adtf18090 Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, -5, D:1) a hobgoblin corpse (skeletalised by now) (12, -1, D:1) a +0 whip (12, 1, D:1) a bat skeleton (12, 3, D:1) a +0 dagger (13, 2, D:1) a rat skeleton (14, 22, D:1) a +0 club (17, -9, D:1) a +1 short sword of electrocution (21, 29, D:1) a quokka corpse (skeletalised by now) (26, 16, D:1) a frilled lizard skeleton (31, -2, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (33, 0, D:1) a +0 hand axe (40, 14, D:1) a +0 scale mail (42, 15, D:1) a bat corpse (skeletalised by now) (45, -9, D:1) a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (46, 3, D:1) a rat corpse (skeletalised by now) (46, 12, D:1) a +0 sling (59, -2, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (3, -5, D:2) a rat skeleton (13, -25, D:2) a +0 dagger (16, -7, D:2) the +1 hammer of Ymoabbim {flame, *Rage rN++ Str+2} *Rage: It berserks you when you make melee attacks (+20% chance). rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (18, -16, D:2) a ball python skeleton (18, 23, D:2) a +0 hand axe (21, 18, D:2) a bat skeleton (26, -8, D:2) a +0 ring mail (32, 6, D:2) a +0 robe (36, -15, D:2) a +0 dagger (40, -14, D:2) a +2 mace of protection (42, 20, D:2) a hobgoblin skeleton (43, 5, D:2) a +0 dagger a kobold skeleton (46, 13, D:2) a quokka corpse (skeletalised by now) (49, -3, D:2) a +0 whip Level 3 of the Dungeon (6, 12, D:3) a +0 hand axe (6, 13, D:3) a +0 flail (11, 6, D:3) an adder corpse (12, 2, D:3) a +0 dagger an orc corpse (15, 2, D:3) a +0 dagger 3 stones a kobold corpse (16, 2, D:3) a hobgoblin corpse (16, 6, D:3) a hobgoblin corpse (24, -4, D:3) a +0 trident