aham Level 1 of the Dungeon (9, 11, D:1) a quokka corpse (skeletalised by now) (15, 2, D:1) a +0 robe (19, -5, D:1) a frilled lizard skeleton (27, -4, D:1) a rat corpse (skeletalised by now) (29, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (39, 8, D:1) a +0 helmet (41, 24, D:1) a rat skeleton (42, 34, D:1) a +0 club (51, 1, D:1) a +0 dagger (58, 12, D:1) a +0 short sword 5 stones (59, 40, D:1) a +0 club (60, 28, D:1) a +0 dagger (65, -9, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (20, 28, D:2) a +0 mace (25, 32, D:2) a bat skeleton (27, 11, D:2) a +0 flail (27, 27, D:2) a +0 dagger a goblin skeleton (33, 12, D:2) a +0 spear (35, 12, D:2) a +0 halberd (37, 27, D:2) a +0 short sword a bat corpse (skeletalised by now) (46, 40, D:2) a +0 short sword 6 poisoned darts (48, 11, D:2) a +0 dagger (50, 32, D:2) a rat corpse (skeletalised by now) (60, 37, D:2) a +0 club Level 3 of the Dungeon (4, -11, D:3) a rat corpse (skeletalised by now) (24, 0, D:3) a +0 leather armour (32, -15, D:3) a +0 helmet (35, -11, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Zemeadd's Weapon Shoppe a +0 mace (45 gold) a +0 spear (45 gold) a +0 quarterstaff (75 gold) a +0 rapier (82 gold) 2 atropa-tipped darts (27 gold) a +2 broad axe of venom (342 gold) a +0 broad axe (135 gold) 3 poisoned darts (27 gold) a +0 falchion (45 gold) 5 poisoned darts (45 gold) a +0 flail (52 gold) a +0 orcbow (60 gold) (0, 0, D:4) a +0 club (4, 7, D:4) a +0 sling (10, 9, D:4) a +0 leather armour (19, -9, D:4) a ball python skeleton (31, -2, D:4) a hobgoblin corpse (skeletalised by now) (37, -1, D:4) a +0 trident (46, -20, D:4) a howler monkey skeleton (46, 22, D:4) a +4 dagger of freezing a +0 animal skin a +0 helmet a +0 club a hobgoblin corpse (skeletalised by now) (47, 22, D:4) a +0 dagger a +0 club a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (48, 21, D:4) a ball python corpse (skeletalised by now) (49, -17, D:4) an adder skeleton (50, 25, D:4) a +0 dagger a goblin corpse (skeletalised by now) (50, 28, D:4) a +0 club (52, 15, D:4) a ball python corpse (skeletalised by now) (52, 27, D:4) a +0 club (57, -4, D:4) a +0 whip Level 5 of the Dungeon (1, -7, D:5) a +0 short sword (2, 0, D:5) a +0 club (12, -14, D:5) a black bear corpse (skeletalised by now) (13, -14, D:5) an adder corpse (skeletalised by now) (17, -9, D:5) a +0 war axe (19, 15, D:5) a maw talisman (25, -25, D:5) an iguana corpse (skeletalised by now) (29, -24, D:5) a +0 quarterstaff (33, 20, D:5) a black bear corpse (skeletalised by now) (34, -21, D:5) a +0 club (35, -26, D:5) an adder corpse (skeletalised by now) (36, -13, D:5) a +0 short sword (40, -24, D:5) a +0 orcbow (40, -23, D:5) a +0 scale mail (51, -25, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Xusi Ifohu's Antique Scrolls (Shop contents are unknown) (0, 0, D:6) an iguana corpse (skeletalised by now) (23, -38, D:6) a +0 giant club an ogre corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (0, 2, D:7) a +3 long sword a +0 robe (1, 0, D:7) a +0 giant club (5, -6, D:7) a +0 flail a +0 robe (9, -7, D:7) a -3 dagger of chaos (12, -23, D:7) the medusa talisman of the Salamander {Rampage SInv} [medusa talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. SInv: It lets you see invisible. a +0 leather armour (14, -15, D:7) a +0 club an orc corpse (14, -14, D:7) a +0 dagger a +0 hand axe (15, -16, D:7) a +0 short sword (36, -4, D:7) a parchment of Call Imp (37, -43, D:7) a +0 hand axe (39, 0, D:7) 6 poisoned darts (43, -39, D:7) a +0 buckler (46, -39, D:7) a hound corpse (48, -33, D:7) a +4 battleaxe of freezing (still there?) a +0 robe (still there?) (49, -33, D:7) a +1 battleaxe (still there?) a +0 robe (still there?) (53, 10, D:7) a +0 trident the Ecumenical Temple