dragon bites you but does no damage. The shadow dragon claws you but does no damage. x2 The crawling flesh cage tentacle-slaps you but does no damage. The yaktaur captain is engulfed in freezing vapours. The vault warden shoots an arrow. The arrow hits you but does no damage. The vault warden shoots an arrow. The arrow is repelled. The dread lich mumbles some strange words. The dread lich flickers and vanishes for a moment. The iron troll completely misses you. The iron troll claws you. * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. The iron troll claws you but does no damage. The guardian sphinx mumbles some strange words. You resist with almost no effort. The undying armoury is engulfed in freezing vapours. The ironbound preserver hits you but does no damage. You can act again. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The vault warden is no longer encased in ice. The death drake looks momentarily different. The yaktaur captain is engulfed in freezing vapours. The ironbound preserver shoots an arrow. The arrow is repelled. The undying armoury is engulfed in freezing vapours. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The death drake changes into a glowing orange brain! The polterguardian is engulfed in freezing vapours. The yaktaur captain shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The arrow burns you. * * * LOW HITPOINT WARNING * * * The vault warden is engulfed in a thunderstorm. The vault warden shoots an arrow. The arrow hits you!! You die... #...#..≈.#.#.# ##...#≈.≈.#.#.# ....C#≈≈≈.#...# ....≈..≈.....# ######...†.c.c########## ......v)[).v.[[......... .....[.)[ℓℓv)..ζ........ ......L[