adtf18090 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of dexterity a +6 ring of intelligence a +0 war axe a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the +8 morningstar of Eternal Night {flame, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (49, 37, D) the ring "Rebeusip" {rF+ rC+ rCorr Str+3 Int-2} [ring of protection from fire] Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (50, 36, D) a wand of digging (5) (50, 37, D) a +2 demon whip of venom (unseen) (51, 36, D) a +2 dire flail of venom (unseen) (51, 37, D) a book of Lightning (51, 38, D) a redback corpse (52, 36, D) a +4 heavy hand axe (unseen) (52, 37, D) the macabre finger necklace {Finger+ rN+} [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. (unseen) (53, 36, D) a wand of flame (9) (53, 37, D) the +4 halberd "Weinlaf" {heavy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (53, 41, D) a jumping spider corpse (54, 36, D) Zuijuz's Vademecum on Embers and Ill Luck Spells Type Level a - Slow Hexes 1 b - Dazzling Flash Hexes/Fire 3 c - Summon Blazeheart Golem Fire/Summoning 4 d - Fireball Conjuration/Fire 5 e - Plasma Beam Fire/Air 6 (unseen) (59, 37, D) a +6 ring of dexterity (59, 42, D) a +1 executioner's axe of electrocution (still there?) a merfolk corpse (still there?) (60, 37, D) a staff of conjuration (60, 40, D) a +0 rapier a +0 robe a merfolk corpse (61, 8, D) a +2 scale mail of cold resistance (unseen) (61, 10, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 16, D) a +1 pair of boots of flying (unseen) (61, 26, D) a +2 broad axe of draining (unseen) (61, 36, D) a +2 sling of flaming (61, 37, D) a staff of alchemy (61, 42, D) a +0 trident a +0 leather armour a +1 trident of protection a +0 robe a merfolk corpse a merfolk corpse (61, 43, D) a +1 trident of protection a +3 leather armour of fire resistance a merfolk corpse (62, 1, D) a +2 ring mail of fire resistance (62, 8, D) a +2 hand axe of freezing (62, 9, D) a staff of alchemy (62, 12, D) a +0 great mace a +0 animal skin an ogre corpse (skeletalised by now) (62, 17, D) a +0 crystal plate armour (62, 26, D) a +3 leather armour of cold resistance (62, 36, D) a +0 rapier (62, 37, D) a +2 great sword of electrocution (63, 0, D) a staff of air (unseen) (63, 8, D) the +11 trident "Ogrebane" {spect, +Blink rElec Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (63, 17, D) a staff of air (unseen) (63, 27, D) a +0 great mace of venom (63, 30, D) a +0 rapier a +0 robe a spriggan skeleton (64, 16, D) a +4 heavy glaive (64, 31, D) a +2 rapier of electrocution a +0 robe a +0 dagger a +0 robe a +0 buckler (64, 42, D) a +0 longbow a +0 spear a satyr corpse (65, 26, D) a staff of death (65, 30, D) a +0 spear a +0 buckler (65, 32, D) a black bear skeleton (69, 0, D) a +1 scale mail of fire resistance (unseen) (70, 9, D) a staff of air (70, 36, D) a +4 double sword of holy wrath (71, 8, D) a staff of cold (71, 10, D) an adder corpse (skeletalised by now) (71, 16, D) a ring of magical power (71, 17, D) a staff of earth (unseen) (71, 26, D) the +7 spear of the Mauling Gods {spect, ^Fragile rC++ Int+3} Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. ^Fragile: It will be destroyed if unequipped. (71, 27, D) a staff of alchemy (71, 28, D) a +0 dagger a +0 robe (71, 29, D) a +0 short sword (71, 36, D) the staff of the Thieving Gods {rF+ rN++ Int-5 Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 42, D) a river rat corpse a komodo dragon corpse a cane toad corpse (72, 8, D) a +6 ring of strength (72, 16, D) the +8 trident "Susm" {drain, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (72, 17, D) a staff of death (72, 19, D) a +0 dagger a +0 robe (72, 26, D) a +2 long sword of pain (72, 27, D) a staff of alchemy (unseen) (72, 28, D) a +0 hand axe a +0 plate armour (72, 29, D) a +0 dagger a +0 robe (72, 37, D) a ring of positive energy (72, 42, D) a komodo dragon corpse a komodo dragon corpse (73, 16, D) a +0 chain mail of cold resistance (unseen) (73, 17, D) the +4 long sword of Beyond {venom, rF++} rF++: It greatly protects you from fire. (unseen) (73, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a ring of flight (73, 27, D) a +0 tower shield of poison resistance (unseen) (73, 28, D) a +0 flail a +0 leather armour (73, 29, D) a +0 mace (73, 36, D) a +2 ring mail of poison resistance (unseen) (73, 37, D) the staff "Xudetawn" {rF+ Will+ Dex-4 Necro Fire Alchemy} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (74, 17, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (74, 19, D) a +3 mace (still there?) a +0 plate armour (still there?) a +0 short sword (still there?) a +0 ring mail (still there?)