adtf18090 the Dungeon (0, 50, D) a +2 pair of gloves of strength (unseen) (0, 51, D) the ring of the Catamount {Will+ AC+4} [ring of protection] AC+4: It affects your AC (+4). Will+: It increases your willpower. (0, 52, D) a +0 vampiric dagger (1, 33, D) a +0 plate armour (1, 34, D) a book of the Wilderness (1, 50, D) a staff of death (unseen) (1, 51, D) the staff "Starlight" {rElec rN+ Int+2 Dex+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (1, 52, D) a staff of fire (2, 15, D) a +1 shortbow of freezing (2, 16, D) the amulet of the Philosopher {Acrobat +Blink} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. +Blink: It lets you blink. (2, 32, D) a staff of air (2, 34, D) the ring of the Exiled Coins {MP+9 Int+6 Slay+3} [ring of magical power] Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). MP+9: It affects your magic capacity (+9). (2, 50, D) an amulet of the acrobat (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the Papyrus of Fermentation Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Ignite Poison Fire/Alchemy 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 (3, 15, D) the +0 chain mail "Lico Iroo" {rF+} rF+: It protects you from fire. (3, 16, D) a wand of polymorph (2) (3, 32, D) a +1 heavy war axe (3, 34, D) a staff of conjuration (3, 50, D) a staff of conjuration (3, 51, D) an amulet of faith (3, 52, D) a +0 morningstar of venom (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a staff of alchemy (4, 16, D) a +3 double sword of distortion (4, 32, D) a wand of polymorph (3) (4, 33, D) the scarf of the Nine Brambles {+Inv, Harm} Harm: It increases damage dealt and taken. (4, 34, D) a +1 hand axe of venom (4, 37, D) a +0 glaive (still there?) a +2 leather armour of positive energy (still there?) an orc corpse (skeletalised by now) (still there?) (4, 38, D) a warg corpse (skeletalised by now) (4, 39, D) a +0 giant spiked club (4, 50, D) an amulet of faith (4, 52, D) a +5 short sword of venom (unseen) (4, 60, D) a water moccasin corpse (skeletalised by now) (4, 61, D) an elephant corpse (skeletalised by now) (5, 15, D) a +1 robe of fire resistance (5, 16, D) a +0 quarterstaff of distortion (5, 32, D) a +4 bardiche of freezing (5, 33, D) the +1 cloak "Gaihoe" {rC+ Int+5 Dex-2} Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. (5, 38, D) 4 large rocks a +0 giant club an ogre corpse (skeletalised by now) (5, 39, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (5, 50, D) a +3 heavy broad axe (5, 52, D) a +3 ring mail of fire resistance (5, 58, D) a yak skeleton a dream sheep skeleton (5, 59, D) a cane toad skeleton (5, 60, D) a komodo dragon corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (6, 14, D) the staff "Qyal" {^Fragile rPois SInv Fire Ice Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (6, 15, D) a +5 rapier of speed (6, 32, D) the +0 chain mail "Honiot" {Regen+ Int+2} Int+2: It affects your intelligence (+2). Regen+: It increases your rate of health regeneration. (6, 33, D) a staff of alchemy (6, 34, D) a +3 hand axe of flaming (6, 36, D) a +3 long sword a +0 plate armour a +0 broad axe a +3 chain mail of willpower an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (6, 37, D) a +1 long sword of flaming a +1 plate armour of willpower a +0 kite shield a +5 ring of evasion a +0 spectral quarterstaff a +2 ring mail of fire resistance a ring of poison resistance a +0 giant spiked club an ogre corpse (skeletalised by now) (6, 38, D) a +0 great mace (still there?) a +0 chain mail of fire resistance (still there?) the ring of Bisickad {rElec rCorr Wiz} (still there?) [ring of wizardry] It improves your spell success rate. