Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 16620987062694492900 130 ahwk the Conjurer (level 5, 0/37 HPs) Began as a Human Conjurer on Sept 17, 2025. Was an Initiate of Qazlal. Succumbed to an adder's poison ... on level 4 of the Dungeon. The game lasted 00:26:48 (2466 turns). ahwk the Conjurer (Human Conjurer) Turns: 2466, Time: 00:26:48 Health: 0/37 AC: 4 Str: 7 XL: 5 Next: 13% Magic: 9/9 EV: 11 Int: 21 God: Qazlal [......] Gold: 123 SH: 0 Dex: 11 Spells: 5/10 levels left rFire . . . q - +0 quarterstaff rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . g - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... n - amulet of magic regeneration Stlth ++ f - +4 ring of slaying HPRegen 0.26/turn (no ring) MPRegen 0.51/turn %: no passive effects @: lethally poisoned (0 -> -16) A: explore regen a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons d - a +0 dagger m - a +0 short sword q - a +0 quarterstaff (weapon) Missiles i - 4 silver javelins Armour a - a +0 robe (worn) g - a +1 helmet (worn) s - a scarf of harm Jewellery f - a +4 ring of slaying (worn) n - an amulet of magic regeneration (worn) Scrolls e - a scroll of blinking h - 3 scrolls of noise k - a scroll of silence r - a scroll of vulnerability {unknown} Potions b - 2 potions of magic c - 3 potions of heal wounds j - a potion of attraction {unknown} l - 2 potions of curing o - a potion of enlightenment {unknown} p - a potion of mutation {unknown} Skills: + Level 1.1 Fighting + Level 0.0 Staves + Level 2.7 Dodging + Level 3.0 Stealth * Level 3.0 Spellcasting - Level 4.5 Conjurations + Level 0.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Lesser Beckoning Tloc 8% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 48% 2d9 5% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 34% 3 Teleport Other Tloc 4% N/A 34% 3 Confusing Touch Hex 3% N/A 36% 3 Fugue of the Fallen Necr 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Anguish Hex/Necr 1% N/A 78% 4 Dispel Undead Necr 3% 3d7 78% 4 Alistair's Walking Alem Alch/Frge 3% N/A 98% 5 Nazja's Percussive Temp Frge 1% 4d4 98% 5 Forge Phalanx Beetle Frge 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Elyvilon Fedhas Gozag Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Yredelemnul Zin Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You are poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. You feel very sick. You feel very sick. The water moccasin attacks as it pursues you! The water moccasin bites you! The water moccasin closely misses you. You feel sick. You feel sick. The water moccasin attacks as it pursues you! The water moccasin barely misses you. You feel sick. The water moccasin attacks as it pursues you! The water moccasin closely misses you. The water moccasin bites you but does no damage. An adder comes into view. You feel sick. The adder hisses angrily. The adder moves out of view. You feel sick. The water moccasin bites you but does no damage. You hit the adder. The adder is moderately wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You closely miss the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The adder closely misses you. The water moccasin bites you but does no damage. The adder closely misses you. You hit the adder. The adder is heavily wounded. You die... #.#.†................... #........####.#.######## ###.#.....##..#.# #.#.#.####..#.# #.#.#.# #..#.####### #.#.#.# #........... #.#.#.# #..#.###### ## #.#.#.# #.##S# .. #...#.# #.##@########.# #####.####.##.S........# #......##.########## #.#######.# ### #.# ### You could see a water moccasin and an adder. Vanquished Creatures 2 bombardier beetles (D:3) An adder (D:3) 3 dart slugs A ribbon worm (D:2) 6 giant cockroaches 9 hobgoblins 2 quokkas (D:1) 6 ball pythons 7 bats 3 endoplasms 4 frilled lizards 6 goblins 2 kobolds 8 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ahwk the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 119 | D:1 | Reached XP level 2. HP: 4/19 MP: 1/5 246 | D:1 | Learned a level 2 spell: Searing Ray 795 | D:1 | Reached XP level 3. HP: 23/24 MP: 1/6 1120 | D:2 | Noticed Sigmund 1669 | D:3 | Reached XP level 4. HP: 31/31 MP: 3/8 1715 | D:3 | Reached skill level 1 in Fighting 1758 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1976 | D:3 | Reached XP level 5. HP: 34/37 MP: 2/9 2176 | D:4 | Found a staircase to the Ecumenical Temple. 2204 | D:4 | Learned a level 2 spell: Lesser Beckoning 2226 | Temple | Entered the Ecumenical Temple 2242 | Temple | Became a worshipper of Qazlal Stormbringer 2455 | D:4 | Noticed a water moccasin 2466 | D:4 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, hex_tiny D:2: layout_loops_ring, uniq_sigmund D:3: layout_basic, serial_curves, eino_curves_03, eino_curves_01, eino_curves_04, eino_curves_04, minmay_stone_trees_small, minmay_strange_pillars D:4: layout_basic, minmay_temple_entry_glass Temple: dshaligram_water_room_temple Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.1 Stealth | 3 | 3.0 Spellcasting | 3 | 3.0 Dodging | | 2.7 Conjurations | | 4.5 Translocations | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Dagger | 21 | || 21 Punch | 1 | || 1 Short sword | | 3 || 3 Quarterstaff | | 4 || 4 Throw: Javelin | 1 | || 1 Cast: Magic Dart | 76 | 20 || 96 Searing Ray | 2 | 7 || 9 Lesser Beckoning | | 1 || 1 Use: Scroll | 4 | 4 || 8 Armour: Robe | 42 | 16 || 58 Dodge: Dodged | 37 | 16 || 53