ahat Level 1 of the Dungeon [Shop] Dyhor's Jewellery Emporium a ring of see invisible (unknown) (165 gold) an amulet of dissipation (unknown) (330 gold) a +6 ring of intelligence (396 gold) a ring of resist corrosion (220 gold) a +4 ring of slaying (unknown) (396 gold) a ring of protection from fire (unknown) (275 gold) a +6 ring of intelligence (396 gold) a ring of flight (unknown) (192 gold) a +4 ring of slaying (unknown) (396 gold) (0, 0, D:1) a potion of haste (1, 12, D:1) a hobgoblin skeleton (2, -3, D:1) a +0 dagger a goblin skeleton (5, -4, D:1) a +0 spear (12, 10, D:1) a potion of enlightenment (13, -3, D:1) 3 stones (14, -3, D:1) a rat skeleton (15, 35, D:1) a frilled lizard corpse (skeletalised by now) (19, 8, D:1) a +0 club a goblin skeleton (20, 6, D:1) a +0 long sword (22, 6, D:1) a +0 dagger a +0 leather armour a goblin corpse (skeletalised by now) (25, 18, D:1) a hobgoblin skeleton (26, -1, D:1) a frilled lizard skeleton (27, 14, D:1) a +0 short sword a kobold corpse (skeletalised by now) (30, 16, D:1) a +0 leather armour (37, 27, D:1) a +0 whip (38, 5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (38, 21, D:1) 5 poisoned darts (39, 24, D:1) a bat skeleton (39, 25, D:1) a +0 short sword (40, 26, D:1) a frilled lizard skeleton (40, 29, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (10, 12, D:2) a rat skeleton (13, 10, D:2) 3 stones a +0 whip (13, 16, D:2) a potion of curing (14, 9, D:2) a hobgoblin skeleton (17, 9, D:2) the felid corpse of Natasha (skeletalised by now) (18, -19, D:2) the felid corpse of Natasha (skeletalised by now) (19, -21, D:2) a +0 flail (20, -19, D:2) the felid skeleton of Natasha (21, -19, D:2) a potion of curing (21, 10, D:2) a +0 chain mail a +0 antimagic hand axe the human skeleton of Terence (30, -22, D:2) a frilled lizard corpse (skeletalised by now) (33, -7, D:2) a potion of curing (34, -18, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (34, -10, D:2) a +0 robe (36, -13, D:2) a ball python skeleton (40, 14, D:2) a +0 ring mail (40, 19, D:2) a +0 short sword (41, -8, D:2) a potion of might (42, 20, D:2) a +0 club a goblin skeleton (43, -19, D:2) a potion of invisibility (44, 10, D:2) a jackal skeleton (49, -8, D:2) a quokka skeleton (52, -8, D:2) a +0 club (52, 6, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (54, 6, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (58, 6, D:2) a rat skeleton Level 3 of the Dungeon (2, -5, D:3) a +0 flail 2 boomerangs (6, -38, D:3) a +0 club (8, -11, D:3) a +0 leather armour (10, 0, D:3) a potion of moonshine (11, -49, D:3) a +0 buckler (14, -35, D:3) a frilled lizard skeleton (16, -39, D:3) a +0 club a kobold corpse (skeletalised by now) (17, -4, D:3) a +0 short sword a stone a kobold corpse (skeletalised by now) (21, -30, D:3) a +0 club (22, -16, D:3) a rat corpse (skeletalised by now) (23, -16, D:3) a +0 dagger a kobold skeleton (40, -25, D:3) a +0 sling a +0 flail (42, -24, D:3) a +0 whip a hobgoblin skeleton (42, -22, D:3) a +0 dagger a +0 robe a ring of resist corrosion an orc skeleton a hobgoblin skeleton (43, -37, D:3) a quill talisman (43, -21, D:3) a +0 club an orc skeleton (44, -24, D:3) a +0 dagger a goblin skeleton (45, -28, D:3) a +0 club a +0 leather armour an orc skeleton (47, -20, D:3) a +0 flail (49, -58, D:3) a +0 dagger a goblin corpse (skeletalised by now) (50, -45, D:3) a +0 club a stone (50, -37, D:3) a potion of haste (56, -32, D:3) a potion of haste (57, -42, D:3) a +0 dagger a goblin skeleton Level 4 of the Dungeon (9, -24, D:4) an adder skeleton (9, -14, D:4) a +0 whip (10, -27, D:4) a +0 club a +0 flail a gnoll skeleton an adder skeleton (10, -26, D:4) a +0 club a gnoll skeleton (11, -19, D:4) a +0 spear (11, -18, D:4) a +0 spear a +0 halberd a +0 leather armour a +0 whip a gnoll skeleton (11, -17, D:4) a +0 short sword a +0 whip a gnoll skeleton (12, -17, D:4) a +0 halberd a gnoll skeleton (13, -23, D:4) 3 poisoned darts (16, -34, D:4) a +0 whip a +0 robe a +0 flail (16, -33, D:4) a +0 whip (16, -13, D:4) a +0 flail (17, 0, D:4) a potion of berserk rage (19, -16, D:4) a +0 club (28, 3, D:4) a potion of cancellation (29, -28, D:4) a hobgoblin corpse (skeletalised by now) (30, -27, D:4) a +0 dagger a goblin corpse (skeletalised by now) (31, -27, D:4) a +0 leather armour (34, -13, D:4) a potion of heal wounds (36, 16, D:4) a +0 scimitar (36, 18, D:4) a +0 long sword (37, -6, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a hound skeleton (3, -12, D:5) 4 poisoned darts (27, -13, D:5) a ring of poison resistance (35, -3, D:5) a water moccasin skeleton (36, -1, D:5) a +0 flail (39, -1, D:5) an iguana skeleton (41, 2, D:5) a +0 giant spiked club an ogre skeleton (44, -12, D:5) an adder skeleton Level 6 of the Dungeon [Shop] Xinek's Antique Armour Shop a +0 chain mail (126 gold) the +1 ring mail "Comoz" {rF+ rN+ Regen+ rCorr} (688 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 leather armour (42 gold) a +0 ring