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. a +0 long sword (still there?) a +0 chain mail (still there?) a +2 kite shield (still there?) a +3 scimitar (still there?) a +0 plate armour (still there?) a +0 orcbow (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (6, 50, D) the +0 dire flail of Doom {protect, rN++ Int+2} Int+2: It affects your intelligence (+2). rN++: It greatly protects you from negative energy. (6, 52, D) a +4 vampiric short sword (6, 59, D) a rime drake skeleton a yak skeleton (6, 60, D) a cane toad corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 war axe a +0 scale mail a +0 buckler (7, 14, D) the +8 mace of Ukebuqot {drain, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (7, 15, D) a staff of conjuration (7, 16, D) a staff of cold (7, 32, D) a ring of protection from cold (7, 33, D) a book of the Earth (7, 34, D) a +1 shortbow of flaming (7, 36, D) a +0 dagger a +0 robe (7, 37, D) a +0 giant club a +0 great sword a +0 plate armour of cold resistance a +0 short sword a +0 chain mail (7, 38, D) a +0 halberd a +3 plate armour of cold resistance (7, 50, D) the scarf of Impermeability {harm, rF+++ Will- Int-3 Stlth+} Int-3: It affects your intelligence (-3). rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (7, 51, D) a +2 robe (unseen) (7, 58, D) a yak skeleton a yak skeleton (7, 59, D) a hydra skeleton a cane toad skeleton (7, 60, D) a hydra corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (8, 15, D) a +2 rapier of protection (8, 16, D) a +4 quarterstaff of speed (8, 33, D) a staff of fire (unseen) (8, 34, D) a +5 antimagic shortbow (8, 37, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +1 halberd (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (8, 38, D) a +0 long sword a +0 chain mail a +0 dire flail a +0 chain mail a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) a warg corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, 50, D) a +2 plate armour of poison resistance (8, 51, D) a +4 shortbow of flaming (8, 52, D) a +1 scimitar of holy wrath (8, 58, D) a cane toad skeleton a cane toad skeleton (8, 59, D) a komodo dragon skeleton (9, 14, D) a +2 robe (9, 15, D) a +5 war axe of venom (9, 16, D) a staff of air (9, 32, D) a +0 scimitar (9, 34, D) a ring of protection from fire (9, 36, D) a +0 arbalest (still there?) a +2 spear of distortion (still there?) a kobold corpse (skeletalised by now) (still there?) (9, 37, D) 2 large rocks (9, 38, D) a +0 halberd (still there?) a +0 plate armour (still there?) a +0 flail (still there?) a +0 chain mail (still there?) a +2 battleaxe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) a warg corpse (skeletalised by now) (still there?) (9, 51, D) a staff of death (9, 52, D) a +2 scale mail of willpower (9, 59, D) a wolf skeleton (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +1 hand axe of electrocution (10, 16, D) a staff of earth (unseen) (10, 34, D) the +1 leather armour of Uxzenups {Regen+ Int+3 Dex-5} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Regen+: It increases your rate of health regeneration. (unseen) (10, 37, D) a +0 dire flail (10, 38, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (10, 39, D) a +0 short sword 2 boomerangs a +0 plate armour (10, 50, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. (10, 51, D) quicksilver dragon scales (10, 52, D) a ring of magical power (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) an amulet of faith (11, 15, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (11, 16, D) the ring "Moocvo" {Fire rElec rCorr Dex-2 Stlth+} [ring of fire] Fire: It enhances your fire magic. Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (11, 32, D) a +2 cloak of preservation (11, 34, D) a +0 plate armour of willpower (unseen) (11, 50, D) a staff of fire (11, 51, D) a book of Geomancy (11, 58, D) a blink frog skeleton (12, 14, D) a +2 rapier of holy wrath (unseen) (12, 15, D) the amulet of the Durable God {Acrobat rPois Str+5} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+5: It affects your strength (+5). rPois: It protects you from poison. (12, 16, D) a +4 sling of electrocution (unseen) (12, 34, D) a +1 long sword of flaming (12, 50, D) an amulet of faith (12, 52, D) the +7 broad axe of Hufuklikhib {speed, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (12, 58, D) a wyvern skeleton (13, 33, D) a +0 rapier of flaming (13, 51, D) a +0 shortbow of freezing (14, 50, D) a +2 falchion of holy wrath (14, 51, D) a +1 orcbow of flaming (19, 0, D) the amulet "Woine" {Acrobat rElec rF+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rF+: It protects you from fire. rElec: It insulates you from electricity. (19, 16, D) a +1 heavy flail (unseen) (19, 17, D) a staff of fire (unseen) (19, 32, D) the staff of Sulphur {rElec rPois Dex-2 Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (19, 33, D) a +2 scale mail of poison resistance (unseen) (20, 1, D) the amulet of Tomagown {Acrobat rF+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rF+: It protects you from fire. (20, 16, D) the ring "Emmof" {rN+ MP+9} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (20, 17, D) the amulet of the Loving Traitor {Reflect rPois Regen+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. SH+5: It affects your SH (+5). (20, 32, D) a +5 triple crossbow of flaming (20, 33, D) a wand of iceblast (5) (21, 16, D) a +1 scale mail of cold resistance (21, 32, D) a beast talisman (21, 33, D) a wand of charming (3) (21, 34, D) a +2 barding of fire resistance (22, 0, D) a +0 scale mail of cold resistance (unseen) (22, 1, D) a +1 leather armour of fire resistance (22, 17, D) a +2 trident of distortion (unseen) (22, 32, D) a staff of earth (22, 33, D) a staff of fire (unseen) (22, 34, D) a +3 shortbow of freezing (unseen) (22, 43, D) a +0 leather armour a +0 short sword an elf skeleton (23, 0, D) a staff of death (unseen) (23, 1, D) a +0 hand axe of venom (23, 8, D) a +0 plate armour (still there?) a +3 great sword of freezing (still there?) a +0 plate armour (still there?) a +0 battleaxe (still there?) (23, 9, D) a +0 great mace (still there?) a +3 great mace of draining (still there?) a +0 chain mail (still there?) (23, 17, D) a ring of see invisible (23, 18, D) a wand of polymorph (8) (23, 32, D) a +1 heavy morningstar (23, 33, D) a +0 leather armour (23, 34, D) a book of Power (23, 37, D) a +0 rapier a +0 leather armour a +0 rapier an elf skeleton (23, 38, D) a +0 rapier a +0 leather armour a +0 rapier a +0 leather armour a +0 longbow an elf skeleton an elf skeleton (23, 40, D) a +0 leather armour a +0 long sword a +4 ring of protection an elf skeleton (24, 7, D) a caustic shrike skeleton (24, 9, D) a +3 great sword of draining (still there?) a +0 plate armour (still there?) (24, 16, D) a +0 war axe of distortion (24, 18, D) a staff of air (unseen) (24, 25, D) a rime drake corpse (skeletalised by now) (24, 32, D) the staff "Grim Tooth" {rElec rF+ rC+ Hexes Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (24, 33, D) a +1 vampiric battleaxe (unseen) (24, 34, D) the amulet "Axoepuurch" {Regen+ Int+2} [amulet of regeneration] Int+2: It affects your intelligence (+2). Regen+: It increases your rate of health regeneration. (unseen) (24, 36, D) a +0 leather armour a +0 longbow (24, 37, D) a +1 glaive of freezing a +0 leather armour a +0 longbow (24, 38, D) a +0 long sword an elf skeleton (24, 43, D) a +0 long sword an elf skeleton (25, 7, D) a +0 chain mail (still there?) a +1 great sword of draining (still there?) a +0 chain mail (still there?) a +3 great sword (still there?) a +3 morningstar of freezing (still there?) an iron dragon skeleton (still there?) (25, 8, D) a +0 plate armour (still there?) a +0 great sword of pain (still there?) (25, 16, D) the storm