Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 2944055881360937505 43 acrobatsimulacrum the Conjurer (level 3, 0/26 HPs) Began as an Armataur Conjurer on Sept 14, 2024. Slain by a sleepcap (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:11 (442 turns). acrobatsimulacrum the Conjurer (Armataur Conjurer) Turns: 442, Time: 00:03:12 Health: 0/26 AC: 11 Str: 12 XL: 3 Next: 37% Magic: 1/5 EV: 6 Int: 20 God: Gold: 112 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . e - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . h - +2 barding Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.42/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) b - a +0 cloak (worn) h - a +2 barding (worn) Magical Staves i - a staff of earth Potions c - a potion of berserk rage {unknown} d - a potion of heal wounds {unknown} z - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 1.7 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level A - Magic Dart Conj 80% 1d7 2% 1 B - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17557 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You roll towards the sleepcap! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. Okay, then. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you. You die... . ##########.# #####..........# ##...#.........)# ..........>.....# #...@f.....# #..........# #.)##....#.# ##.#####.... #...### #.# ####..### # ###..############ ###..#.......#. ##.'..≈≈≈..'. You could see a sleepcap. Vanquished Creatures An adder (D:3) 3 endoplasms (D:2) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 3 ball pythons 5 bats A frilled lizard (D:3) 5 kobolds 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acrobatsimulacrum the Armataur Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 83 | D:1 | Reached skill level 4 in Conjurations 100 | D:1 | Reached XP level 2. HP: 17/20 MP: 2/4 116 | D:1 | Learned a level 2 spell: Searing Ray 276 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/5 442 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, minmay_surrounded D:2: layout_rooms D:3: layout_basic, solitary_fountain, grunt_decor_clamped Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.7 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 20 Tailslap || 1 Punch || 1 Dagger || 2 Cast: Magic Dart || 18 Searing Ray || 23 Use: Scroll || 2 Armour: Robe || 59 Dodge: Dodged || 26