Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 4967903016162127202 305 ahwk the Conjurer (level 6, 0/41 HPs) Began as a Human Conjurer on Sept 20, 2025. Slain by an orc ... wielding a +0 dagger (2 damage) ... on level 4 of the Dungeon. The game lasted 00:28:35 (3513 turns). ahwk the Conjurer (Human Conjurer) Turns: 3513, Time: 00:28:36 Health: 0/41 AC: 4 Str: 7 XL: 6 Next: 39% Magic: 1/11 EV: 12 Int: 20 God: Gold: 127 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . m - +0 falchion rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . p - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no passive effects @: very slightly contaminated A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons c - a +0 club e - a +0 short sword i - a +0 orcbow m - a +0 falchion (weapon) Missiles f - 6 javelins l - 6 boomerangs o - 2 throwing nets w - 7 poisoned darts Armour a - a +0 robe (worn) p - a +2 hat (worn) v - a +0 helmet Magical Staves n - a staff of alchemy Scrolls d - a scroll of blinking g - a scroll of teleportation {unknown} q - a scroll of revelation {unknown} r - a scroll of amnesia {unknown} s - a scroll of fog {unknown} t - a scroll of identify {unknown} Potions b - a potion of magic j - a potion of enlightenment {unknown} u - a potion of might {unknown} Talismans h - an inkwell talisman k - a quill talisman Skills: * Level 4.0 Dodging + Level 3.3 Stealth * Level 3.8 Spellcasting - Level 4.4 Conjurations + Level 1.1 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 13% 1 Jinxbite Hex 6% N/A 21% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Alistair's Intoxication Alch 5% N/A 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The ogre is severely wounded. The ogre barely misses you. You hit the ogre but do no damage. The ogre is severely wounded. An orc comes into view. It is wielding a +0 dagger. The ogre closely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 89% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! The ogre closely misses you. The ogre misses you. An orc wizard comes into view. It is wielding a +0 dagger. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 89% to hit) Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (severely wounded, 89% to hit) You miscast Searing Ray. Nothing appears to happen. The orc wizard shouts! The ogre hits you with a +0 giant club!! You hit the ogre but do no damage. The ogre is severely wounded. The ogre barely misses you. The orc shouts! You hit the ogre. The ogre is almost dead. You hear a shout! The orc closely misses you. The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * You barely miss the ogre. The ogre is almost dead. The orc hits you with a +0 dagger. You die... ##### #...# #<..## ###...# #.....## #....@.# .###..oO##### .............## ..............# ......o....#.<.# #### ..............## ..........o.......###.# ...............#......# ....... ......###..#...# You could see an ogre, an orc wizard and 2 orcs. Vanquished Creatures An ice beast (D:4) 2 bombardier beetles (D:3) Terence (D:3) An orc wizard (D:3) 3 gnolls (D:3) An adder (D:3) A dart slug (D:2) A ribbon worm (D:2) 3 orcs (D:3) 5 endoplasms 3 giant cockroaches 2 hobgoblins (D:2) 8 jackals 2 quokkas (D:2) 6 ball pythons (D:1) 6 bats 4 frilled lizards 7 goblins 8 kobolds 3 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ahwk the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 345 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 348 | D:1 | Learned a level 2 spell: Searing Ray 1194 | D:2 | Reached XP level 3. HP: 13/24 MP: 3/6 2501 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/8 2559 | D:4 | Noticed an ice beast 2578 | D:3 | Noticed Grinder 2805 | D:3 | Noticed Terence 2813 | D:3 | Reached XP level 5. HP: 33/35 MP: 3/9 2836 | D:3 | Killed Terence 2917 | D:3 | Found a glowing drain. 3215 | D:4 | Noticed an ogre 3437 | D:4 | Killed an ice beast 3438 | D:4 | Reached skill level 1 in Alchemy 3438 | D:4 | Reached XP level 6. HP: 30/41 MP: 1/11 3512 | D:4 | HP: 1/41 [ogre/+0 giant club (20)] 3513 | D:4 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic D:2: layout_basic, kennysheep_generic_room_14 D:3: layout_basic, cheibrodos_sewer_entry_drain, uniq_terence, uniq_grinder D:4: layout_cave_pools, serial_shops, nicolae_shop_back_alley_shop Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.0 Spellcasting | 3 | 3.8 Stealth | 3 | 3.3 Alchemy | 1 | 1.1 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Club | 1 | || 1 Short sword | 39 | || 39 Falchion | 13 | 44 || 57 Cast: Magic Dart | 73 | 22 || 95 Searing Ray | 8 | 10 || 18 Use: Potion | 1 | || 1 Scroll | | 1 || 1 Armour: Robe | 86 | 37 || 123 Dodge: Dodged | 87 | 44 || 131