talisman of Macaroni {rC+ Slay+3} [storm talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC+: It protects you from cold. (25, 17, D) a ring of see invisible (25, 18, D) a staff of air (unseen) (25, 24, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (25, 25, D) +0 fire dragon scales quicksilver dragon scales a fire dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (25, 26, D) a golden dragon corpse (skeletalised by now) (25, 32, D) Great Wizards, Vol. VII (25, 34, D) a +6 ring of strength a +6 ring of dexterity (25, 35, D) a +0 short sword an elf skeleton (25, 36, D) a +0 short sword a +0 shortbow (25, 37, D) a ring of wizardry a ring of magical power a +0 short sword a +0 leather armour a +0 longbow a +0 leather armour a +0 rapier a +0 scale mail a +0 short sword of venom a +0 longbow a +0 long sword the amulet "Kostritab" {Spirit rElec rPois rC+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. an elf skeleton an elf skeleton (25, 38, D) a +0 short sword a +0 leather armour a +0 short sword an elf skeleton (26, 0, D) a +4 orcbow of draining (26, 1, D) a staff of alchemy (26, 25, D) a death drake corpse (skeletalised by now) (26, 26, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (26, 34, D) a +3 leather armour of poison resistance (26, 35, D) a +0 long sword (26, 36, D) a +0 rapier an elf skeleton (26, 37, D) a +0 leather armour a +0 short sword (26, 39, D) a +2 battleaxe of venom (unseen) (26, 61, D) the +7 lajatang of the Coward {antimagic, +Blink Str+5 Int+3} (still there?) Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). +Blink: It lets you blink. a +0 robe (still there?) +0 storm dragon scales (still there?) a storm dragon corpse (still there?) (26, 63, D) a staff of fire (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (27, 0, D) a staff of cold (27, 17, D) a +0 plate armour of poison resistance (27, 25, D) a swamp drake corpse (skeletalised by now) (27, 27, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (27, 32, D) a +0 shortbow (still there?) a staff of earth (still there?) a +0 leather armour (still there?) a wand of acid (6) (still there?) (27, 33, D) an Everburning Encyclopedia (27, 34, D) a +3 whip of flaming (unseen) (27, 35, D) a +0 ring mail a +0 short sword (27, 37, D) a +0 rapier an elf skeleton (27, 61, D) +0 storm dragon scales +0 storm dragon scales a storm dragon corpse a storm dragon corpse (28, 0, D) a book of Spontaneous Combustion (28, 17, D) a ring of fire (28, 32, D) a +0 short sword (28, 33, D) a manual of Polearms (28, 61, D) a +0 robe (28, 62, D) a storm dragon corpse (29, 0, D) a +2 antimagic shortbow (unseen) (29, 1, D) a +1 ring mail of poison resistance (unseen) (29, 16, D) the +0 plate armour of Unreason {^Drain +Blink Stlth+} +Blink: It lets you blink. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (unseen) (29, 17, D) a +2 halberd of flaming (unseen) (29, 33, D) a +0 long sword (29, 35, D) a +0 rapier an elf skeleton (34, 28, D) a +1 plate armour of fire resistance (unseen) (35, 0, D) a +0 rapier (35, 15, D) a +5 battleaxe of freezing (unseen) (36, 0, D) a +1 bardiche of flaming (unseen) (36, 1, D) a +5 hand axe of pain (unseen) (36, 14, D) the +0 plate armour of the Crafting Gods {+Inv} +Inv: It lets you turn invisible. (36, 28, D) a +1 great sword of flaming (36, 29, D) a +3 longbow of flaming (37, 14, D) a +2 ring mail of cold resistance (37, 19, D) a +0 robe a +6 ring of intelligence (37, 20, D) a +0 robe (still there?) the ring of Ugutumiu {*Slow rC+ rN++ MP+5 Stlth-} (still there?) [ring of protection from cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. MP+5: It affects your magic capacity (+5). *Slow: It may slow you when you take damage. Stlth-: It makes you less stealthy. (37, 28, D) a staff of air (38, 0, D) a +3 heavy trident (38, 7, D) a +7 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) a sea snake corpse (skeletalised by now) (still there?) (38, 15, D) a +2 shortbow of freezing (38, 19, D) a +0 robe a +4 short sword a +2 hand axe of freezing (38, 35, D) a +2 great sword of flaming (still there?) a +4 ring of protection (still there?) