adtf18090 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a wellspring talisman a lupine talisman a fortress talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) a +0 scale mail a +0 buckler a +0 war axe the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) the staff of Wietwacs {rPois rF+ Str-5 Stlth+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (20, 0, D) a +4 morningstar of protection (20, 1, D) a +5 giant spiked club (21, 0, D) a +3 long sword of holy wrath (21, 1, D) a +2 mace of protection (22, 0, D) the +2 ring mail of Resilience {Regen+ Int+3} Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (22, 1, D) a +3 scale mail of fire resistance (23, 0, D) a +2 mace of holy wrath (23, 1, D) the staff "Hydraslayer" {rN+ Dex+2 Necro} [staff of death] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (23, 18, D) a staff of conjuration (unseen) (24, 0, D) a staff of conjuration (24, 1, D) the +6 trident "Nicirch" {spect, Will+ Int+4 Stlth+} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (24, 6, D) a shadow dragon corpse (24, 18, D) a +3 leather armour of fire resistance (unseen) (25, 0, D) the +10 falchion of Gulam {speed, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (25, 1, D) a +2 heavy battleaxe (25, 6, D) a shadow dragon corpse (25, 18, D) the +3 ring mail of the Moon {Harm rN+ rCorr Int-3} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). (unseen) (26, 0, D) a +2 robe of resistance (27, 0, D) a +0 plate armour of fire resistance (27, 1, D) a staff of fire (27, 7, D) a ghoul corpse (28, 0, D) a +1 leather armour of fire resistance (34, 28, D) a ring of see invisible a ring of flight a +6 ring of dexterity (35, 14, D) the staff "Xaoheh" {rElec rC- Str+4 Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. (35, 28, D) a fortress talisman (35, 29, D) a +3 leather armour of cold resistance (36, 0, D) a +4 ring mail of willpower (36, 14, D) a staff of cold (36, 15, D) the +9 falchion of the Chewing Stork {drain, rC+++ Will- Int-5 SInv} rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (36, 16, D) a hydra corpse (skeletalised by now) (36, 28, D) a +8 spear of venom (37, 0, D) a +2 robe of positive energy (37, 14, D) a book of Cryoformation (37, 16, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (37, 28, D) a +4 ring mail of willpower (37, 29, D) a +1 great mace of protection (37, 31, D) a +0 robe a spriggan skeleton (38, 0, D) a +3 mace of protection (38, 14, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (38, 15, D) a swamp drake corpse (skeletalised by now) (38, 16, D) an acid dragon corpse (skeletalised by now) (38, 19, D) a wyvern corpse (skeletalised by now) (38, 29, D) a riddle talisman (39, 0, D) a +1 long sword of protection (39, 15, D) a wyvern corpse (skeletalised by now) (39, 28, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (39, 29, D) a +0 flail of pain a +0 robe the +3 trident "Zoicoel" {drain, rCorr Int+3 Dex+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a spriggan skeleton (39, 36, D) a wind drake skeleton (40, 0, D) a staff of air (40, 18, D) a rime drake corpse (skeletalised by now) (40, 28, D) a book of Power (40, 29, D) the +6 scale mail of Youthful Indiscretion {Int+2} Int+2: It affects your intelligence (+2). (40, 35, D) a +0 robe a +0 robe of cold resistance a spriggan skeleton (40, 36, D) +0 storm dragon scales +0 storm dragon scales a storm dragon skeleton a storm dragon skeleton (41, 14, D) a +4 chain mail of poison resistance (41, 15, D) a +2 battleaxe of freezing (41, 18, D) a hydra corpse (skeletalised by now) (41, 21, D) a wyvern corpse (skeletalised by now) (41, 28, D) a +8 giant club (41, 35, D) a +2 robe of willpower a titan skeleton (42, 0, D) a +2 trident of freezing (42, 1, D) the +1 pair of gloves of New Discoveries {rPois rC+ Stlth-} rPois: It protects you from poison. rC+: It protects you from cold. Stlth-: It makes you less stealthy. (42, 14, D) a +1 plate armour of fire resistance (42, 15, D) a +1 flail of venom (42, 18, D) a swamp drake corpse (skeletalised by now) (42, 29, D) the +1 chain mail "Riahoofa" {Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (42, 33, D) a wind drake skeleton (42, 34, D) a +0 robe a spriggan skeleton (43, 14, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (43, 15, D) the +7 sling "Aubergine" {freeze, ^Fragile rElec rF++} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (43, 28, D) a +2 heavy orcbow (43, 34, D) a +0 robe (49, 0, D) an amulet of the Hammering Fool {Spirit rF+++ rC- Will+ SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SInv: It lets you see invisible. a +1 pair of boots of flying (49, 1, D) the +3 ring mail of the Butterfly {+Inv Will+} +Inv: It lets you turn invisible. Will+: It increases your willpower. (49, 3, D) a +0 trident 2 boomerangs (49, 12, D) a staff of cold (49, 25, D) a +0 giant spiked club (49, 26, D) 3 large rocks (50, 1, D) a +3 plate armour of fire resistance (50, 2, D) a +1 spear of venom 3 javelins a +0 leather armour (50, 13, D) a staff of death (50, 24, D) 4 large rocks a +6 falchion of holy wrath a cyclops corpse (skeletalised by now) (50, 25, D) a ring of flight (50, 26, D) a +0 troll leather armour a troll corpse (skeletalised by now) (50, 36, D) a staff of conjuration (50, 37, D) a +2 falchion of flaming (50, 38, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (50, 39, D) a +1 flail of venom a +0 ring mail (50, 42, D) a +0 short sword a +0 short sword a +0 leather armour (51, 0, D) a +2 morningstar of protection (51, 1, D) the +0 plate armour of the End {Regen+ Str+3 Dex-5} Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (51, 2, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (51, 3, D) a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (51, 5, D) a +2 sling of flaming a +0 trident a +3 leather armour of willpower a +1 trident of venom a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (51, 7, D) a sea snake corpse (skeletalised by now) (51, 12, D) a staff of fire (51, 26, D) a +0 troll leather armour a troll corpse (skeletalised by now) (51, 36, D) a +0 scimitar (51, 37, D) a +1 trident of venom (51, 39, D) a +0 rapier a +0 robe (51, 40, D) a +0 short sword a +0 short sword a +2 ring mail of willpower an elf corpse (skeletalised by now) (51, 42, D) a +0 rapier a +0 rapier a +0 leather armour (52, 0, D) a +0 spear of venom (52, 1, D) a staff of conjuration (52, 2, D) 5 large rocks a cyclops corpse (skeletalised by now) (52, 3, D) the +5 short sword of Kedgho Woiz {freeze, rElec rC+ rN+ Str+4 Int-4} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). a +5 hand axe of freezing 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (52, 13, D) a staff of earth (52, 24, D) a staff of death (52, 25, D) a staff of alchemy (52, 26, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (52, 27, D) a +0 troll leather armour a troll corpse (skeletalised by now) (52, 28, D) a +0 giant club a +0 giant spiked club (52, 37, D) the staff "Nupheyl" {rElec rPois rN+ rCorr Necro Fire} [staff of death] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (52, 38, D) a +0 short sword a +0 robe (52, 39, D) a +0 long sword a +0 robe (53, 0, D) a +2 trident of protection (53, 1, D) a ring of poison resistance (53, 2, D) a +1 rapier of electrocution a +0 robe a merfolk corpse (skeletalised by now) (53, 4, D) a +2 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (53, 12, D) a +1 morningstar of pain (53, 13, D) a +4 dire flail of protection (53, 25, D) the +1 rapier