mail (84 gold) a +2 ring mail of cold resistance (441 gold) a +0 robe (18 gold) a +2 ring mail of fire resistance (441 gold) a +0 leather armour of positive energy (126 gold) (0, 0, D:6) a +0 whip a +0 leather armour (2, -3, D:6) a +0 giant club (6, -1, D:6) a +0 spear (7, -2, D:6) a +0 club (7, -1, D:6) a +2 heavy flail (15, 17, D:6) a +0 robe a +0 dagger an orc skeleton (18, 2, D:6) a potion of heal wounds (18, 16, D:6) a +0 robe a +1 dagger of speed an orc skeleton (19, 15, D:6) a +0 leather armour a +0 hand axe (24, 31, D:6) a +0 hand axe (25, 30, D:6) a +0 whip (29, 30, D:6) a +0 trident a +0 plate armour (30, 23, D:6) a +0 flail a water moccasin corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (31, 23, D:6) a +0 flail a gnoll corpse (skeletalised by now) (32, 23, D:6) a +0 whip (35, 19, D:6) an inkwell talisman (36, 16, D:6) a +0 flail (38, 24, D:6) a potion of enlightenment (39, 9, D:6) the +0 robe of the Mackerel {rF+ rN+++ Regen+ Str-3} rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). It cannot be enchanted further. (39, 33, D:6) a black bear corpse (skeletalised by now) (46, 0, D:6) a +0 halberd a +0 chain mail (46, 1, D:6) a +2 mace of protection an orc corpse (skeletalised by now) (47, -7, D:6) a +0 sling (47, 1, D:6) a +0 hand axe a +0 trident a +0 leather armour (48, 1, D:6) a +0 club (56, -5, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Aphic" {^Drain rElec rF++ rN+ AC+4} (6610 gold) [ring of protection] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). the +6 mace "Rorroffi" {concuss, Int+3 Dex+3} (5260 gold) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Ekiub {Str+5 Dex+2 Slay+4 Stlth+} (6050 gold) [ring of slaying] Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the +6 dagger of Indignation {antimagic, rElec rF- rCorr Stlth+} (5140 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Jealousy {AC+4 Int+2 Dex+5} (5770 gold) [ring of protection] AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). the ring "Zoups" {rCorr MP+9 Dex+8} (4940 gold) [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Dex+8: It affects your dexterity (+8). the spider talisman of the Last Underlurkers {rCorr Dex+6 Slay-4} (2690 gold) [spider talisman] rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the alchemy staff "Votalarch" {rPois Int+3 Dex+3 Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. the wellspring talisman of the Iron Devil {*Silence rN+ Dex+2 Stlth+} (3410 gold) [wellspring talisman] *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the fire staff "Irhaq" {rF++ Str+5 Fire} (4950 gold) [staff of fire] rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. the +7 short sword "Xaibbios" {pain, rCorr Dex+9} (7400 gold) rCorr: It protects you from acid and corrosion. Dex+9: It affects your dexterity (+9). It cannot be enchanted further. the ring "Diptaoc" {+Blink rCorr AC+4} (5560 gold) [ring of protection] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). the spider talisman of Violets {Int+5} (4250 gold) [spider talisman] Int+5: It affects your intelligence (+5). a +2 scimitar of flaming (2280 gold) the quill talisman "Opnuack" {rElec rPois rCorr} (4400 gold) [quill talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the ring "Fuirgh" {Fly rPois rCorr} (3430 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the +4 hand axe "Zalooseary" {protect, rCorr Str+2} (4040 gold) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. a +1 heavy mace (1240 gold) the +4 robe of Starshine {rElec rF+} (4190 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the cold staff "Olosoc" {rC+ Will+ Int+8 Summ Ice} (6000 gold) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Int+8: It affects your intelligence (+8). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (4, 19, D:7) a +0 dagger (7, -8, D:7) a +0 club a +0 whip a gnoll corpse (skeletalised by now) (7, -5, D:7) a +0 dagger a +0 plate armour (7, 3, D:7) a +0 mace a +0 scale mail an orc corpse (skeletalised by now) (9, 0, D:7) a +1 flail of protection (9, 24, D:7) the +6 flail "Kumuv" {vamp, rElec rC++ rN+ Will+} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (10, -4, D:7) a +0 club (10, 20, D:7) a +0 short sword (11, -4, D:7) a +0 orcbow (11, -3, D:7) a +0 whip a +0 leather armour (14, 17, D:7) 6 poisoned darts (15, 17, D:7) a +0 club (16, 15, D:7) a +0 halberd (16, 17, D:7) a +0 giant club (19, -10, D:7) a +0 orcbow (19, -7, D:7) a +1 dagger of draining a +0 robe (30, 5, D:7) a +0 trident (30, 39, D:7) a +0 robe (32, 2, D:7) a +0 club (33, 2, D:7) a +0 dagger (33, 4, D:7) a +0 club (36, 6, D:7) a parchment of Swiftness Level 8 of the Dungeon (9, -1, D:8) a yak corpse (10, -2, D:8) a +0 club (11, -6, D:8) a +0 hand axe (11, -5, D:8) a +0 long sword a +0 plate armour (11, -1, D:8) a +0 dagger a +0 robe (12, -4, D:8) a +0 club a gnoll corpse (13, -6, D:8) a +0 hand axe a boomerang (13, -5, D:8) a +0 club the Ecumenical Temple