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (38, 37, D) a +0 great sword of flaming (still there?) a ring of resist corrosion (still there?) a +2 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (39, 0, D) a +2 short sword of venom (39, 1, D) a +0 rapier of flaming (39, 6, D) a +3 spear of pain (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (39, 7, D) a snapping turtle corpse (skeletalised by now) a harpy corpse (skeletalised by now) (39, 8, D) a +4 rapier of venom (still there?) a +0 robe (still there?) (39, 17, D) a +0 robe (still there?) a +4 scimitar (still there?) (39, 28, D) a ring of flight a ring of ice a ring of fire a +1 demon whip of venom (39, 29, D) a staff of fire (unseen) (39, 32, D) a hellephant corpse (skeletalised by now) (39, 35, D) the +5 glaive of the Guard {elec, spectral} a fire giant corpse (skeletalised by now) a salamander corpse (skeletalised by now) (39, 36, D) a +5 lajatang of venom a +1 great sword of flaming a hell hog corpse (skeletalised by now) (40, 0, D) the +7 shortbow of Pedory {drain, Will+ Str+2 Int-5 Dex+3} Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (unseen) (40, 1, D) a staff of death (40, 6, D) a +0 trident a merfolk corpse (skeletalised by now) (40, 7, D) a sea snake corpse (skeletalised by now) (40, 8, D) a +0 heavy hand axe a +0 robe a merfolk corpse (skeletalised by now) (40, 19, D) a +0 battleaxe (still there?) a +3 ring mail of cold resistance (still there?) (40, 20, D) a +0 robe a +0 dagger (40, 29, D) a +2 vampiric lajatang (unseen) (40, 35, D) a +0 great sword of flaming (still there?) the +10 morningstar "Pezush" {vamp, Fly Int+4 Dex+2} (still there?) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Fly: It grants you flight. (40, 36, D) a +0 great sword of flaming (unseen) (41, 0, D) a staff of alchemy (unseen) (41, 1, D) a +2 mace of holy wrath (unseen) (41, 6, D) a +0 trident (41, 7, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} (still there?) Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, 14, D) a +0 robe (41, 15, D) a +2 flail of protection (unseen) (41, 19, D) a +1 halberd of freezing (still there?) the +10 plate armour of the Jumping Gods {Str+7 Dex-3} (still there?) Str+7: It affects your strength (+7). Dex-3: It affects your dexterity (-3). (41, 28, D) a +2 heavy arbalest (41, 29, D) a staff of conjuration (unseen) (41, 36, D) a hell hog corpse (skeletalised by now) (42, 0, D) a staff of death (unseen) (42, 1, D) a staff of air (unseen) (42, 7, D) a water nymph corpse (skeletalised by now) (42, 15, D) a +3 plate armour of fire resistance (unseen) (42, 28, D) a +0 great sword of flaming (42, 29, D) the +5 mace of Destiny {flame, +Blink Int+3} Int+3: It affects your intelligence (+3). +Blink: It lets you blink. (unseen) (43, 14, D) a +0 robe (43, 15, D) a +1 whip of electrocution (unseen) (43, 29, D) the +10 sling of Hosh {flame, rPois} rPois: It protects you from poison. (unseen) (44, 28, D) a +1 dagger of speed (unseen) (49, 24, D) a +0 flail of protection (unseen) (49, 37, D) a staff of cold (unseen) (50, 0, D) a +3 glaive of flaming (unseen) (50, 12, D) the staff of the Omega Point {rPois Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 13, D) a staff of fire (unseen) (50, 24, D) a staff of earth (unseen) (50, 25, D) a +0 vampiric glaive (unseen) (50, 42, D) a +0 robe (50, 43, D) a +0 battleaxe a +0 chain mail (51, 4, D) a +0 dagger a +0 robe a +0 trident a +0 scale mail (51, 5, D) a +0 double sword a +0 chain mail a +0 kite shield the human corpse of Donald (skeletalised by now) (51, 6, D) a +2 great mace of protection (still there?) a +0 leather armour (still there?) a ring of protection from cold (still there?) (51, 7, D) a +4 eveningstar (still there?) 