Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 6570488440595485308 1 affluent2 the Conjurer (level 1, 0/8 (13) HPs) Began as a Human Conjurer on Sept 12, 2025. Slain by a goblin ... wielding a +0 dagger of draining (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:57 (268 turns). affluent2 the Conjurer (Human Conjurer) Turns: 268, Time: 00:01:57 HP: 0/8 (13) AC: 2 Str: 7 XL: 1 Next: 20% MP: 3/3 EV: 11 Int: 18 God: Gold: 10 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very heavily drained A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 robe c - a +0 leather armour Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin attacks as it pursues you! The goblin misses you. There is an open door here. The goblin attacks as it pursues you! The goblin hits you but does no damage. You feel drained. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger of draining. You feel drained. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger of draining. * * * LOW HITPOINT WARNING * * * You feel drained. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger of draining. You die... ##.....##......# #.....##......# ###### #.######......# #....# #..# #......# #.##.####.# ##......# #####.#..[....####.......# ......#######............# #############.####..###### #Q#O#H#M#H#g#...@g...# ##############.#####.# ............'..# ..# ################ #.# #B#p#m#K#p#.# .. ############# #.. ... You could see a goblin. Vanquished Creatures A bat (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | affluent2 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Noticed a troll 2 | D:1 | Noticed a revenant 4 | D:1 | Noticed a djinni 4 | D:1 | Noticed a barachi 6 | D:1 | Noticed a demonspawn 8 | D:1 | Noticed a felid 8 | D:1 | Noticed an octopode 10 | D:1 | Noticed a draconian 10 | D:1 | Noticed a naga 12 | D:1 | Noticed a spriggan 12 | D:1 | Noticed an elf 16 | D:1 | Noticed a gargoyle 16 | D:1 | Noticed a vine stalker 18 | D:1 | Noticed a tengu 18 | D:1 | Noticed a formicid 20 | D:1 | Noticed an oni 20 | D:1 | Noticed a human 22 | D:1 | Noticed a minotaur 22 | D:1 | Noticed a merfolk 26 | D:1 | Noticed an armataur 26 | D:1 | Noticed a demigod 28 | D:1 | Noticed a dwarf 268 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic Action || total ---------------------------++------- Attack: Normal || 35 Melee: Unarmed || 35 Stab: Sleeping || 1 Armour: Robe || 32 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 268 | 263 | 5 | 0 | 166 | 1 | 268.0 | Dungeon | 268 | 263 | 5 | 0 | 166 | 1 | 268.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 268 daAuts