aec3015 Level 1 of the Dungeon (6, -6, D:1) a +0 club a kobold skeleton a jackal skeleton (7, -5, D:1) a jackal skeleton a jackal skeleton (11, -7, D:1) a parchment of Sigil of Binding (12, 17, D:1) a +0 short sword (12, 21, D:1) a rat corpse (skeletalised by now) (13, 21, D:1) a jackal corpse (skeletalised by now) (14, 20, D:1) a jackal corpse (skeletalised by now) (14, 21, D:1) a bat corpse (skeletalised by now) (17, -6, D:1) a bat skeleton (30, 15, D:1) a jackal corpse (skeletalised by now) (32, -10, D:1) a staff of necromancy (32, 17, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (34, -7, D:1) a hobgoblin corpse (skeletalised by now) (36, 13, D:1) a +0 dagger (41, 11, D:1) a +0 dagger 5 stones (42, -7, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Viffuch's Weapon Shoppe the +3 scimitar of No Interval {speed, *Slow rC+ rCorr Str+2} (512 gold) *Slow: It may slow you when you take damage. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +5 mace "Newtbane" {flame, rElec SInv} (486 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. a +0 mace of protection (56 gold) the +0 sling of the Harvest {heavy, Str+3 Int+3} (223 gold) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +8 mace "Efosiarch" {drain, rElec Int+3} (657 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 flail (35 gold) 4 boomerangs (80 gold) a +0 long sword (35 gold) (6, 11, D:2) a parchment of Static Discharge (9, 2, D:2) a +0 hand axe (10, 6, D:2) a human corpse (10, 10, D:2) a parchment of Summon Small Mammal