4 javelins (still there?) a +3 chain mail of poison resistance (still there?) a ring of resist corrosion (still there?) (51, 12, D) the staff of Makhleb's Whim {rPois rF- Str+6 Int-5 Summ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 17, D) a +0 battleaxe (still there?) a +0 robe (still there?) the amulet "Ydereatz" {Rampage Regen+ Int+4 Dex+5} (still there?) [amulet of regeneration] Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. a +1 heavy hand axe (still there?) a +0 robe (still there?) a wand of iceblast (5) (still there?) a naga corpse (skeletalised by now) (still there?) a guardian serpent corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) (51, 18, D) a +0 battleaxe (51, 19, D) a +0 spear (51, 24, D) a staff of alchemy (unseen) (51, 25, D) a +2 lajatang of distortion (unseen) (51, 28, D) a hell hound corpse (skeletalised by now) (51, 29, D) a +1 great sword of flaming (still there?) a hell hound corpse (skeletalised by now) (still there?) a fire giant corpse (skeletalised by now) (still there?) (51, 30, D) a hell hound corpse (skeletalised by now) (51, 37, D) the +10 tower shield of Ignorance {rN+ Int-4} Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. (51, 41, D) a +0 dagger a +0 robe (51, 42, D) a +0 halberd a +3 chain mail of fire resistance a +2 hand axe of electrocution (52, 0, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 great mace of protection (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (52, 1, D) a +3 antimagic hand axe (52, 2, D) a +2 dagger of distortion 5 curare-tipped darts the kobold corpse of Sonja (skeletalised by now) (52, 4, D) the serpent talisman "Piqiv" {rElec rC+ Int-2} [serpent talisman] Int-2: It affects your intelligence (-2). rC+: It protects you from cold. rElec: It insulates you from electricity. the guardian serpent corpse of Aizul (skeletalised by now) (52, 5, D) a +2 hat a +2 long sword of holy wrath a +0 chain mail a +0 lajatang a +0 robe the orc corpse of Saint Roka (skeletalised by now) the spriggan corpse of Agnes (skeletalised by now) (52, 12, D) a +0 scimitar of electrocution (52, 13, D) a staff of death (52, 17, D) a +0 long sword a +0 robe a guardian serpent corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (52, 24, D) a +4 giant spiked club (52, 25, D) a +1 glaive of holy wrath (52, 29, D) a +0 great sword of flaming a +0 great sword of flaming (52, 36, D) a +0 robe (52, 37, D) the staff of Pride {rPois Will+ Int-5 Conj Hexes} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). rPois: It protects you from poison. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 1, D) a +1 heavy spear (53, 5, D) a +2 scimitar of flaming (unseen) (53, 6, D) a +2 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) the human corpse of Nikola (skeletalised by now) (still there?) (53, 13, D) a +0 hand axe of electrocution (53, 17, D) a +0 long sword (still there?) a +4 ring of protection (still there?) a +0 vampiric whip (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (53, 19, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (53, 24, D) a +2 shortbow of electrocution (53, 28, D) a +0 scimitar of flaming (unseen) (53, 29, D) a +2 scimitar of flaming (still there?) a +4 scimitar of flaming (still there?) (53, 30, D) a +2 scimitar of flaming (unseen) (53, 36, D) a staff of air (53, 40, D) a +0 dagger a +0 robe (54, 1, D) a staff of alchemy (54, 13, D) a +2 great mace of protection (54, 24, D) a +4 morningstar of holy wrath (54, 25, D) a staff of alchemy (55, 0, D) a +0 cloak of stealth (55, 3, D) 15 gold pieces (still