Dungeon Descent DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10585890752238158802 33 aec3015 the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Apr 16, 2026. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (751 turns). aec3015 the Conjurer (Draconian Conjurer) Turns: 751, Time: 00:01:13 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 12% Magic: 4/6 EV: 11 Int: 20 God: Gold: 11 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) a - +3 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +3 sling (weapon) Scrolls c - 2 scrolls of blinking {unknown} d - a scroll of identify {unknown} Potions f - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Zot: 11242 Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray hits the jackal. You kill the jackal! The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. You stop channelling your searing ray. The gnoll barely misses you. The gnoll misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. You die... +...j ..#... ##...j####....# #....).†......#. .!......#........ ##..#.#.#.##.###. #.. #.#.#.g....# . # #.#)j..#.# #.#j#g.# ########.# #.#@#### ..,....... ..#..:...# ########## ######## You could see 2 gnolls and a hobgoblin. Vanquished Creatures A gnoll (D:2) 4 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 3 ball pythons 3 bats (D:1) A frilled lizard (D:1) 5 goblins 3 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aec3015 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 189 | D:1 | Learned a level 2 spell: Searing Ray 748 | D:2 | HP: 1/20 [gnoll/+0 spear (3)] 750 | D:2 | Reached XP level 3. HP: 2/26 MP: 1/6 751 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic D:2: layout_basic, mrwooster_statue_mirror, hex_intersection Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Tailslap || 3 Fire: Sling || 11 Cast: Magic Dart || 34 Searing Ray || 3 Drink: Magic || 1 Armour: None || 31 Dodge: Dodged || 23