aec3015 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 8, D:1) a rat corpse (skeletalised by now) (10, 18, D:1) a +0 leather armour (16, 7, D:1) a ball python skeleton (16, 9, D:1) a +0 club a goblin skeleton (22, 3, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (23, 3, D:1) a +0 dagger (23, 4, D:1) a frilled lizard corpse (skeletalised by now) (24, 5, D:1) a kobold corpse (skeletalised by now) (25, 15, D:1) a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (25, 23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (10, -24, D:2) a +0 whip a +0 sling a +0 dagger (10, -19, D:2) a rat skeleton (20, 4, D:2) a bat skeleton (32, 9, D:2) 6 poisoned darts (36, -16, D:2) an inkwell talisman (39, 6, D:2) a parchment of Blink (43, -34, D:2) a +0 arbalest (44, -14, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 sling "Beetlebane" {speed, rCorr} (1710 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the serpent talisman of Quantum Leap {Rampage rF- rN+} (2400 gold) [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. the ring of Hoociesi {rF+ rN+ Int+2 Dex+5} (5090 gold) [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). the +0 leather armour "Saich" {Int+4} (1740 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 leather armour of Chimes {rElec Int+3} (3230 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 dagger "Xamual Yze" {flame, *Noise rElec Str+3 Int+6} (3800 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the ring "Destruaw" {rPois MP+8 Int-5 Dex+5 Stlth-} (4240 gold) [ring of poison resistance] rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. the +6 dagger of Causality {holy, *Noise rC+ rCorr Dex+2} (5390 gold) *Noise: It may make a loud noise when swung. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the alchemy staff of Purpose {rPois rF+++ Will- Str+5 Alch} (7330 gold) [staff of alchemy] rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. the ring of Xeirr {rPois rF- rC+ Int+3} (3550 gold) [ring of protection from cold] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the eel talisman "Xippiptu" {rPois rC+ rN++ Str-3} (6300 gold) [eel talisman] rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). the +9 hand axe of the Twisting Frog {flame, rElec} (6440 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the earth staff of Fragile Peace {rElec Str+3 Dex-3 Earth} (3900 gold) [staff of earth] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). Earth: It increases the power of your Earth spells. the cold staff "Socoupna" {*Corrode rPois rC++ Dex+4 Ice} (4600 gold) [staff of cold] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. the granite talisman of Ipnonul {Str+4 Dex-2 Stlth+} (9000 gold) [granite talisman] Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. the +4 hand axe of Alej {elec, SInv Stlth+} (4150 gold) SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet of Trepidation {Acrobat +Inv rPois Int+3 Dex-4} (4610 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Inv: It lets you turn invisible. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). the +5 whip of Adverse Possession {drain, Will+} (4210 gold) Will+: It increases your willpower. It cannot be enchanted further. the +2 ring mail of Modesty {rPois Int+3} (3150 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the necromancy staff of Puxkoiq {Fly rC++ rN+ Stlth+ Necro Alch} (6000 gold) [staff of necromancy] Fly: It grants you flight. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (0, 0, D:3) an orc skeleton (13, 3, D:3) a +0 club (19, 10, D:3) a +0 short sword a stone a kobold skeleton (21, -14, D:3) a +0 scale mail (28, 13, D:3) a +0 club a stone (28, 18, D:3) a +0 hand axe (34, -6, D:3) an adder corpse (skeletalised by now) (52, 15, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Ebakhalaf's Weapon Shoppe a +0 rapier (66 gold) 6 javelins (216 gold) a +2 trident of entangling (186 gold) a +0 short sword (36 gold) the +2 short sword of Spontaneous Combustion {heavy, rElec Int+4 SInv} (504 gold) rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 whip of electrocution (98 gold) a +0 trident (42 gold) (0, 0, D:4) a +0 dagger (7, -32, D:4) a +0 hand axe a +0 mace an orc corpse (skeletalised by now) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (8, -27, D:4) a +0 club an orc skeleton (13, -10, D:4) a +0 club 3 stones a kobold skeleton (30, -9, D:4) a ball python corpse (skeletalised by now) (34, -46, D:4) a +0 ring mail (34, -24, D:4) a human skeleton (34, -22, D:4) a +0 hand axe (38, 3, D:4) a +0 hand axe (47, -9, D:4) a +0 falchion (47, -6, D:4) a +0 dagger (50, -8, D:4) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (58, -42, D:4) a +0 robe (60, -37, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 sling (4, -7, D:5) 18 gold pieces (7, 2, D:5) a scorpion corpse (17, 1, D:5) a +0 dagger (18, 17, D:5) a +0 whip (33, 9, D:5) a +0 pair of gloves (37, 7, D:5) a +0 whip (41, 8, D:5) a bombardier beetle corpse (44, 18, D:5) a +0 mace (45, 10, D:5) a +0 whip