there?) a +2 short sword of venom (still there?) a +1 robe (still there?) a wand of flame (16) (still there?) (59, 31, D) a +1 halberd (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (59, 36, D) the +9 whip of Zummomo {freeze, ^Drain Fly rN+ rCorr} rN+: It protects you from negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (59, 37, D) a staff of air (59, 42, D) a yak skeleton (60, 31, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (60, 33, D) a dire elephant corpse (skeletalised by now) (60, 36, D) the +1 robe of the Abyss {*Corrode rElec rC+ Will+} rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. (60, 37, D) the +1 leather armour of the Lich-sworn {Dex+4} Dex+4: It affects your dexterity (+4). (60, 41, D) a blink frog skeleton (61, 20, D) 4 large rocks a cyclops corpse (skeletalised by now) (61, 26, D) a +1 scale mail of fire resistance (unseen) (61, 36, D) a +0 heavy flail (61, 37, D) a staff of conjuration (61, 43, D) a komodo dragon corpse (skeletalised by now) (62, 0, D) a +2 plate armour of poison resistance (62, 8, D) a +2 flail of draining a +0 leather armour a staff of conjuration an orc corpse (skeletalised by now) (62, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a staff of conjuration (62, 17, D) a +2 heavy quarterstaff (unseen) (62, 27, D) a ring of flight (62, 36, D) the +2 leather armour of the Serpent {Dex+3} Dex+3: It affects your dexterity (+3). (62, 41, D) a yak skeleton (62, 43, D) a water moccasin corpse (skeletalised by now) (63, 0, D) the +11 battleaxe of Jaman {antimagic, rCorr} rCorr: It protects you from acid and corrosion. (63, 10, D) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (63, 17, D) a staff of death (63, 19, D) a +0 trident 3 boomerangs a +0 shortbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (63, 20, D) a +0 trident (63, 26, D) a +3 plate armour of fire resistance (63, 27, D) the +6 orcbow "Xetear Vece" {speed, Dex+2} Dex+2: It affects your dexterity (+2). (63, 29, D) a +0 mace a +0 scale mail a human corpse (skeletalised by now) (63, 31, D) a +0 glaive a +0 plate armour a human corpse (skeletalised by now) (63, 36, D) a +2 lajatang of venom (63, 41, D) a komodo dragon skeleton (64, 17, D) a staff of air (unseen) (64, 20, D) a +0 orcbow (64, 21, D) a +0 trident a throwing net (64, 26, D) a +0 quarterstaff of draining (64, 27, D) a +5 war axe of venom (unseen) (67, 0, D) a +6 plate armour of ponderousness (unseen) (67, 3, D) a +0 flail a draconian corpse (skeletalised by now) (68, 0, D) a +1 troll leather armour (68, 3, D) a +0 hand axe (69, 3, D) a +0 mace (69, 36, D) a +2 plate armour of poison resistance (unseen) (70, 9, D) a staff of alchemy (70, 11, D) a +0 halberd (70, 29, D) a +0 mace a draconian corpse (skeletalised by now) (70, 37, D) a +1 great sword of holy wrath (71, 8, D) a staff of air (71, 9, D) the amulet "Henwaol" {Faith Str+7} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+7: It affects your strength (+7). (71, 10, D) a +0 mace (71, 27, D) a +2 quarterstaff of speed (unseen) (71, 33, D) a +0 flail a black draconian corpse (skeletalised by now) (72, 9, D) a ball python corpse (skeletalised by now) (72, 10, D) a ball python corpse (skeletalised by now) (72, 16, D) the staff "Amipn" {rElec rC++ Air Alchemy} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) a +2 chain mail of poison resistance (72, 27, D) a +1 robe of willpower (72, 32, D) a +0 flail a +0 long sword a +0 war axe a black draconian corpse (skeletalised by now) (72, 37, D) a +2 ring mail of cold resistance (73, 27, D) a staff of conjuration (unseen) (73, 32, D) a +0 dagger (73, 36, D) a +1 rapier of protection (75, 1, D) the Grimoire of the Band Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 3 c - Summon Hydra Summoning 7 d - Summon Horrible Things Summoning 8 (unseen)