of Law {heavy, ^Drain rN+ Will+ Int+2} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (53, 30, D) a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (53, 36, D) a +0 long sword a +0 leather armour a +0 robe (53, 37, D) a +1 chain mail of willpower (53, 38, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (53, 44, D) a +0 long sword a +0 robe (54, 0, D) a staff of alchemy (54, 12, D) a staff of death (54, 13, D) a book of Cryoformation (54, 24, D) a +2 whip of electrocution (54, 25, D) the +1 morningstar "Nurroy" {flame, *Slow +Blink Dex+4 Stlth+} *Slow: It may slow you when you take damage. +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (54, 30, D) a +0 giant club a +0 giant club (54, 36, D) a staff of alchemy (55, 0, D) a +0 trident of freezing (55, 1, D) a +3 orcbow of flaming (55, 24, D) a +1 spectral giant club (59, 36, D) the +12 long sword "Loedodoq" {freeze, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (61, 16, D) the amulet "Keog" {Reflect rCorr SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). (61, 26, D) the +4 kite shield "Asauwug" {rC+ Str+3 SInv} rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (61, 29, D) a +0 long sword a +0 leather armour (61, 36, D) a ring of wizardry the +2 broad axe of Makhleb's Indignation {venom, +Blink SInv} +Blink: It lets you blink. SInv: It lets you see invisible. (61, 37, D) a staff of fire (62, 1, D) a staff of death (62, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence a +3 ring mail of fire resistance (62, 9, D) a +2 antimagic orcbow (62, 16, D) a +1 long sword of distortion (62, 17, D) a staff of cold (unseen) (62, 26, D) a staff of fire (62, 30, D) a +0 short sword a +0 shortbow a +0 leather armour (62, 36, D) a +2 halberd of holy wrath (63, 0, D) a staff of alchemy (63, 17, D) the +4 rapier "Jige" {drain, Dex+4} Dex+4: It affects your dexterity (+4). (63, 26, D) a staff of death (63, 30, D) a +0 rapier a +0 robe an elf skeleton (63, 37, D) a staff of fire (64, 17, D) a staff of conjuration (unseen) (64, 19, D) an ugly thing corpse (skeletalised by now) (64, 27, D) a +2 dagger of venom (64, 32, D) a +0 dagger a +0 scale mail (65, 26, D) a book of Misfortune (65, 29, D) a +0 long sword a +0 robe (67, 0, D) the +3 shortbow of Mens Rea {holy, MP+5 Str+2} MP+5: It affects your magic capacity (+5). Str+2: It affects your strength (+2). (68, 3, D) a +0 scimitar (69, 0, D) a +5 great mace of draining (70, 9, D) a +5 antimagic partisan (70, 10, D) a +0 club an orc corpse (skeletalised by now) (70, 11, D) a +0 dagger a +0 robe (70, 39, D) a +0 halberd (70, 40, D) a +0 battleaxe (70, 41, D) a +0 war axe a +0 hand axe a draconian skeleton (71, 8, D) a +0 long sword of flaming (71, 11, D) a +0 dagger a +0 chain mail (71, 12, D) a +0 short sword (71, 17, D) a +0 ring mail of cold resistance (71, 26, D) a +3 scale mail of cold resistance (71, 27, D) a +1 robe of cold resistance (71, 36, D) a +1 mace of protection (71, 37, D) a +2 leather armour of willpower (71, 39, D) a +0 club (71, 40, D) a +0 mace (72, 8, D) the +5 dagger of the New World {drain, rC+ Will+ Int+2} rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (72, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 16, D) a +3 great sword of protection (72, 17, D) a +0 rapier of speed (72, 26, D) a +2 vampiric partisan (72, 27, D) a +2 flail of protection (72, 36, D) the +0 cloak of Heggex {Int+3} Int+3: It affects your intelligence (+3). (72, 37, D) a +0 ring mail of fire resistance (72, 39, D) a +0 short sword a draconian skeleton (72, 40, D) a +2 hand axe of flaming (72, 41, D) a +0 war axe (73, 16, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (73, 17, D) a +3 plate armour of cold resistance (73, 26, D) a +3 great sword of pain